extras

  1. WolfraverXemnas

    Looking for Animations

    So I've been doing quite a bit of hunting on this topic; but I'm wondering if Kodaka has released any additional animation resources that weren't available in the standard RPG Maker VX Ace RTP. Additionally; I'm looking for the following animation at this timestamp from this YouTube video...
  2. whtdragon

    whtdragon's tilesets addons, fixes and more!

    So I've been debating on doing this for awhile, and I'm still not quite sure how to organize this stuff out, so bare with me while I get things straightened out, but basically I've been working on tilesets for awhile in between animal sprites and other stuff, just kind of looming in the backdrop...
  3. whtdragon

    whtdragon's animals and running horses- now with more dragons!

    Christmas comes early this year and I've got one doozy of a present for everyone here. I noticed when looking at the default resources in MV that there was an unusually small amount of animals--a smaller amount then most of the other RPG makers, and that will simply not do. I took a look at...
  4. Torqus

    Adding Extras with choices to menu

    Hello. I have a question about the menu, I'm using YEA Menu Engine, I already know how to add commands and make them call a Scene, ex: add Controls and that calls Scene_Controls, which shows a picture with key bindings info. What I don't know how to do is a command that opens more commands...
  5. djDarkX

    Old School Modern Tiles - Pack 1 Add-Ons

    DISCLAIMER: In order to use the custom tiles, you MUST legally own the Old School Modern Tiles (Pack 1) since one of them is an edit of the tiles!  NO EXCEPTIONS! You're free to use these tiles in a commercial or non-commercial game, but you MUST own the resource pack first and please give me...

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Old chiptune loops free for use.
I think I've got my hero designs pretty much finialised ( still got some tweaks. ) In the end it'll be the four outfit colour variants with four different skintones.

I'm a bit conflicted. One the one hand, it's quite visually cool to make bodies of water that the player can interact with by going into it. However obscuring the player character from a gameplay perspective is pretty bad. Hmm... There's the option to make the area around the player visible, but then that kind of defeats the purpose of submerging them. :unsure:
Stream will be live shortly with some Darkest Dungeon! Feel free to drop by!
Another two plugins done! One being an on map grid inventory.

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