1. xChikyx

    Script that reads when a player is facing a wall

    Hi! I'm currently working on a project using RPG Maker XP in a pretty complicated way. Anyway, I'm trying to create a global event that reads when the player is facing a wall. Is thre anything out there that already does so? So far the only idea I have is to make a HUGE series of conditional...
  2. Pokemon facing direction

    In Pokemon, when you press Up the player turns to face up without moving up. When you press UP again, the player moves up. Is there a way to do this in RMMV?
  3. ovate

    PlayerShiftTurn (Turnaround)

    PlayerShiftTurn - Version 1.0.1 (2016/07/09) Creator name: Triacontane Overview Player can turnaround Features - While holding a certain key [shift by default], change direction of player's facing from arrow key. - Parameter for KeyName control (shift or control or tab) - Player does not have...
  4. Inuyasha36c

    actor faces the wrong way

    I need some help I have the actor enter the map move left once and turn left once but it never happens anybody know why this happens? Please help.
  5. TheFe91

    Events seeing behind walls

    Hi everyone! I have an event that triggers when it sees my player (= when the event is facing the player). I am using the "Facing_Towards_Player_Conditional" plugin. This works pretty well, but the problem is that the event triggers even if there is a wall between the event and the player...
  6. TheTalkingGiraffe

    Why are my character evets facing up?

    I'm making a school scene in my RPG and I'm working on placing students around the school. The problem is: all of the character events I set to be facing down, face up during playtests. The characters I'm using are made in the Character Generator so there shouldn't be any problems. I am new to...
  7. SWAMPFOOT9000

    Right facing side view battle

    I tried looking this up, but for some reason it doesn't seem like something many people are interested in. I found only one question asking about flipping the battlers, and the only response it got was to look to Yanfly's Battle Engine Core. This script allowed me to change the position, (which...
  8. EliteFerrex

    Directional Facing Enemy Challenge (SOLVED)

    I have a question about trying to make a little challenge for a room in a dungeon. I have an orc who sits in the middle of the room, looking up and down, trying to spot the player as he/she hops by. (See image below) If the player is standing on the spaces above or below the Orc when he...

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Malak is still waiting for Dark Deception Chapter 4... This was him yesterday after another sugar crash.
Again, he's fine. He's just bored at this point, considering he's exhausted his entire vacation bucket list.
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I always smile to myself when I see someone do the "immediate halt and spin around" from forgetting something. I find it sort of endearing how we all do it without ever being taught to.
I've been viewing trailers and product banners on Steam as part of studying marketing for videogames, specifically JRPGs. There's a huge gap between the top and bottom in terms of quality and even a mixed review game can have a much better look than a game with great reviews. I can see why skilled publishers become attractive (for hire) to many aspiring game devs.

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