Normally, when you created a showtext event command, the face will by default always be set to the (none) option.
I'm making a point and click game, so 99% of the text is going to be spoken by the main character, which means there's almost never going to be text showing that doesn't have the...
Hello everyone!! I came request a plugin for a sort of "face selection window" where the player is given the choice of different Face graphics. I made a mockup to better show what I had in mind:
So the player would be able to select a different face with the arrow keys and pick one with the...
so i downloaded this plugin https://mogplugins.wordpress.com/ but the blue bar in the middle isnt supposed to be there and i also cant find a help file for the plugin but i know that there is one so does anyone know how to remove the blue bar so it doesnt cover the characters faces
yeah so as you can see in the picture 1 those arent the correct face images i want to use they arent the characters im using and 2 how do i get rid of that big blue bar covering there faces because even if they where the correct images you still couldnt see them because of the bar
Hi I'd appreciate any help with this issue I'm trying to make my custom-made actor's face fit into the chatbox but it's making this weird glitch and I don't know how to fix it here are some included images.
I even gave it a 144x144 ratio it's supposed to have.
so thanks in advance any help...
So in my game, I was looking at changing actor faces with states. I found this forum that gave me the command using yanfly's buffs and states core to change the face for the actor when states are applied.
One of my actors ages throughout the game so I plan on using the change actor images...
Author: Hakuen Studio
Showing the faces of the characters in the message window is cool!
But sometimes it can get in the way of calculating the size of the text we write.
Or perhaps, you may want to show the character's face elsewhere on your game screen.
This plugin will help you...
Normally, when enemy is about to attack, they flash and make a sound. I want to make a similar effect for actors (because if multiple actors use the same skill, it gets confusing who attacks when). I already found a function in YEP_BattleEngineCore that does things before actor's turn. It's...
Is there a resource for the head/face sprites from MV?
Not the parts, but the base heads, I only have MZ and the heads are too big for anything from MV to fit and I need to use assets that probably won't be made for MZ for some time.
PD_Facechat & PD_TweenAnimation (2017/02/05 v2.00)
Creator name: Shio_inu (PixelDOG)
Face chat system like a "Tales of" series skits.
How to use Face Chat System
Creating and Preparing Files
The graphics for face chat uses the following parts
・Main/ Base： (メインパーツ)
Commercial use: OK (you can't sell material by itself)
Redistribution after processing: OK
For RPG Maker VX Ace
Nearly all facesets have 8 expressions.
Zip contains 100 images...
When I launch Character Generator and then go to face image ---> import ---> and choose any face png files (including default ones) it wont let me select any and load it. It seems to be stuck to the default character face and even when clicking other faces, his face just goes over the other...
I've seen in many posts that people make Faces' expressions for the custom Face portraits in RPG MAKER MV. So since I'm using one of the custom faces, specifically "People 3", I'd like to request (If it's already out there or if someone kind enough could make it) a face portrait of expressions'...
DP_VXTiles - Version: 0.12 (2016/01/18 01:00)
Creator name: canotun
VX tilesets compatibility for RPG Maker MV
- VX tilesets are compatible if you have vx tilesets inside vx_tilesets folder.
- VX facesets are compatible too if you have vx facesets inside vx_faces folder.
I reformatted LPC Character sprites, portraits, and facesets for RPG Maker VX Ace and MV.
LPC Characters are based on portrait graphics by ZeNeRIA29. However sprites may look inconsistent.
Download includes 3 character sheets (png) | Dimensions: 576x384 [48x48]
10 facesets for VX Ace and MV, 19...