Battle Mist - 2018/11/28 (Version: 2.1.0)
Creator name: tomoaky (http://hikimoki.sakura.ne.jp/)
Displays a fog in a battle scene.
Require an image file in img/system folder-
image is mist.png
If you need to change name of the file, change the name of the file through mistImage...
With permission from コミュ将 (comshou), I'm reposting tilesets zip here.
Tileset colors may look nitty-gritty however with the use of pictures could look serene.
pictures: fog1-4 and light1-2 | tilesets: relictile, ruinwall
- Users must own MV in order to use...
I have tried to make this plugin as light-weighted as possible. You have 3 layers to play around with auto-fading, transparency and possibility to scroll (horizontal/vertical/both) and/or bind layer to map or screen. In addition you get possibility to add sprites to 3 different map...
Thank you in advance for any help you may provide.
I am looking for a way to put fog on only part of my world map. The idea being the area of the map is covered in a fog (Miasma). It would also be helpful if when in combat within the fog the battle screen also be covered in fog.
Maker Format: VXAce
Hey everyone, I can't seem to find a good black fog graphic to use with RAFAEL_SOL_MAKER's ACE PERFECT FOG v1.0.
I use one of Heisenman's fogs shown below for part of a map I'm working on, and the grainy effect is just what I need (not sure if my attachment is working...
As the title states, I kind of want to make a map item but I want the player to feel like they are actually exploring by not having the full map available. They have to explore and find the zone in order for it to appear on the map. Any ideas?
I know i can take pictures of the maps and have a...
I just started using RPG Maker at the request of a friend and have been running into a few issues. Two, mostly.
1. Is I'm trying to set up a Fog System which can fade in and out according to where the player steps. So when they step into a circle, the fog fades in, and when they step out of it...
Hey guys. I've been using Victor's Fog script for a while now, and I have noticed that in maps where it is enabled, when fighting monsters, there's a chance (like 30% or so) for the game to crash. I have experimented a lot so I'm certain that the fog script on its own is the cause. Do you guys...
^w^ Starting myself a thread here to share some battlers and the like that I've made for game projects. Won't have too much to start with but I'll update every so often with new things.
To start with, here are some monster-type battlers:
More as I finish...
Hey all so I'm trying out this VE Fog and Overlay script (I just love VE)
But it's just not working.
I have put the Fog Image into a seperate Fog folder in "Graphics" and in the Map Tag I have:
<fog move 1: 3, 0>
But there just isn't...
I know this won't float everyone's boat, as it will likely prove to be your BIGGEST doodad!
I like to try to avoid using too many plugins and this accomplishes my fog needs without one.(I am of course assuming that everyone already has the doodad plugin, haha) Maybe it will...
Khas Advanced Graphics
Lighting and Fog
This plugin has been discontinued! Lighting and fog are now separate plugins, and both of them require my new KhasGraphics plugin. You may read more below!
Hello all. I'm trying to see if anyone can help me realize a small project, and one of the aspects I very much want to implement is gradual discovery of the map tile by tile with a fog of war style thing.
(For quick reference, imagine Etrian Odyssey but playing directly on the minimap. Each...
Name: Dark Room Covers
Author: Mr. Trivel
What does it do?
Allows to show and hide regions.
How to use?
Everything is set up using Plugin Commands.
And we have a couple of those:
Is it possible in any conceivable way to create a moving fog which wouldn't follow the character in larger maps? I feel like I've tried everything now, from Shaz' multiple fog script to Victor Sants equals. I can get the fog to show easily, and I can get it to move however I want. But when the...
Evented Fog Of War FOW Demo
This is a basic demo demonstration how you can use eventing to design a basic fog of war system.
No real instructions required, the evented system is pretty simple to follow.
If you have suggestions of how to improve or make more efficient please share.
I'm about to have a crack at Parallax mapping for the first time, kind of struggling to find a nice rounded tutorial from start to image, that isn't just visuals to music, and doesn't use outdated script, but found a few so hopefully should be able to make it through.
EDIT: Ok a...
Final sprint for me, although a long one. If everything goes well, I'll graduate by the end of the year. Then I'll have to take the Bar classes and exams (4 months), then I'm off to practicing law (as an intern for 6 months, paid of course, then I'll be a full fledged attorney).