1. Furia25

    RMMV Use enemy sprite as actor battler.

    Hello, I would like to use the sprite of the enemy as a sv battler, without creating a new sv_battler. Any idea ? Thanks :kaohi:
  2. Furia25

    RMMV [SOLVED] Store an independent variable in each enemy.

    Hello :kaoluv:, To make a custom taming system in my game, I would like to store "a variable" in all the enemies of a fight, In each instance of $gameTroop in battle for example, I tried but I don't know how to make the variable independent for each enemy, thanks in advance. Ps : Sorry for my...
  3. ScorchedGround

    Should you make an automated system to adjust the strength of Bosses?

    Hello everyone, I could use some opinions on this matter. Okay, to quickly summarize what I have going on right now: (Note: I am using MV, but this is basically applicable to all Engines) Every Major Boss, Optional Boss and Miniboss has a "Recommended Level" associated with them. And when the...
  4. Frobiclem

    Hi, i need help with RPG Maker Fight ! :)

    Hi everyone, I'm not sure where I'm posting this but at worst the moderators will move me I am gradually creating a game, and I am stuck, I put the game in full screen in 1920x1080 with a plugin, but during the fights the actors are tiny, I would try to put a screen to show you. Maybe someone...
  5. How can I make an actor lose 5 mp at the start of a fight?

    Im pretty new and am still having a hard time figuring this out. Hoping to have the actor lose 5 mp at the start of combat and another 5 mp at the end of combat.
  6. QueenTeaYT

    Is there a way to have a following enemy?

    Like the Blue Demon in Aoi Oni, or the Witch in the Witch's House, or the Painted Ladies in Ib? One's that follow the player around and can deal damage by making contact?
  7. ShinyRedUmbreon

    How Do I Remove The Party Commands In Battle?

    At the beginning of every battle, a fight and escape menu is shown. How do i remove the commands from the battle? Keep in mind, this is for VX Ace(or RGSS3).
  8. Belleuosus

    MV - changing character at any time

    I'm planning a game using an ABS instead of turn based. Before each mission, players build a 4 person party from 7 available characters. I want to have it set so the player can press a button to switch control between characters in their party while out on missions. Any advice on how to do this?
  9. Gosu_Games

    RMMV GoSu Arena (Battle Arena RPG)

    https://gamejolt.com/games/GosuArena/400532 Lost in the void... You are sent to the GoSu Arena. Choose between Paladin, Mage and Rogue to battle monsters and level your way up to the top of the arena. The only way to escape is to defeat the god of this void... GoSu. -Battle to level 99...
  10. This kind of template exist ?

    Hi, i'm working at this moment on a A-RPG project survival i'm looking for character's fight template like this : (source : LPC unviversal : http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator ) where can i found taller fighting template for a A-RPG game ? il really like...
  11. DarkMagician91

    Use objects as actors in fights

    Hello there! I'm new here so i don't know if iis the right section to post this thread (if wrong I'm really sorry :rsad:) First of all english is not my language so I might be not clear but I'll try my best to let you understand my things. I'm making a game in RPG Maker MV in which the...
  12. Poupouille

    How to put a message at the end of a fight when the enemy is dead?

    Hello:kaohi: At the end of my fight, when the player beats the enemy, I would simply like to put a message "Congratulation, your HP has increased by 200". I tried several configurations in the "Troop" part, but absolutely nothing works: my message doesn't appear once the enemy dies. Do you...
  13. Quanee

    Enchanting/Buffing skills with elements

    Hi, So I'm scratching my head, trying to figure out how do I add an elemental +% damage to my skill attack with a help of a state. What I mean is, I don't want to say... "buff" the % of a fire skill, more like enchant a weapon with fire so instead of pure physical attacks, it also does fire...
  14. Poupouille

    [BATTLE] Reduce the life of an enemy to the maximum, but without killing him.

    Hello, For a fight, I would like the enemy never to fall below 5 HP (for exemple), whatever the power of the attack. How to parametrer this? I have a lot of trouble with the configuration for battles. Thank you. :)
  15. aypooma

    Make an item usable outside of battles?

    So I'm making a game, and i want it to be so you could kill a character in the map. How would I go about making an item to kill it? For example, You could be walking around and you find an empty house you could rest in, but there's an enemy guarding the door so I want to make it so you can take...
  16. help with IGN AI

    hello, fellow Rpg makers! I have been struggling all day with 1 problem, I made a near/impossible drake to kill and when the character attacks it does 0 dmg what is the point but then when dragon attacks he does also 0 dmg idk how to fix since drag, has 900 Att. and 700 def. and the player is...
  17. DesuSukopion

    Epicness in Bossfights: When one isn't enough.

    Seeing as the Event System Support Thread is either down or I somehow do not possess the permissions to reply, I am forced to post this here. And it is more than pertinent to what I am doing as I am just about on it-The problem at hand is much more complex than You could expect. What I am...
  18. Tirian

    Designing a combat system: Where do you start?

    I have a general idea of what my combat system would be, but everytime I try to write it down I get stuck: I don't know where to start. Is there a particular approach to building a combat system, are there any tools that could help me?
  19. GoodSelf

    Fight The Dragon!

    Fight The Dragon is best described as a cross between Little Big Planet and Diablo. Users can create their own adventures, upload them, and receive plays, ratings, and comments! (A scene from the Adventure Creation Kit) Now, this game does not have the power or flexibility that RM does...
  20. Consumable Ammo with use of Firing Weapon

    So I have looked around and can't find anything concrete on this. Is there a way to create a consumable type of ammo to use with a weapon, such as a Bow in one hand and an arrow where the Shield would be. Anyone know a way I could do this so that when I have any arrows left it lets me fire it...

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ok by this weekend I WILL finally need alpha testers for Backstage: murdered sleep because it's got enough content at this point I want to get it on Steam Early Access ASAP (2/22/2022 would be a cool release date if I can make it).

By all means volunteer here, sure, but where else should I be looking?
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Randomly trying to make some butcher shop tiles for MZ :3
Current menu of Shadows of the Earth: The Vrila'an Legend. Currently taking a break from combat related mechanics. Hope i get the actor busts done before the day ends :)
Was in need for a black van, so I made one by editing that one truck in the tileset. :kaoswt2:
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I honestly haven't ever been really active in this community, even though this year will mark my 4th year of having an account and 5th or 6th of using RPG maker. I didn't do anything with RM for most of 2020 and 2021 for personal reasons, but I'm excited to get back into game making!

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