1. Demi_Fiend

    State that goes away after next action

    Hi, I'm using Archeia's Press Turn Battle System and I want to set up certain states that go away after a character's next action. For example, a state that guarantees a critical hit and disappears after that attack. I would use the normal database settings, but it doesn't work for enemies with...
  2. RMMV EXP Formula (exp = 15*level^2) not working

    Hi there, I am making a custom exp Formula for my game using yanflies custom enemy paramters and level plugin. I want to implement the formula but when I test it with a level 5 enemy the enemy gives me 74 exp (instead of something over 140). Any ideas what could be wrong? The " ^ " doesn´t...
  3. KingKraken

    Formula for party size specific battler position? Yanfly's Battle Core

    Using Yanfly's Battle Core, it let's you play around with the default positioning formula for the party members as a group, within battles. One issue I'm running into however, is that if the party is full, they settings are perfect. However, with just one or two members in the party, it looks...
  4. Archlvt

    Damage Reacting to State Stacking

    Hello, I'm back again with another unusual and very specific request. I'm looking for assistance with a battle mechanic. This time, I'm looking to make an attack have increased damage or cause multiple values of damage for each stack of a particular state. Ideally, I'd prefer the multiple...
  5. Milennin

    Damage formula help (extra damage / add state)

    So the formula I'm trying to work is like this: if enemy has Bleed: deal +20% damage, otherwise, inflict Bleed (on top of regular attack damage). I had a similar formula somewhere in my MV game, but copying it over to MZ and editing the details leaves the skill doing no damage, and not...
  6. RNG on item help

    2 question in one ----- need help on this creating the formula RNG. I wanna create an item that can cure any state debuff, but can only 1 state. so for example: actor have 3 debuff states: poison, confuse, and blind. with the item, it will cure one of the states random. the problem is how...
  7. goldrat1

    How to have stronger enemy attacks depending on damage taken last turn?

    Hi, RPGMaker Forums! I've recently tried to create a system that would increase the attack damage of a skill an enemy uses depending on the percentage of the enemy's health that was lost in the last turn. Unfortunately, my system causes crashes, and I'm wondering how I could go about doing this...
  8. MonsieurClayton

    [SOLVED]Multiple conditions Damage Formula, and dual effect in Formula (Damage + add state)

    Hello :) First of all, sorry for broken english, I'll try to make as less gramatical errors as possible. I'm working on a skill, but I'm not even sure I can manage to do it with skill formulas. This spell, let's call it "Arcane Shock", deals damage depending on specific states ("Arcane Stain")...
  9. Morpheus

    Plugin that allows us to have Formulas in messages

    It'd be SO, SO useful to have the ability to have dynamic formulas in messages. For example, you have the item Potion that heals '\v[1] + 5' HP. or a Mana Potion that restores 'a.mat * 2' MP I can't believe nobody has made a 'formula in messages' or 'formula in descriptions' plugin yet.
  10. KrimsonKatt

    How do I Balance My Game?

    So I was working on my game and finally got done finishing developing chapter 1, but then when I started playtesting I realized that I made my game FAR too hard for all the wrong reasons. Attacks either do far too little or far too much damage. I want the damage in chapter 1 to be 75-100 damage...
  11. Skill that inflict more damage when allies are dead

    Hi Everyone, I would like to make a skill that increase the damage depending on how many allies are dead in the party. I am realy not good at formules and i tried to look if there is a possibility to count how many allies are dead, but i didn't found. Is there a formule or a way with Yanfly...
  12. TheDrifter

    [SOLVED] How do I make an attack do reduced damage if its target has a specific state?

    Hi, For the sake of an example, let's say I've set up an attack skill that enemies will use on the player's characters, and it always deals 300 damage no matter what. No variance, no critical hit chance, no added states, perfect accuracy, etc. Is there a plugin or something I can put in the...
  13. NinjaKittyProductions

    A Different Approach to Damage Formulas...

    Hey gamers, We all know too well the basic damage formula of (a.atk *4 - b.def *2). I know there are a lot of different posts with others talking about the different types of damage formulas they use in their games, some simple, some super complex. However, rarely have we seen a damage formula...
  14. ThreeSixNine

    Creating a dynamic basic attack with Yanfly's weapon unleash and a custom function

    Greetings makers! xDRAGOONx here, bringing you my very first tutorial! This tutorial highlights how I use Yanfly's Weapon Unleash Plugin (which is a paid plugin), as well as a custom function added through a small plugin, to replace the standard attack skill with a modified attack skill based...
  15. razluna

    Character keeps taking no damage, how do I fix that?

    I've posted the information below about my stats, I don't know why but when I test battles my characters are taking no damage and dishing out a LOT of damage, over 250 of damage, which I don't think should be possible considering the low stats and how the formula is still default. When I do the...
  16. tale

    Damage Formula Extension

    Damage Formula Extension 2017/01/28 Creator name: Triacontane Introduction More functions that can be used for damage formula calculation. How to Use Input function for skill damage formula in database. Example(a.plus_atk), (b.plus_def) Formula functions list: plus_atk(percent, value)...
  17. WheatTon

    Dragon Quest Boomerang Formula Help

    I am attempting to make a damage formula that hits all enemies and does less the more enemies are alive. The problem has to lie with my formula as it does 0 damage no matter how low the enemies defense is. The formula I am using is as follows: ((a.agi * 4 - b.def * 2) / 3)) - ((((a.agi * 4 -...
  18. Unique Accuracy Formula for each Skill

    Hey all. I have a game which resembles the fallout series in it's mechanics / statistics. For example, there is a melee weapons skill that is supposed to influence the damage and accuracy of just melee weapon skills in combat. I can make the "melee weapons" skill into a variable and have that...
  19. Luck Stat Clarification

    Hey all. I'm trying to make luck in my game the primary way to increase status effect chance on your abilities, but I'm not sure exactly what the formula "Math.max(1.0 + (user.luk - target.luk) * 0.001, 0.0)" is doing. I know that it means every 100 points of difference between your luck and...
  20. How do I make it to where damage is based on TP?

    I want to make it to where attack and skill damage is based on current TP. Does anyone know of a formula I can use if there is any?

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Made the "My Beating Mystery" board today:
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in Grim Trigger episodes 3 & 4, the main characters play a Clue rip-off board game called "My Beating Mystery" (haha), so of course I had to draw the board for it. Can't decide if I wanna add blood or not
Jeez...
I finally decide, after several ppl asking me to, to create a gamethread about project M... And my internet craps out on me halfway through the process :(
making my first game is like trying to stuff all my experience with old games into one
so its slow and painful when i dont get it right... i bet the next game is gonna be finished earlier!
When you don't find any time to work... :kaocry:
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