1. BlizzroTheArctico

    How do I Font Change (VX Ace)

    So I plan on using a different font for my game, But i have no idea how to do that so: -How do i changed the font for RPG maker VX Ace -how that would effect things like the text-codes (EX: \n[1] , /{, /v[1], /i[1] stuff like that.) This dumb dumb here doesn't know how to script lol X'P
  2. thenerdmansion

    MZ battle number font sizes

    Greetings my beloved community :D Because I've changed the font in my game. when ever I attack an enemy it only shows the bottom half of the numbers because the numbers are so big. How do I change the battle number font? I've change the font sizes on the menus through the engine by going to...
  3. RMMV Remove Blurry Font Text

    Hi everyone, I want to remove blurry font, but I couldn't figure it out. I try to find exactly what I need, but none of them solve it, and this is the picture you might to see it. I just want a perfect pixel font without blur, so I need to know if there's a plugin or script, please I really...
  4. RadioactiveArcade

    MV issues with word spacing/kerning in text, everything looks like one big word.

    I decided I wanted to make my own font using FontStruct. Despite putting max kerning on the space input between each character, the in-game text look too close together. I'll use the exact same sentence in this example: This is my font in the FontStruct editor This is my font in an in-game...
  5. TheyCallMeEggs

    Reasons I am hesitant to buy MZ

    Hello. I am starting to think about getting MZ, an upgrade from what I have (MV). I was wondering, would I have to get all of my plugins replaced? What can transfer over? I also have a pretty interesting question: in the editor, does it display the currently used font when you preview text? Or...
  6. tale

    VXAce Font Effects (XP/ VX/ Ace)

    Creator name: ルファー (Lufar) Overview Few font features from RPG Maker VX (Ace) can be used in RPG Maker XP/VX. Feature Following customization automatically applies: [FONT_DEFAULTSHADOW] Whether or not to draw shadows on the text. Line 148: true or false for default shadow...
  7. MushroomCake28

    Font questions for MZ

    Hi everyone! I just have a couple font questions for MZ since I'm terrible with fonts. 1) Which font formats are accepted by MZ? I see that the default font uses .woff. 2) If I use a custom font, will people who play my game need to install the font? 3) Does the font format matter for...
  8. AndracoDragons

    [RMMV] Issues with text.

    As you can see part of the border of my text on the left side of the windows are cut off. I am assuming that it is due to the font I am using. To be honest I am tired of looking at fonts and I am hoping that there is a simple fix. Does anyone know how to fix it?
  9. RMMZ More granular control for fonts' border: Outline, Shadow, opacity and size

    I would kill for having more control over these. Currently there's a transparent 1px outline that I don't like, I need something like 2-3px and be completely black or almost (like #222 or #333). Also, could try with some non-aliased shadows. The GOD MODE would be total control over every side...
  10. CG-Tespy

    CGT Nametag-Based Font Changer

    Nametag-Based Font Changer By CG-Tespy Introduction This plugin allows you to have message boxes' fonts change based on the nametags being displayed. You know how the dialogue of Sans and Papyrus from Undertale, is rendered in the fonts that are their namesakes? You can pull off the same effect...
  11. Parallax Panda

    MogHunter Monogatari - Mog_SceneMenu (Playtime clock)

    So I'm using moghunters "Monogatari menu plugins" for my game and it's a bit messy overall but the biggest problem I'm having is with the "Playtime clock" displayed in the Menu's main scene (the first scene that launches when you press "ESC". The plugin file that edits this scene is called...
  12. a SFont for Victor Sant's SFont script

    I was recently figuring out how to implement Victor Sant's SFont script, which lets you use SFont files instead of TTFs (to, for instance, avoid the aliasing RPGMaker applies to characters; useful for a pixel-perfect aesthetic). I realized there wasn't any SFont I could find, other than the one...
  13. ScSWinter

    Easy optimization for the fonts of your project

    Brief description Taking advantage of new web technologies we can optimize the fonts of our game (or, at least, in most of them, the main font) so that it takes up less space (> 1MB to 0.016MB) and loads much faster , showing exactly the same quality. The woff2 font format is wide supported in...
  14. tale

    Map Name Extension, Map Fade Extension [map related]

    Map Name Extension - 2017/06/16 (Ver1.0.1) Creator name: tomoaky (http://hikimoki.sakura.ne.jp/) Overview You can customize map names and use control characters. Features: - Parameters for changing map name window position (x,y) - Also parameters of window width and window line height. -...
  15. Thordon123

    Fonts for specific messages with YEP Message Core+Load Custom Fonts

    Does anyone know how to use a text command to cause specific messages to show up in specific fonts with YEP Message core? For my game, I need certain messages to use a particular font to show that they are "secret." I've uploaded the fonts in question and designated them correctly through YEP...
  16. KiraNet

    How to change the font respectively what I made wrong?

    I wanted to change the font and I changed the name in the gamefont file to the font I wanna have and the font is also in the folder... but now if I wanna test the game it's just loading... and loading... and loading... befor even the title screen epears... how I can solve that? Or is the font...
  17. BunnyNubNub

    SFonts Resources?

    looking for some fonts that are obviously to be used for Victor Engines SFonts; preferably pixelated so I can finally rid myself of the blurry/antialiased look to my pixel text. mainly looking for someone to possibly help revive an old thread regarding the perfect font, which can be seen here...
  18. Font?

    Ok, i bought Time Fantasy DLC. I'm with very much problems with this DLC, mainly with the font. I just downloaded all pixeladed fonts of Dafont.com and none of them fit. Someone have a font that fit with this DLC? Pixeladed For VX Ace.
  19. jkweath

    Font missing letters/distorted in-game

    Hello, sorry if this is the wrong board to post this in. I've had a couple of users report an odd error involving the in-game font either a) missing letters, b) being distorted and unreadable, or c) a mix of both. Screenshot example: A few things we've already tried: 1. Re-downloading and...
  20. tale

    Assorted - Damage.png (14 style damage popups)

    To use Damage.png in your game- Open your project folder > img > system > replace original Damage.png with file name Damage.png (one you plan to use) ---------- Modern, Futuristic, Bold, Stereoscopic, Spaced By: TYA Terms: Can be used for commercial and non-commercial project as long you...

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Ok so......Maaaaybe I've taken a ''little'' bit of inspiration from FF9 when it comes to battle hud xD

ff9.PNG

Just maybe....
New version of my wife's art for Tundra's opening map. No new version of Katrina yet, but I think this looks awesome.1624062754755.png
Devil May Cry-Style Action Shooter in RPG Maker 2000! | RPG Maker News #75

So many good stat names, how do people chose!? :p

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