Would it be ok if name my original protagonist after corrin the protagonist of fire emblem fates corrin happens to be my favorite fire emblem Character mainly since l like dragons so yeah but is it ok to use the same name of the fire emblem characters?
What the hell is this?
a short rpg maker game mix of touhou project and fire emblem genealogy of holy war.
Screenshots:
Characters
Reimu
She's the key of the war and she mustn't die. This was her first time participating in a war, because of her anxiety she might do some stupid mistakes and...
Touhou Emblem: Genealogy of Youkai War (BETA)
Engine:
RMMV
Synopsis:
Basically mix of touhou & fire emblem 4 genealogy of holy war. A strategic war game which you carefully position your units and figure out your way to victory. Nothing really much of a story yet.
Main Thread btw
So... I'm developing a game where the marriage mechanic is like any fire emblem game lol.
If you don't know the fire emblem marriage mechanic. It's basically like you developing a relationship with the chosen character and marrying them. You just need to earn enough support points and go through...
Tactics System | 1.2.1
by arleq1n
1.2.1 message
Download Link
Introduction
The Tactics System is a tactical battle system for RPG Maker MV. It contains the basic features to build a tactical rpg.
Easy to use: Tactics System has been designed to be easy to use. Just create a map with...
Hello there!
I want to create a set of skills for my project that works similarly to the Ploy skills in Fire Emblem Heroes
Basically, they are skills that debuff enemies if said enemies have less Res (or in RMMV's case, MDF) than the user.
I know it can somewhat be done as an active skill by...
Tactics System | last
by arleq1n
new forum thread:
https://forums.rpgmakerweb.com/index.php?threads/tactics-system-1-0.117600/
Download Link
Introduction
The Tactics System is a tactical battle system for RPG Maker MV inspired by Final Fantasy Tactics and the Fire Emblem series. The system...
Engine: RPG Maker MV v1.5.2
Synopsis: Strategy Maker (aka "Fire Emblem Essentials MV") is a project that allows others to make their own SRPGs (like Fire Emblem, Final Fantasy Tactics, etc.) in RPG Maker MV, without the hassle of trying to hunt down plugins or spend a immensely long time...
I am needing a plugin that enables a class change system like Fire Emblem's, where when you use a certain item on a character at a certain level which also resets said character to level 1, but also using a different item to turn them into their old class also resets the character to level 1...
Hey there,
I would like some help with a plugin that will certainly help a lot of people. The plugin would be based on Fire Emblem, but more so on Final Fantasy Legend I, II and III.
Basically, you can equip several weapons, let's say, an actor has 8 slots.
In those 8 slots, he can...
I finished Conquest on Classic Normal last week. I have Birthright ready, but don't really care too much for the Hoshidans so I'm doing Conquest again on Hard. I like it. Map design, balance and variety in objectives are a huge improvement over Awakening and is a great callback to Fire Emblem...
Now don't get me wrong, I freaking LOVE this game, but I'm currently up to the sandstorm and well..
I've reset quite a few times one undertale reference and i go berserk,
For those of you who don't know, FE deaths are permanent, meaning if a unit dies, (with the exception of the transporter...
Hello!
My Request
I would like the default leveling up system to be changed to where parameters depend on a Growth Rate system.
By default, leveling up will raise stats to a pre-determined number, but with the Fire Emblem styled level ups there can be more variety leveling up actors!
I'll...
Hi! I would like some help in getting my couples set up in FA, but I'm having a hard time.
The ones that I have right now is:
MU and Lucina
Olivia and the father of Lucina
Ricken and Lissa
The hex user and Donnel (the village)
And maybe Gregor and the female Mage
Sorry, I forgot some of...
With the next Fire Emblem installment on its way and the Shin Megami Tensei crossover being developed, it seemed fitting that a thread be made for the Fire Emblem Series.
__________________________________________
For those new to the Series
Fire Emblem is a Tactical RPG series developed...
Hello guys, i don't know if you guys know about this: http://forums.bwdyeti.com/index.php?showtopic=433
It's a fire emblem battle system written on RMXP by bwdyeti. (Yeah, i love the gameplay of Fire Emblem, but i don't want to use the whole system without any creation). But for now, i'm really...
Hey guys! I'm looking for a gameplay script like Fire Emblem 7 The Blazing Sword: https://www.youtube.com/watch?v=XsFFQhNVPrQ
At first, there maybe cut-scene event or something. And when the battle begin, at first, it's a choose unit to deploy in the battle (start from 3:48 in the video). And...
So I'd like to have a way to upgrade classes by using an item, an item which gives the option of two different and better classes. I just don't know how. Is there scripting involved?
Also, is there a way to put a level cap on a class?
Decided to splurge and commissioned a friend to draw the main character of my game jam project. Worth it! I never could've gotten the game and the art done XD New avatar by ClockworkCrane!
The X-Mas and ~ all ~ December long Calendar Project seems to bring my machine right to the limit. A very good oportunity to test what my pc can do. Or at which point I should decide to take a step back from filling the rendering program with assets.
The new grafics card and ram do their job well, that's for sure. My own early Christmas gifts were a good investment.
Tiny setback. Turns out my Title Screen image and one of my primary background & avatar images are AI Generated. Glad I went back and checked all my resource links. So I am in hot pursuit of replacement images. Which is fine since I was still missing some images that I need anyway.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.