1. CG-Tespy

    CGT Nametag-Based Font Changer

    Nametag-Based Font Changer By CG-Tespy Introduction This plugin allows you to have message boxes' fonts change based on the nametags being displayed. You know how the dialogue of Sans and Papyrus from Undertale, is rendered in the fonts that are their namesakes? You can pull off the same effect...
  2. Parallax Panda

    MogHunter Monogatari - Mog_SceneMenu (Playtime clock)

    So I'm using moghunters "Monogatari menu plugins" for my game and it's a bit messy overall but the biggest problem I'm having is with the "Playtime clock" displayed in the Menu's main scene (the first scene that launches when you press "ESC". The plugin file that edits this scene is called...
  3. a SFont for Victor Sant's SFont script

    I was recently figuring out how to implement Victor Sant's SFont script, which lets you use SFont files instead of TTFs (to, for instance, avoid the aliasing RPGMaker applies to characters; useful for a pixel-perfect aesthetic). I realized there wasn't any SFont I could find, other than the one...
  4. ScSWinter

    Easy optimization for the fonts of your project

    Brief description Taking advantage of new web technologies we can optimize the fonts of our game (or, at least, in most of them, the main font) so that it takes up less space (> 1MB to 0.016MB) and loads much faster , showing exactly the same quality. The woff2 font format is wide supported in...
  5. tale

    Map Name Extension, Map Fade Extension [map related]

    Map Name Extension - 2017/06/16 (Ver1.0.1) Creator name: tomoaky ( Overview You can customize map names and use control characters. Features: - Parameters for changing map name window position (x,y) - Also parameters of window width and window line height. -...
  6. Thordon123

    Fonts for specific messages with YEP Message Core+Load Custom Fonts

    Does anyone know how to use a text command to cause specific messages to show up in specific fonts with YEP Message core? For my game, I need certain messages to use a particular font to show that they are "secret." I've uploaded the fonts in question and designated them correctly through YEP...
  7. KiraNet

    How to change the font respectively what I made wrong?

    I wanted to change the font and I changed the name in the gamefont file to the font I wanna have and the font is also in the folder... but now if I wanna test the game it's just loading... and loading... and loading... befor even the title screen epears... how I can solve that? Or is the font...
  8. BunnyNubNub

    SFonts Resources?

    looking for some fonts that are obviously to be used for Victor Engines SFonts; preferably pixelated so I can finally rid myself of the blurry/antialiased look to my pixel text. mainly looking for someone to possibly help revive an old thread regarding the perfect font, which can be seen here...
  9. Font?

    Ok, i bought Time Fantasy DLC. I'm with very much problems with this DLC, mainly with the font. I just downloaded all pixeladed fonts of and none of them fit. Someone have a font that fit with this DLC? Pixeladed For VX Ace.
  10. jkweath

    Font missing letters/distorted in-game

    Hello, sorry if this is the wrong board to post this in. I've had a couple of users report an odd error involving the in-game font either a) missing letters, b) being distorted and unreadable, or c) a mix of both. Screenshot example: A few things we've already tried: 1. Re-downloading and...
  11. tale

    Assorted - Damage.png (14 style damage popups)

    To use Damage.png in your game- Open your project folder > img > system > replace original Damage.png with file name Damage.png (one you plan to use) ---------- Modern, Futuristic, Bold, Stereoscopic, Spaced By: TYA Terms: Can be used for commercial and non-commercial project as long you...
  12. WeGotBeats

    Change Fonts

    I wasn't sure where to post this. I use RPG Maker MV and I have tried literally every work-around for changing fonts. Shouldn't there be an easier option in the program where it makes this job easy? I literally tried all the suggestions on this forum including getting Yanfly's plugin and...
  13. woop

    Removing Font Outline

    I'm using a simple script (fontoutline.js by Zerbu) to remove the default outlining that appears on all text in the game. I've recently installed SRD's Battle Popup Customizer plugin, which uses the gamefont to show damage numbers and popup text (effective, resist etc.). My issue right now is...
  14. jayholden

    Font color selection in options menu

    Hello, I'm hoping to add accessibility features to my game. One of the things recommended in the game accessibility guidelines is giving the player the ability to change the font color, to make text easier to read for people with dyslexia or glaucoma. I've searched around and am unable to find...
  15. Kevin O'Ryan

    [SOLVED] Steam Version: Text is MESSED UP!!!!

    I am extremely stressed out with this problem!! I have done everything from restarting the software, to making a new project and this KEEPS happening!!!!!!!!!!!!!!!!!!!! It was working perfectly for 1 year, now all of a sudden it just dies mid-way into a game. I never mess with the game font...
  16. Tohru

    Playtest loading screen freezes after changing font

    Hello. I'm trying to run my game but it stops on the loading screen. I definitely think it's because I've tried to change the game font. I watched a tutorial on how to do it and did everything they said but it doesn't work. I have the trial version downloaded from their site and a thing I...
  17. wonderjosh3000

    Use multiple fonts in menu with font loader.

    So I've got a font loader plugin, including the one that comes with Yanfly's Core engine (or is it the message core? I'm not at my home computer right now haha), and I've got a couple fonts loaded up and ready to go. Is there a way to use more than one font at a time in the menu scene? Like...
  18. Hero_Claive

    Issue with Contents.Font.Italic

    Title. I've been playing around with some new windows and am trying to access attributes of the Font class, though that's easier said than done apparently. I have the following code in a Window_Selectable subclass: contents.font.size = 19 contents.font.italic = true...
  19. Yawgmoth

    High Score Page Plugin for MV?

    Greetings, I've looked everywhere for a High Score Plugin and haven't found anything yet, if someone knows of one please post a link. If not I would like to suggest a High Score plugin similar to classic arcade games that draws on a variable as a score and automatically places the highest...
  20. Editing the UI

    I haven't been able to find much on editing the UI except in the case of replacing the menu/dialogue boxes with images, which is great. But I have a few other ideas. 1. Is it possible to change the font of any given text in the game? 2. is it possible to keep the menu/message boxes as they...

Latest Threads

Latest Posts

Latest Profile Posts

The presentation pictures for FSM Castle Tiles are really bad, there is so much more content in this DLC than they show. Great DLC.^^
Anyone know/remember Mummy's Tomb / Crystals of Zong for C64? Trying to recreate it for One Map Challenge. Fun. And ... er ... challenging!

Listen.. I er... caught the live stream. :LZSwink:
The MZ first look stream was quite good. Looks like we get a lot of generator parts right off the bat this time around. Lots of cool clothes, helmets, facial marks, etc. Looking forward to playing around with it. :)
Any tips on how to share resources in here? Should I upload them in a image hosting site or Google Drive?

Forum statistics

Latest member