Is there a way to change the type of a font but making it bigger?
For example, MS Mincho at 9 pt. looks like this:
I tried the following:
Font.default_name = ["MS Mincho"]Font.default_size = 9I'm aware that the size does not work like that, but what should i do?
This makes the text in-game...
Hello dear friends,
even if many people like the new HD 48x48 tiles, I’m very tight to old fancy graphics, with 16x16 tiles!
I’m trying to make a game with extremely low resolution,similar to old SNES cool rpgs
(about 256x224! Awhwawhahwah terrific isn’t it? ^^)
I’ve faced some problems...
Is there a way to do this? I have a bitmap font and I'm trying to create a retro look, but the game is automatically anti-aliasing the font which is really messing things up.
I should mention that I already have a script to remove the outline--which is different than the anti-aliasing.
I have been able to change the font everywhere in the game and in the battle system successfully... with the exception of the damage pop numbers. I really need them to match the rest of the font. Where can I change this setting?
There are tons of nice fonts, that don't support Polish characters (żźćńłśąęó/ŻŹĆŃŁŚĄĘÓ) and I'd love to add them so badly to be able to use them properly.
How it looks like:
Font Test on the site with fonts:
Replaces missing fonts with famous "▯".
Do you know a good and...
I was messing around with the type of font I wanted to use with my game and I screwed up the font file gamefont.css. My game can't load the file anymore. I'm not sure what I changed, it's still in the font folder inside my project folder. So it's not like the physical location changed.
How do I change the font in RPGmaker MV?
I want to set my font to something like this as a example.
For the title menu, as well as in the game in general.
Pictures would be helpful as I am a visual learner.
Hello everyone! I searched on the forum and didn't find what i was looking for, so i open a new thread. Sorry if i'm in the wrong topic, but i think it's gonna be good.
So, i've few problem with the Message Core, i used it for change the font of my game, i tried few font and the size will...
Is it possible to change font type and the size in the game? I think that the text is kinda big.
Also I heard that it was possible to make a character move in 8 directions? Does it need a plugin of some sorts?
I aim to keep this page up to date, I check it daily.
For every sprite, image or edit i make to add to my game it will be added here,
you are free to use any of it or share it just give credit.
So I have been testing out Android exporting trough Intel XDK and I export it fine for the most part, (few graphical glitches since I'm using Yanfly Engine) but my main issue is that I have a custom font that works fine on PC, it even works fine on the Intel XDK Android Emulator but when I put...
Do we have the ability to customize the font in this version of RPG Maker 2003?
Here's what the official RM2k3 English "Changelog" says about the fonts:
Editor and engineNew fonts.
MS Gothic/MS Mincho as bitmap fonts...
I am new to... everything. RPG Maker VX Ace is the first time I have attempted making my own game.
I am making it for my girlfriend who is obsessed with pandas. I got a custom panda themed font and after days of trial and error finally managed to replace the default font with my custom one. It...
Hello. I know this may sound a silly question but, will we be able to use Japanese text in the English version of MV?
Because in VX Ace, you can make Japanese text (kana+kanji) appear in the game.
This will be my main point to buy the maker.
Also, buying the JP version is not an option. My...
To avoid confusion, I'm going to fill in a few notable details before going on to my problem.
A friend of mine has started up a RPG Horror Game based off on a Pokemon scary story, but it was quickly shut down due to the loss of motivation. Recently, he let me in on completing the...
I have a problem there. It happened out of sudden, previous day it was 100% fine.
I launched VX Ace to check if everything is okay (I do it everyday when I mess with it), the title menu was okay, I started the game and I noticed that the font turns into Arial(I think it's Arial...)
This is how...
Does anyone know where I can find the text box font for RPG Maker 2003? I currently do not own RM2K3 yet but I favor it's text font in particular. I've looked in lots of places for it but I can't seem to find it anywhere. The font in question is seen in the example photos below (I'm pretty sure...
Zombie status is now complete. I didn't have to do much in the way of changing how healing is applied to undead targets, was just a simple 3 line code. I thought I had to overhaul Game_Action lol. Everything else was doable by events. So.. Zombie: You turn undead. Your element changes to darkness. You're weak to light, you're strong to physical attacks and healing hurts you and revival items will kill you.
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...