fix

  1. Vis_Mage

    Compatability Issue: Theo Smithing and Alchemic Synthesis

    Hello I'm having a bit of in issue with using Theo's Smithing script with Kread-EX's Alchemic Synthesis script. Whenever I attempt to start the game, I get the fallowing error: (Weapon LV is theo's smithing script) Here's a link to the two scripts. Alchemic Synthesis...
  2. Arisete™

    How would you go about fixing this?

    I honestly don't know if this should go under Resource Support since it's a graphic related thing, or Maker Specific since it's related to both, Event + Graphic. So, I resized the Vehicles from the Old School Pack to fit MV since they were Optimized for: and now I've run into this problem...
  3. kibcob

    Help needed with fixing some autotile behavior

    Once again, I have a problem that I cannot find the answer to. What has been happening is that I've been trying to create a part that appears elevated from the normal ground tiles, thanks to the rock wall A4 tiles. The following picture shows my problem. The part circled in red shows the...
  4. Hikaru

    Save File Fixing Plugin?

    Is there a plugin for MV similar to Source's Save File Doctor? Or perhaps one in development/someone would develop? I've currently been testing out my WIP and it's proving difficult that I need to start a New Game every single time in order to have it work properly. And with all the variables...
  5. firestalker

    A small fix for More Selfswitches Plugin

    More SelfSwitches by Gameus There is an annoying bug that happens when you enter a battle or the menu screen when using this plugin.  The switches reset themselves.  So you make it to page ten, but you enter a battle and suddenly your back to page one again.  I asked about this bug way back...
  6. HalcyonDaze

    OrangeHUD Message Fix

    I was wondering if anyone could write a fix for a small bug in Hudell's OrangeHUD, which causes the HUD to not fade out while message boxes are being displayed. Depending on where your HUD is in relation to your message boxes, the HUD will overlap over the message box. Since Hudell has retired...
  7. PokeMaster452

    Character won't mover after event...

    Hey everybody! I am new to RPG Maker VX ACE, so I am sorry if this question has already been answered and me asking it is in vain. I have searched all over, but couldn't find a solution. So, I am making this one event where the character approaches a sink and is asked if they want to assist the...
  8. orcomarcio

    Event doesnt' wait for video to end Fix

    I don't know if someone already solved it but I just made this to solve the bug.  Apparently the code after launching the video keep asking the Graphics class if the video is playing and if not it means it ended, but it doesnt take count of the fact that webm and mp4 are compressed and it...
  9. How to cut out dead space between start game and intro cutscene?

    Here is the schtick, I have a cutscene that adds weather effects, lighting and a screen flash set to auto run as soon as the game starts. However, it doesn't start at once and instead I get a flash of the screen bright and normal before going into night and the rain starting, ETC. how do I get...
  10. wrigty12

    Poison Flash on Damage Fix (Now with Customization!)

    TDW Poison Flash on Damage Fix - v 1.01 wrigty12 Intro - After installing plugins, I noticed that the typical red "flash" on a map when taking damage from states like Poison did not end up working. Upon research throughout the forums and internet, I could not find a fix. Thus, I created...
  11. sephiroth976

    Android Optimization!

    Man.. i just spent 40 minutes making an epicly long thread here.. and it didnt save because as i hit submit it had logged me out and asked me to log back in.. and its 4:34am here as im starting to re-type this. Anyway i wanted to make a thread talking about optimization for android deployment...
  12. Mr. Trivel

    Vehicle Music Fix

    Name: Vehicle Music Fix Version: 1.0 Author: Mr. Trivel Created: 2016-01-27   What does it do? Changes how music and vehicles work.   Screenshots: Can't show sounds.   How to use? Turn it on and you're done.  ...
  13. nio kasgami

    Emoji Engine V2 - 'Timer Fix'

    Emoji Engine V2 : "Timer Fix" Author : Nio Kasgami V.1.00 require : NA Introduction :  the game timer is fun to use for make stressful timed run ...or some cool timed race..ectAlthough what's happen if they speak? you may not want to bother your player who are not all fast...
  14. Liandra Aura

    [FIX] Flawed Gen part - TV_Clothing2_p04(c)

    No credit can go to me for this is a simple fix to a generator part that was flawed in the MV TV Male folder. If you feel like crediting me for posting the fix, by all means but please give credit to Kadokawa/Enterbrain
  15. McSundae

    McSundae's Battle Transition Fix

    Hello there, you probably also recognized this problem - when you walk around on the map and randomly encounter some enemys. The Effect is hiding the characters instantly and then fading out. In my version the characters are disapperaring just 1 frame before the completion of the fade out :-)...
  16. TLostCactus

    Fix the tiles Pretty Please?

    Top of the day, Humans. Hope you are doing great! Me here has a very small request to make. I am terrible at tiles. Just the worst. 'been toying with this hell of a thing for a good dozen of hours with no apperent result. So I have 1 question, and 1 question only. Can we fix it? (Bob the...
  17. Ally

    YEA-Victory Aftermath - Change Windowkin only victory

    Hi guys, I vave a problem with this script... I would like to have a customized windowkin when the character wins... I would eliminate windowskin here: I tried to do a mini script, but not working:module YEA::VICTORY_AFTERMATH WINDOWSKIN = "Trasparent"...
  18. Vis_Mage

    [Ace] Victor Diagonal Movement Event Glitch

    Howdy! :3 In my current project, i've been trying to use Victor Sant's script for diagonal movement. http://victorscripts...gonal-movement/ The diagonal movement itself works just fine, however: Frequently, when the map scrolls, events placed on the map are pushed up a pixel or 2 and when...
  19. galacticpink

    Battlebacks Coming Up Abstract On World Map? This Might Be Your Problem!

    So I recently spent the last hour struggling with a thing in the program. I was following along in Kelsper's excellent Beginner's Guide and ended up with a problem. At one point my world map battlebacks had changed to the swirly abstract look and I couldn't figure out what I'd done wrong. I...
  20. ♥SOURCE♥

    Parallel Process Events Execution Bug Fix.

    Parallel Process Events Execution Bug Fix.   There is a problem with the execution of Parallel Process events in RPG Maker VX Ace (at least at the time of writing). Unlike Autorun events, they are not executed every update cycle (frame) by default due to a misplaced line in Game_Interpreter...

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How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

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