I know that YEP Core and a few other YEP plugins (auto-passive states, maybe) can allow you to add flat bonuses to weapons, armor and items. For my game, I use really low number values (all stats are under 20, one point in a stat = one max mp change) so percentage changes are not a good idea for...
Hello forum friends!
I've been trying to make so that having a 120 fire element rate is not a 20% damage reduction against fire, but instead a flat -20 fire damage.
Between lines 1670 and 1690 in the objects.js file I found this:
Game_Action.prototype.makeDamageValue = function(target...
Astfgl's Flat stat bonus states:
This is a small plugin that allows you to use notetags to give flat stats bonuses using states (instead of percentage based).
Version2: Added possibilty to refer to the affected character's own parameters when making a notetag.