I am making a Game where Player ascends a Tower with many Floors. I'm looking for a way to display Progression on each Floor. What i mean is something like a Visual Representation or some other way to make the Player aware of Current Floor and perhaps the Next Floor they climb to.
Any Ideas on...
With permission from コミュ将 (comshou), I'm reposting tilesets image here.
Tileset of a rural town that has an idyllic atmosphere.
A depiction of a rustic life, unlike the urban house.
- You can use this however you like...
I sometimes accidentally make new graphics for my own projects or just for fun.
Here some edits I made playing with the original sprites. I'm remaking the ones I made on VXace but for MV using the MV ones.
Credit: Alilali and kadokawa
Commercial: free (they are edits after all)
Edits: allowed, but credit me and show me...
I feel like this may already exist. Are there any MV styled floor tiles marked with the letters of the alphabet and numbers 0-9? I prefer stone but will take what I can find. I'm hoping to make a puzzle where the player must step on the correct combination of letters and numbers to answer a...
Okay, I don't understand how this is happening at all. I have my character start on my city map so I can run around and test stuff and I can move around just fine. Everything works normally. The problem arises when I enter one of the shops and come back to the city map. Suddenly, my...
For this request, I would like a set of animated tiles that can be strung together to make what looks like a giant portal-vortex in the floor. Style should be VX Ace, with a good fantasy vibe going to it.
If possible, I would like them in at least one of the following colors:
Well, I've got a party tomorrow, and my friends are coming over. I wanted to work a bit on the Fandom Scouts assets so I can be ready when that update arrives... in other news, Pizza Time Horror is getting a second teaser, and it shows Cabaret Helen's last performance before the location closed.
Also who used to be scared of Chuck E as a kid? I was! Now I love him!
Just for the record you CAN use the "Exclude unused files" successfully to trim a project down seriously even if you're doing calls to various assets via plugins and such. BUT you need to do a full playtest of pretty much every option to ensure you did get every one of those other assets added in. Then I dumped the assets into a fresh copy of the project and yay it was like 400 Meg......