With permission from コミュ将 (comshou), I'm reposting tilesets that I resized for VX/ Ace here.
There are 2 packs: mv_rtp and non-rtp
- akumu (nightmare)
- dangerous neighborhood
- kabe (fancy room)
- mvtiles (modern...
From the details of background art, I think it looks similar to XP RTP battlebacks.
It could be of use for projects with specific or minimal setting. Maybe dark fantasy?
Battlebacks include: canyon 1-2, cloud, woods A-D
License - Public Domain
Credit not necessary, original artist...
I wonder if there are battlebacks that could fit with Dark Fantasy characters pack.
I found backgrounds and a base which blends well together. Base was isometric.
Dark Ruins base was edited with perspective tool to make ground look leveled.
Altar looks okay but not crisp. Backgrounds are...
A Few things about the Game :
So, I have started planning this short 20 Minute Survival / Exploration Game where you play as a Girl in her early 20s, who heads off on a Journey to a Tropical Forest and tries her best to survive alone for 2 Weeks in the Forest. She is on a Mission to find...
With permission from コミュ将 (comshou), I'm reposting tilesets zip here.
This tileset that allows you to create a serene forest.
3 characters of shaking trees | 7 pictures overlay/ effect | 6 images for tileset
- Users must own MV in order to use them
I needed a battleback for forest snow areas in the world map and decided to make my own. It turned out surprisingly well so I thought I'd post it to share with anyone who wants to use it.
No credits necessary for free or commercial use. Enjoy :)
Preview with Snowfield BB1
Back in college some fellow students and I used to have a weekly challenge in whatever editing software that we were learning at the time. What we would do is either take a photo and do some recolors or describe a scene and have everyone create something based on the scene. The idea behind it is...
AN EVIL NIGHT by SPM
Michael and Isaac are off for a weekend vacation trip to Pluckley, a village in the southeastern part of England, where Isaac was born. Isaac knows that the fastest way to travel requires them to...
Parallax Mapping a Large Seamless Forest
Ever wanted to include an extra large forest into your game with seamless transitions between maps? Sure, having one big forest can be one way to achieve the cohesion you're looking for, but if you're parallax mapping - that'll come with a lot of lag...
I've yet to fully purchase RPG Maker MV but I've finished the demo and learnt a lot (I will definitely but it in the next few days) and I think we should have more dungeon tiles. We've got some, but not that many to make really cool dungeon ruins. I'm thinking The Elder Scrolls style - i...
First time poster long time user of RPG maker, Whtdragon here o3o/ I sometimes like to make edits when I get bored and decided I'd share a recent edit I did for RPG maker MV~ (also apologies in advance if I missed something in the rules that I was supposed to do when posting)
I'm a sucker for...
I am looking for maps for RMMV, a Forest map for starters, a large map using a small set of tiles (48x48 standard). No bottlenecks or narrows, something you could wander through without getting stuck and have to backtrack too far. You can use a subset of the tiles that ship with MV, or...
Hi all! I don't have much experience with the RTP and the various free and paid tileset resources, and I was wondering if those more experienced could help. If I wanted to map a really nice looking forest what would you recommend to use? I'm using VX Ace. The forest would need to have a serious...
I am looking for some extra field tilesets especially swamps. I have tried doing them myself but I just can't do it. Even if I can't get the forest and mountain tiles I would be appreciative of the swamps.
Working with vx ace.
So guys I'm trying to make sort of a mountain overpass that leads to a large temple type place, except you see the dirt stairs at the right side? I'm not sure how to make the mountains go from then on. Any way you guys could help would be appreciated. Ideas, anything?
…I think I might need to switch from standard ATK/DEF up/down buffs to parameter altering states. I just had an actor whose usual attack against an enemy does ~25 do a buffed attack against a debuffed enemy for ~600…
Zombie status is now complete. I didn't have to do much in the way of changing how healing is applied to undead targets, was just a simple 3 line code. I thought I had to overhaul Game_Action lol. Everything else was doable by events. So.. Zombie: You turn undead. Your element changes to darkness. You're weak to light, you're strong to physical attacks and healing hurts you and revival items will kill you.
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...