fixed positions

  1. Wirtle

    Putting a character in their place

    So I am trying to make an event in which one must talk to a certian character to get another character in a different map to say something different to you move once you talk to him afer you talk to that original certian character. Heres an example: Talk to Guy A. Guy B inherits new dialogue...

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Damn, took a chance on a paid MV plugin working with MZ (FOSSIL) but didn't work :p Been lucky up until now so I got cocky!
Going to be streaming more RM game dev in about 20 minutes or so...

Hello, debt! But it matches my eyes, don't you think?

Gnyaaaa! Invisible comments on YouTube!!!
When I learned about multithreading in C++, one of the first things was that while heap is shared, each thread has its own stack and it's impossible to access another thread's stack.
So I wrapped the variables into a static class and passed its address to another thread. And it worked.

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