Right now I'm trying to make a custom script to run Pixi.Filters.ColorMapFilter using Tsukimi-Neko's Pixi Filter Controller.
Following the guide in that thread, I have made the following script to attempt to run Color Map Filter.
var newFilterName = "colormap"...
To offer a bit of style to a game I've been working on, I have blurred the bottom and top halves of my map, and when the player characters are on those blurry sides of the map, they appear blurred as well. This simulates a "tilt shift" photo effect, which is awesome, and it looks pretty cool...
Hi there, my name is Kirk - I haven't been here for quite some time. I have a question about the pixi.js FilterController plugin:
Trying to figure out the RGB Split filter in the Map Notes - I know where to put the code, but it doesn't seem to be doing anything.
Here's what I've put in...
Good evening to everyone :)
After trying the filters in the "Filter Effect" plugin, there is no one I'm looking for.
Does anyone manage to recreate exactly this effect present on Unity for MV?
This request isn't dire but I think it's a bit of extra cool customisation- that is- changing the filter (the default blur) behind menu windows! I've tried using these older plugins, however they're no longer compatible with MV 1.5.1+
I do know that MOG's pixi filters plugin...
Functional Programming - Map, Reduce, Filter
There are three functions and one object type that you should care about more than anything else and those are map, reduce, filter, and the humble array. Today, we're going to understand why they're so important, starting with the array.
There's an option in your user Preferences called "Enable Profanity Contents", which is described as: Since we probably have profanity contents in your board, they would be filtered by default. By enable this option, you would be able to see them.
I have absolutely no idea how to parse that...
Hi guy who know a plugin filter to make some animated noise. ?
This is a example a map theme am trying to do.
I wish I could apply a very very light animated noise, to give an effect similar to a movie.
I would also like to play with different option for some experience.
So, pretty new to scripting from scratch and am working on something which I think should be simple.
So this part of the script is supposed to set weather or not the language filter is on and display the right message depending;
This is the test method, which is supposed to show...
Daz3D has the weirdest number scheme for model generations...
Genesis 4 is the 4th generation and oldest currently available, Genesis 1 is the 5th generation, Genesis 2 is the 6th, 3 is the 7th.... And then it goes Genesis 8. So 4, 1, 2, 3, 8. So when looking through there story you have to remember that sometimes they'll say 6 but they mean 3, and vice versa.