Just a thing I noticed when doing some testing, Follow-up skills does not work with "Force action". I checked, and it isn't caused by any compatibility issues or anything, it's just how it is.
My question is; why it doesn't work and how/if it can be fixed?
Good day everyone.
During some play testing I found a bug with this script (Yanfly Follow up Skills).
Whenever I have an actor that have the auto battle flag active (In my case in the class tab) actors ignore any follow up note tags.
But without the auto battle flag. The actors perform the...
So I'm using Yanfly's Battle Core with the action sequences, and I have SumRndmDde's Sequence Input plugin. I am also using KockaAdmiralac's Follow-up Skills plugin.
The thing I am trying to do is use a follow-up skill if a button is pressed at the right time. I am trying it like this:
<target...
I have been trying to create a Class that makes follow-up attacks based on the status effect(s) inflicted on an enemy it attacks or targets with a Skill.
I originally tried using Victor Engine's FollowUp Skills Plugin (in addition to the Basic Module), and that seems to work, except it doesn't...
Hello lovely folks,
I ran into a problem.
Follow Up Skills: https://github.com/Archeia/YEARepo/blob/master/Gameplay/Follow-Up_Skills.rb
I have 3 Skills.
A Skill called Fire Jolt, a skill the player users to shoot a jolt of fire at an enemy.
A Skill called Master of Fire that makes it when...
Would anyone be interested in an FFX-style quotes plugin that shows a little gab window when an actor is about to kill/crit an enemy or with a chance for a quote on things like inflicting states and hitting weaknesses?
Working on an important character's model today: Saken! One of Cyprian's friends from the Hofau school. There he is as a teen student on the left and as an adult Deputy Minister of Love on the right. He dyed his hair.
I always have a hard time writing mean characters. To me, their words sound like a normal comment I receive on a regular basis, but to others it's too much.
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