formula

  1. KrimsonKatt

    How do I Balance My Game?

    So I was working on my game and finally got done finishing developing chapter 1, but then when I started playtesting I realized that I made my game FAR too hard for all the wrong reasons. Attacks either do far too little or far too much damage. I want the damage in chapter 1 to be 75-100 damage...
  2. Skill that inflict more damage when allies are dead

    Hi Everyone, I would like to make a skill that increase the damage depending on how many allies are dead in the party. I am realy not good at formules and i tried to look if there is a possibility to count how many allies are dead, but i didn't found. Is there a formule or a way with Yanfly...
  3. TheDrifter

    [SOLVED] How do I make an attack do reduced damage if its target has a specific state?

    Hi, For the sake of an example, let's say I've set up an attack skill that enemies will use on the player's characters, and it always deals 300 damage no matter what. No variance, no critical hit chance, no added states, perfect accuracy, etc. Is there a plugin or something I can put in the...
  4. NinjaKittyProductions

    A Different Approach to Damage Formulas...

    Hey gamers, We all know too well the basic damage formula of (a.atk *4 - b.def *2). I know there are a lot of different posts with others talking about the different types of damage formulas they use in their games, some simple, some super complex. However, rarely have we seen a damage formula...
  5. xDRAGOONx

    Creating a dynamic basic attack with Yanfly's weapon unleash and a custom function

    Greetings makers! xDRAGOONx here, bringing you my very first tutorial! This tutorial highlights how I use Yanfly's Weapon Unleash Plugin (which is a paid plugin), as well as a custom function added through a small plugin, to replace the standard attack skill with a modified attack skill based...
  6. razluna

    Character keeps taking no damage, how do I fix that?

    I've posted the information below about my stats, I don't know why but when I test battles my characters are taking no damage and dishing out a LOT of damage, over 250 of damage, which I don't think should be possible considering the low stats and how the formula is still default. When I do the...
  7. tale

    Damage Formula Extension

    Damage Formula Extension 2017/01/28 Creator name: Triacontane Introduction More functions that can be used for damage formula calculation. How to Use Input function for skill damage formula in database. Example(a.plus_atk), (b.plus_def) Formula functions list: plus_atk(percent, value)...
  8. WheatTon

    Dragon Quest Boomerang Formula Help

    I am attempting to make a damage formula that hits all enemies and does less the more enemies are alive. The problem has to lie with my formula as it does 0 damage no matter how low the enemies defense is. The formula I am using is as follows: ((a.agi * 4 - b.def * 2) / 3)) - ((((a.agi * 4 -...
  9. Unique Accuracy Formula for each Skill

    Hey all. I have a game which resembles the fallout series in it's mechanics / statistics. For example, there is a melee weapons skill that is supposed to influence the damage and accuracy of just melee weapon skills in combat. I can make the "melee weapons" skill into a variable and have that...
  10. Luck Stat Clarification

    Hey all. I'm trying to make luck in my game the primary way to increase status effect chance on your abilities, but I'm not sure exactly what the formula "Math.max(1.0 + (user.luk - target.luk) * 0.001, 0.0)" is doing. I know that it means every 100 points of difference between your luck and...
  11. How do I make it to where damage is based on TP?

    I want to make it to where attack and skill damage is based on current TP. Does anyone know of a formula I can use if there is any?
  12. CalebW

    Conditional Branch Common Event Help

    I'm going to be as detailed as I can, but I want to make sure I am thinking about this correctly. For balance reasons let's make Actor Damage = 10 DMG and Enemy Defense = 10 Defense Start Battle : Common Event (Var Set) : Set Xyz variable of Actor 1 / 2 / 3 / 4 / 5 = 0 Turn 1 Option A: Skill...
  13. The_Black_Knight

    Lessen damage if opponent has Absorption Barrier

    So, I would like for some attacks to have their damage lessened or halved if the target has Absoprtion Barrier points left. Most enemies start battle with some ammount of Barrier you need to fight through first with specialized skills. I'm not quite proficient in script, so I hope someone could...
  14. Mordridakon

    Damage Formulas that scale to level.

    I've looked at the tutorials for formulas and my eyes glaze over. Math is not my forte, at all. I don't even know where to start with this. So I'm looking for magic damage formulas for player and enemy skills that scale to level of the player and enemy(since enemies have levels in my game due...
  15. How to increase a variable with a skill in battle

    Hello everyone. First off I want to apologize if this post is in the wrong section! I am very new to this whole field and it is my first time making a game. What I am currently trying to do is make a skill that increase a variable's value every time the skill is used. After a certain value...
  16. The_Black_Knight

    Problem in Absorption Barrier notetag value formula.

    http://yanfly.moe/2016/02/13/yep-70-absorption-barrier-rpg-maker-mv/ Using the above mentioned, I tried setting the default Guard command to recover barrier equal to 10% of the character's max hp. This is what I tried (along with some other variations of it): <User Barrier: +(user.mhp * .1)> How...
  17. Iliassine

    Need help for a skill

    Hey guys ! I use the action sequence pack (1-2-3) want to make a skill which power goes harder depending of the stacks of the States the enemy has been infected. What I made. The skill executed adds once the state to the target (Let's call it minibomb) and I made the skill trigger a common...
  18. Midnight Kitty

    Formula question

    I have a query about the damage formula in RPG maker mv. Can two if/else statements be used within each other. if (a.isActor()) 75 + (a.mat * (v[52] + v[54])) - b.mdf * 2; else 75 + (a.mat * 5) - [new if & else statement] b.mdf * 2; for example an if statement placed here;
  19. OmnislashXX

    Formula for Determing Self HPDrain

    So, I want to create a skill that will give the user 100 TP at the cost of their HP. What would be a good formula that would calculate about 35% of the user's total HP based on their level?!
  20. Sum total of in-battle enemies and active battlers formula

    Hello, this is my first post on these forums! I've been fiddling around with RMMV for a bit and would like to implement a custom HUD. Now I have a problem getting a specific element of the HUD to only show up at specific totals of enemies and actors using $gameTroop.members()[0] and...

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