I'm currently working on a project using RPG Maker XP in a pretty complicated way. Anyway, I'm trying to create a global event that reads when the player is facing a wall. Is thre anything out there that already does so?
So far the only idea I have is to make a HUGE series of conditional...
PlayerShiftTurn - Version 1.0.1 (2016/07/09)
Creator name: Triacontane
Player can turnaround
- While holding a certain key [shift by default], change direction of player's facing from arrow key.
- Parameter for KeyName control (shift or control or tab)
- Player does not have...
I have an event that triggers when it sees my player (= when the event is facing the player).
I am using the "Facing_Towards_Player_Conditional" plugin.
This works pretty well, but the problem is that the event triggers even if there is a wall between the event and the player...
I'm making a school scene in my RPG and I'm working on placing students around the school. The problem is: all of the character events I set to be facing down, face up during playtests. The characters I'm using are made in the Character Generator so there shouldn't be any problems. I am new to...
I tried looking this up, but for some reason it doesn't seem like something many people are interested in. I found only one question asking about flipping the battlers, and the only response it got was to look to Yanfly's Battle Engine Core. This script allowed me to change the position, (which...
I have a question about trying to make a little challenge for a room in a dungeon.
I have an orc who sits in the middle of the room, looking up and down, trying to spot the player as he/she hops by. (See image below)
If the player is standing on the spaces above or below the Orc when he...
I've been viewing trailers and product banners on Steam as part of studying marketing for videogames, specifically JRPGs. There's a huge gap between the top and bottom in terms of quality and even a mixed review game can have a much better look than a game with great reviews. I can see why skilled publishers become attractive (for hire) to many aspiring game devs.