I'm using this plugin by SRD. And I want my title to be a different font than the default one.
I know about this plugin by Galv, but it's not compatible with SRD's plugin.
Does anyone know of how can change the title's font, without using Galv's plugin?
Play Testing never gets past Now Loading...
I am positive it is because I am trying to use a different font.
I copied the .ttl file [rm_almanack_old.ttf] to the fonts folder.
Opened the gamefont.css in notepad and edited this section:
@font-face {
font-family: GameFont;
src...
So an issue I constantly seem to have while using this very useful script, is that there are a bunch of other scripts out there that insist on using the "default" font instead of my bitmap font.
This is jarring, and ugly and I wanna fix it.
So what I want to ask is: Is there a way to set...
Each font has it's own style. It might be suitable depending on the project's theme.
The zip includes 10 bitmap (pixel) fonts (.ttf) that I picked out at pentacom. Also a .txt file called "permalinks" as reference of where the fonts originated from.
Preview
Download link-...
Okay, I'm am throwing together a demo for my next project and I need help choosing which font I should use. I need a font that doesn't look too silly, but at the same time is not to serious. The game itself is not going to be typical a RPG, (Maybe not even an RPG) so I don't want a really fancy...
Hello everyone!
I'm developing a game with multiple languages, where each of them using different fonts. I'm wondering is it possible to switch font or font size in-game? Either with switches, comment, scriptcall or ETC.
I would appreciate much if someone can help me with this. Thank you so...
This is the font the game shows, but it is not my font:
It would also be helpful if I could change this font from it's default state, too:
I need to manually center my font because my font is not monospaced, so any centering plugins do not work with it. It would be helpful to have the...
Hi all, I'm trying to change the font in Yanfly's name boxes. I'm using two fonts in my game, so I have to call the second using \fn<x> When I try to use it via Yanfly's macros or just in the show text it'll change the message window, but not the name box. I'm sure it's just a case of putting...
I'm trying to change the default font on MV, but the ones I choose don't work for some reason (e.g. PF Ronda Seven).
The game gets stuck on a endless loading screen.
On version 1.3.0 the console says: WebGL: INVALID_VALUE: bufferData: size == 0
On 1.4.0... The console says nothing. The game...
I tried searching the forums to see if anyone has similar problems and while I couldn't find anything, that maybe cause i'm not entirely sure how to word my question. It's also been awhile since i've posted a question on the RPG maker forums and it seems to have changed somewhat. So please...
Hello everyone,
I would like to know if someone know a plugin that can give the player the option to select between different FONT for the text of his game?
What I would like is to give an Option Menu with the Parameter Font and the player could scroll in this list to change the FONT of all...
I looked up how to change the font in VX Ace and did as directed in an old thread, replaced the Main with this:
#==============================================================================
# ** Main
#------------------------------------------------------------------------------
# This...
So I love the POPit font that comes with @Vexed's Pop! Horror City DLC, but it's so dang tiny! It's very readable, but each letter ends up being a similar size to the resource pixels, so it creates a sort of disjointed resolution. I tried setting a font-size in gamefont.css, changed the font...
I'm disappointed in the recent MV spellcheck plugin I just made because it only works in browsers and not in the playtest window.
So I figured if I need to be in a browser to spellcheck anyway, why not just do my message preview testing in a browser. (so I revived an old project)
This is an...
As I was looking for a font for my project, I was thinking about how it can be hard to know how a font will look in game without testing a bunch of them. I thought perhaps we could have a topic where members share what fonts they've used successfully, to perhaps cut down on the time of searching...
AS the title says how to change text font on certain convos like for exmeple someone talking in a creey voice needs a special font for it if you catch my drift ;)
So umm hey I'm trying to change my default gamefont to Tahoma..
It's installed on my computer and I provided everything that should get it working.. still I'm stuck in an endless loading screen whenever I replace the default font with Tahoma.
Changing it back works without a problem...
I'm using the Crystal Engine Windowskin changing script, which lets you change windowskin based on a variable. I am looking for a similar script which changes the ingame font (or even font size) based on a variable. Does a script like that exist?
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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