1. tale

    PD_AdjustCharaSprite - Tiny Overworld Sprites

    PD_AdjustCharaSprite ( 2015/12/18 Ver.1.01 ) Creator name: Shio_inu (PixelDOG) Overview Characters sprites appears tiny in the overworld similar to overworld of Chrono Trigger. Features - Tiny characters sprites in overworld. - If file name include "noAdjust", no adjusting character sprite...
  2. ForestLogic

    What's the best way to go about making Zelda-esque tools/gears on the map?

    After a lot of searching, everytime I've seen this question come up, it's people looking to 100% replicate Zelda-style gameplay, and thus the answer was always to use QABS for it. However with me, I want to make use of Zelda's puzzle gameplay with stuff like shooting arrows at switches, using...
  3. Krystek_My

    Enemy HP bar on map

    Hi! I have a question. It is possible to draw enemy HP on map. For example via script? (I am not good at scripting)
  4. Darkking22

    Looking for train tracks/railway for use on field tileset

    I have been working on a project with a few friends of mine, and we've been attempting to make an overworld-like map for this game. The only problem is, we can't seem to find any railway or rail sprites we can use that are small enough for the field tileset. We have tried using the ones in the...
  5. Lord Vectra

    Rise of the Fiend Lord!!!!... Hi, I'm new here ^_^

    Hello, everyone. Technically, I am new. By technically, I had an account and posted a post many many years ago, forgot about it, made another, had a mod combine the two. Vectra is not my real name but I use this name when playing games. I got the idea of the name od Spectra, my favorite...
  6. Alistair

    Gold rate / Drop rate

    ~ Gold  & Drop Rate~ by Alistair   For the latest updates please visit my blog. This is merely an introduction topic.   By default, the editor only allows the party to have a "Double Item Rate" and "Double Gold" flag. This flag does not stack. There is an experience rate but...
  7. Lonelywraith

    Some kind of the VX Ace's world map recolor

    Hi, people! Again, it's me. I wanted to know if somebody has ever seen some kind of recolor to the field tileset of VX Ace's. I want something like the pinewoods and regular grass, but with an autumn feel: orange, reddish, and pretty. I've been trying to find something like that, but I don't...
  8. Request for map/field battling

    Is there any plugin for map/field battles in RPG Maker MV or maybe a commando where if the event touch you: HP decreases and if you press a button it changes characters image for example swinging a sword one time before changing back, and decreases monsters HP? Either way, someway to make...
  9. [ACE] Getting Stacking States to work with Field States installed?

    Ah, two very useful scripts... https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/field-state-effects/ and http://forums.rpgmakerweb.com/index.php?/topic/14110-stacking-states/ but no matter how you position them, Stacking States will not work with Field States. That is because of...
  10. [ACE] (Yanfly Field States) Calling a field state with a script call instead of just a skill?

    https://github.com/Archeia/YEARepo/blob/0594589252f87fe6cfac7c1770b066918d6ac290/Gameplay/Field_State_Effects.rb I assume somewhere in this script there is a part where a skill activates a field state. Normally, only skills can activate them. I would like to know how to replicate that with a...
  11. shiori4me

    [ACE] Have it so the starting battle or returning to map after battle doesn't fade the screen in?

    I want to have it so that I fade the screen out then start a battle and it will stay that way until I manually turn it back on, or if I fade out the screen mid-battle, I can have it so that when I return to the field, the screen will stay faded out until I change it. This is for special events...
  12. Jericho Swain

    How I do make dead party members stay on the field ?

    How do I make dead party members stay on the field instead of disappearing like monsters when they die ? Im pretty sure there is a script for this but I cant seem to find it. Also I am using Galv's Animated Battlers if anyone was wondering. Thanks :D  also Yanfly core + Battle Engine
  13. Arisete™

    Field Tile Purpose?

    I don't know where else to post a "Help" thread about a tile, but I been curious for a long time now on what this cloud tile is even used for considering it "removes" your tiles. I'm so confused.

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