Hi all, I've been trying to figure this one out for a few hours but I'm relatively new to this. It seems simple, but it's just eluding me at the moment.
I'm experimenting with a physical encounter system (ie. you fight the monsters you touch on the map). This is easy to do with the Touch...
Hi everybody,
I have a scooter as my main vehicle in my game and I would like if my follower would tail behind me on another scooter as well. Basically mimicking the way they already follow me when I'm on foot. Does anyone know of a way to make this happen or if a script has been created to...
I'm using http://victorscripts.wordpress.com/rpg-maker-vx-ace/utility-scripts/character-control/
I know not everyone supports his scripts but this doesn't have many compatibility problems, and it may be an easy fix.
I'm not even sure if this would be an adjustment to the script or to the...
(Yet another script problem...)
I have a problem with Victors "Follower Control" script.
After I use a simple control (show ball icon) and transfering both to a different place on the same map, my follower doesn't move. It can still transfer to other places, but it stops following the player...
Alright, so I've been working on the full version of my game for quite some time, and I've been using Lemony's Followers Script ( http://forums.rpgmakerweb.com/index.php?/topic/737-followers-move-routes/ )
For the most part, it's been great, but I keeping coming across a problem I've been...
Difficulty:
Here a screenshot out of my actual game. As you can see, we have 5 party members on the screen.
Go in your script editor under Game_Objects to the script Game_Party.
Scroll down until line 72 and copy line 72 - 74. Paste that into a new Script and alias it. Don't forget to...
Follower's Commands
(also known as Follower's Move Routes v.2.2)
Introduction
This little script is a new approach to my Follower's Move Routes that allows the usage of other event commands such as Show Animation, Show Balloon and Set Event Position, and of course, Set Move Route.
It also...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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