fixed positions

  1. Wirtle

    Putting a character in their place

    So I am trying to make an event in which one must talk to a certian character to get another character in a different map to say something different to you move once you talk to him afer you talk to that original certian character. Heres an example: Talk to Guy A. Guy B inherits new dialogue...

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Damn, took a chance on a paid MV plugin working with MZ (FOSSIL) but didn't work :p Been lucky up until now so I got cocky!
Going to be streaming more RM game dev in about 20 minutes or so...

Hello, debt! But it matches my eyes, don't you think?

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Gnyaaaa! Invisible comments on YouTube!!!
When I learned about multithreading in C++, one of the first things was that while heap is shared, each thread has its own stack and it's impossible to access another thread's stack.
So I wrapped the variables into a static class and passed its address to another thread. And it worked.

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