1. Ghoost

    RMMZ Plugin that sets the face in 'show text' to always be a predetermined face, instead of the default 'none' option?

    Normally, when you created a showtext event command, the face will by default always be set to the (none) option. I'm making a point and click game, so 99% of the text is going to be spoken by the main character, which means there's almost never going to be text showing that doesn't have the...
  2. ConnyState

    RMMV - Change Default Battle Face?

    I was hoping to do something like this, I bet it's really easy with the use of some plugins but I am still struggling. Any help would be greatly appreciated :)
  3. Truant99

    Use different face image during battle

    Hello! I have a question that probably has an easy answer (I hope). Is there a way to have the game pull a different face image during combat or will it always use the same image as dialogue?
  4. namfoodleJax

    RMMV Face Selection Window

    Hello everyone!! I came request a plugin for a sort of "face selection window" where the player is given the choice of different Face graphics. I made a mockup to better show what I had in mind: So the player would be able to select a different face with the arrow keys and pick one with the...
  5. Looking for the face image of this rtp enemy

    i wanted it to be a extra boss you can find and its gonna be the hardest boss in the game because well it doesnt look like a powerful enemy
  6. RMMV How to remove this blue bar?

    so i downloaded this plugin https://mogplugins.wordpress.com/ but the blue bar in the middle isnt supposed to be there and i also cant find a help file for the plugin but i know that there is one so does anyone know how to remove the blue bar so it doesnt cover the characters faces
  7. issue with battlehud

    yeah so as you can see in the picture 1 those arent the correct face images i want to use they arent the characters im using and 2 how do i get rid of that big blue bar covering there faces because even if they where the correct images you still couldnt see them because of the bar
  8. Mr_Mime_1983

    Actor face image.

    Hi I'd appreciate any help with this issue I'm trying to make my custom-made actor's face fit into the chatbox but it's making this weird glitch and I don't know how to fix it here are some included images. I even gave it a 144x144 ratio it's supposed to have. so thanks in advance any help...
  9. RMMV Is there any command that can check what face is currently applied on an actor?

    So in my game, I was looking at changing actor faces with states. I found this forum that gave me the command using yanfly's buffs and states core to change the face for the actor when states are applied. One of my actors ages throughout the game so I plan on using the change actor images...
  10. Eliaquim

    Eli Face Window - Show the face image of the message box in a different window!

    Author: Hakuen Studio Introduction Showing the faces of the characters in the message window is cool! But sometimes it can get in the way of calculating the size of the text we write. Or perhaps, you may want to show the character's face elsewhere on your game screen. This plugin will help you...
  11. Kemezryp

    RMMV YEP_BattleStatusWindow - need a script call to make actor's face flash

    Normally, when enemy is about to attack, they flash and make a sound. I want to make a similar effect for actors (because if multiple actors use the same skill, it gets confusing who attacks when). I already found a function in YEP_BattleEngineCore that does things before actor's turn. It's...
  12. SamCherry

    Face/Head Sprites from MV

    Is there a resource for the head/face sprites from MV? Not the parts, but the base heads, I only have MZ and the heads are too big for anything from MV to fit and I need to use assets that probably won't be made for MZ for some time.
  13. ovate

    Face Chat System - "Tales of" skits

    PD_Facechat & PD_TweenAnimation (2017/02/05 v2.00) Creator name: Shio_inu (PixelDOG) Overview Face chat system like a "Tales of" series skits. How to use Face Chat System Creating and Preparing Files The graphics for face chat uses the following parts ・Main/ Base: (メインパーツ) Eyes for...
  14. ovate

    junenbo 100 facesets

    Terms of Use- Commercial use: OK (you can't sell material by itself) Redistribution: OK Processing: OK Redistribution after processing: OK For RPG Maker VX Ace credit: junenbo Source https://tm.lucky-duet.com/viewtopic.php?t=7841 Nearly all facesets have 8 expressions. Zip contains 100 images...
  15. [MV] Face image's don't work.

    When I launch Character Generator and then go to face image ---> import ---> and choose any face png files (including default ones) it wont let me select any and load it. It seems to be stuck to the default character face and even when clicking other faces, his face just goes over the other...
  16. Josuec


    I've seen in many posts that people make Faces' expressions for the custom Face portraits in RPG MAKER MV. So since I'm using one of the custom faces, specifically "People 3", I'd like to request (If it's already out there or if someone kind enough could make it) a face portrait of expressions'...
  17. dreamfall887

    [MV] Looking for a Turban Face Generator Part

    Hello everyone. Does anyone know where I can find a turban face generator part for MV? I was hoping someone could make one similar to the turban on this RTP character:
  18. ovate

    VX Tilesets Compatibility

    DP_VXTiles - Version: 0.12 (2016/01/18 01:00) Creator name: canotun Overview VX tilesets compatibility for RPG Maker MV Features - VX tilesets are compatible if you have vx tilesets inside vx_tilesets folder. - VX facesets are compatible too if you have vx facesets inside vx_faces folder. Be...
  19. ovate

    LPC Characters, Portraits, and Facesets (reformat)

    I reformatted LPC Character sprites, portraits, and facesets for RPG Maker VX Ace and MV. LPC Characters are based on portrait graphics by ZeNeRIA29. However sprites may look inconsistent. Download includes 3 character sheets (png) | Dimensions: 576x384 [48x48] 10 facesets for VX Ace and MV, 19...
  20. Parallax Panda

    MOG BattleHUD Poses...

    So I'm using one of MogHunters Battle HUD's (Classic II), and I noticed that there's a parameter called "animated frames" under "FACE". I think this image here demonstrates what it could look like: But I have no idea how to set this up. The Portuguese aside, I can't find any instructions...

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