Good day everyone.
During some play testing I found a bug with this script (Yanfly Follow up Skills).
Whenever I have an actor that have the auto battle flag active (In my case in the class tab) actors ignore any follow up note tags.
But without the auto battle flag. The actors perform the...
So I'm using Yanfly's Battle Core with the action sequences, and I have SumRndmDde's Sequence Input plugin. I am also using KockaAdmiralac's Follow-up Skills plugin.
The thing I am trying to do is use a follow-up skill if a button is pressed at the right time. I am trying it like this:
I have been trying to create a Class that makes follow-up attacks based on the status effect(s) inflicted on an enemy it attacks or targets with a Skill.
I originally tried using Victor Engine's FollowUp Skills Plugin (in addition to the Basic Module), and that seems to work, except it doesn't...
Hello lovely folks,
I ran into a problem.
Follow Up Skills: https://github.com/Archeia/YEARepo/blob/master/Gameplay/Follow-Up_Skills.rb
I have 3 Skills.
A Skill called Fire Jolt, a skill the player users to shoot a jolt of fire at an enemy.
A Skill called Master of Fire that makes it when...
Even though I spent 100's of dollars on my game already. I think I might just have to give it away for free. Since I haven't heard back from people if I could use some of their graphics. Even from a global mod here. Maybe I can make a donation thing.