Name: Invisible Events In Range
Version: 1.0
Author: Mr. Trivel
Created: 2016-01-28
What does it do?
Allows events to appear or disappear depending how close the player is.
Screenshots:
How to use?
Use...
Hello guys,
Right now, when entering the main menu, the menu kind of just pops out from nowhere. Same thing happens when exiting - it disappears rather abruptly.
Galv has this plugin wherein the menu crossfades from the main game screen and vise versa; but now that i have a custom menu...
Made for a request here.
This script make uses of the map name window and let you display short texts with it that fades in and out just like the map names.
So you may use it to display achievements, chapters or any other short texts you like.
Features:
Short text that fades in and out...
I have been taking a look at the Script Call Collection topic and have noticed something about the sound script calls: BGM, BGS, and ME have fade-out script calls but SE does not.
While SEs are usually only a second or two long, there should be cases where they last longer than that and may...
This script adds the “fade in” function to the Audio channels, since by default, only “fade out” is included as an event command.
It is very easy to use, just add the correct command using a Call Script event command after you use a Play BGM/BGS/ME one.
Read the header for more info.
Get...
[Ramble] I would like to create events during battle that reference the current troop members and situation, such as deciding whether or not members participate in a "surprise round" similar to a mixture of the preemptive/suprise encounter system, based on things like an actor's Stealth stat...
Is there a way to fade out only a specific section of the screen, i.e., a rectangular section near the top via in event script calls? I'm trying to imitate a movie screen and only that part of the screen needs to change.
Also is there a way to turn off map transition fade out/ins to where the...
I've attempted to use the Fade BGM event in a script, in a parallel process, both as the map music and as music started in a script, and regardless of what the fade time is (1 second or 100 seconds) it seems all it does is wait the number of seconds, then stop the music.
There doesn't seem to...
I want to have it so that I fade the screen out then start a battle and it will stay that way until I manually turn it back on,
or if I fade out the screen mid-battle, I can have it so that when I return to the field, the screen will stay faded out until I change it. This is for special events...
I'm wondering how to add commands to execute during player transfers in VX Ace.
What I mean is, I'm using an event that draws a translucent single-color picture covering the screen to simulate darkness at night. Whenever I teleport anywhere, I'll have a common event (SET_LIGHTING) get called...
is there any script that makes an event fade when 'Erase Event' is executed on it? or a script is not needed and built-in functions can be used as a work around?
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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