It seems that fallback fonts only load fonts installed on the PC by default.
Even if i enter the font file name "NotoSerifSC-Medium.otf" in the fonts folder as the fallback font, it is not printed.
On September 12th, I finished after 6 years of work a project known as UnifontEX, which is a fork of GNU Unifont with a high focus on compatibility. It uses the final and most comprehensive TrueType version of GNU Unifont (15.0.06-JP) merged with the last usable-for-this-purpose (11.0.01)...
RPG Maker MZ
RPG Maker MV
Thai fonts look too difficult. (small and not basic)
Even if it doesn't affect the game. But during development it really annoyed me.
The solution I think is possible.
1. Change the font (can use the same font as rpgmaker mv)
2. Adjust the font size
I wanted to continue today's discussion some more, after seeing @BCj post a status about readability of fonts during Steamfest. @BCj writes:
I myself don't have any resources or advice to offer, since I am new to RPG Maker and am still working on resource acquisition, including finding...
Using ODW's multilanguage plugin, I have set up this common event that is intended to change the font based on the language detected by that plugin (with the changes being applied immediately after the language option is selected in the options menu (for example, when the Language option is...
I have tried using FontForge to merge two fonts (one is EN / JP and another is VI) together, but the font just spazzed out when it comes to Vietnamese letter sets.
Are there any plugins that allow the change of font based on language of the game (for example, English and Japanese uses a font...
RPG Maker MZ is first app in series which supports Persian / Arabic languages by default out of the box!
This is great...
But I noticed there is a problem with small words like "to" in English, but in Persian. (I don't know Arabic language have same issue or not.)
They showing like they are...
Heyo, Wick here. Hope you're doing well if you're reading this. :)
I decided to look into alternate methods for rendering fonts in RMMV since I recently decided to change the game's rendering method to more suit my pixel art style, at the cost of some elements of my UI such as the font I was...
I recently installed RPG Maker MV via Steam, on my Ubuntu 20.04 system.
In a nutshell, the problem I'm experiencing is that everything in the interface is tiny. The font is too small to read, the buttons are too small to see and click comfortably. The map itself is less of a problem, since I...
So this really seems like a stupid question at first... just change the font size, right?
But... I can't find the option that controls the font size for the HP and MP numbers. It's not controlled by the database font size settings (else they would look like the names and the command window)...
Resource Type: Font
Maker Format: MZ
Art Style: 8-Bit, NES
Description:
So I bought the new 8-Bit official DLC pack, and it's been great so far, but I recently realized that there's a teeny little problem with it... the font that's packed in with the DLC pack doesn't have commas! I realized this...
The bug is described by @nikhil1337 here
This seems like it's becoming a bigger issue as Linux distros get updated. Please can a RMMV dev find a permanent solution to this problem?
I'm having some difficulty with how the engine itself is displaying fonts. I didn't change the default settings in the font section until today and didn't realize that the game wasn't even using the custom font I had, but the default Verdana in the font fallback box. When I removed it, the text...
If I wanted to change the "MP" and "HP" Fonts on the battle screen, what should I do to achieve that? The picture above is just for specifics to what I'm talking about.
Hi!
Is there an event command, script call or plugin command that lets you change the game's font during gameplay?
Essentially, I would like to create an event that, once interacted with by the player, does the following:
1. Change the primary font to a secondary font.
2. Bring up the...
Okay, I may sound stupid here, but I have been using MV for way too long and forgot how VX Ace works.
The menus have that horrid light blue font color and I'd like to make it white like all the rest. I've been looking through all the scripts but haven't found anything. Also, I'm using Yanfly...
The X-Mas and ~ all ~ December long Calendar Project seems to bring my machine right to the limit. A very good oportunity to test what my pc can do. Or at which point I should decide to take a step back from filling the rendering program with assets.
The new grafics card and ram do their job well, that's for sure. My own early Christmas gifts were a good investment.
Tiny setback. Turns out my Title Screen image and one of my primary background & avatar images are AI Generated. Glad I went back and checked all my resource links. So I am in hot pursuit of replacement images. Which is fine since I was still missing some images that I need anyway.
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