Hi, RPGMaker Forums!
I've recently tried to create a system that would increase the attack damage of a skill an enemy uses depending on the percentage of the enemy's health that was lost in the last turn. Unfortunately, my system causes crashes, and I'm wondering how I could go about doing this...
First of all, sorry for broken english, I'll try to make as less gramatical errors as possible.
I'm working on a skill, but I'm not even sure I can manage to do it with skill formulas.
This spell, let's call it "Arcane Shock", deals damage depending on specific states ("Arcane Stain")...
It'd be SO, SO useful to have the ability to have dynamic formulas in messages.
For example, you have the item Potion that heals '\v + 5' HP.
or a Mana Potion that restores 'a.mat * 2' MP
I can't believe nobody has made a 'formula in messages' or 'formula in descriptions' plugin yet.
So I was working on my game and finally got done finishing developing chapter 1, but then when I started playtesting I realized that I made my game FAR too hard for all the wrong reasons. Attacks either do far too little or far too much damage. I want the damage in chapter 1 to be 75-100 damage...
I would like to make a skill that increase the damage depending on how many allies are dead in the party.
I am realy not good at formules and i tried to look if there is a possibility to count how many allies are dead, but i didn't found.
Is there a formule or a way with Yanfly...
For the sake of an example, let's say I've set up an attack skill that enemies will use on the player's characters, and it always deals 300 damage no matter what.
No variance, no critical hit chance, no added states, perfect accuracy, etc.
Is there a plugin or something I can put in the...
We all know too well the basic damage formula of (a.atk *4 - b.def *2). I know there are a lot of different posts with others talking about the different types of damage formulas they use in their games, some simple, some super complex. However, rarely have we seen a damage formula...
bringing you my very first tutorial! This tutorial highlights how I use Yanfly's Weapon Unleash Plugin (which is a paid plugin), as well as a custom function added through a small plugin, to replace the standard attack skill with a modified attack skill based...
I've posted the information below about my stats, I don't know why but when I test battles my characters are taking no damage and dishing out a LOT of damage, over 250 of damage, which I don't think should be possible considering the low stats and how the formula is still default. When I do the...
Damage Formula Extension 2017/01/28
Creator name: Triacontane
More functions that can be used for damage formula calculation.
How to Use
Input function for skill damage formula in database. Example(a.plus_atk), (b.plus_def)
Formula functions list:
I am attempting to make a damage formula that hits all enemies and does less the more enemies are alive. The problem has to lie with my formula as it does 0 damage no matter how low the enemies defense is.
The formula I am using is as follows:
((a.agi * 4 - b.def * 2) / 3)) - ((((a.agi * 4 -...
Hey all. I have a game which resembles the fallout series in it's mechanics / statistics. For example, there is a melee weapons skill that is supposed to influence the damage and accuracy of just melee weapon skills in combat. I can make the "melee weapons" skill into a variable and have that...
Hey all. I'm trying to make luck in my game the primary way to increase status effect chance on your abilities, but I'm not sure exactly what the formula "Math.max(1.0 + (user.luk - target.luk) * 0.001, 0.0)" is doing.
I know that it means every 100 points of difference between your luck and...
I'm going to be as detailed as I can, but I want to make sure I am thinking about this correctly. For balance reasons let's make Actor Damage = 10 DMG and Enemy Defense = 10 Defense
Start Battle : Common Event (Var Set) :
Set Xyz variable of Actor 1 / 2 / 3 / 4 / 5 = 0
So, I would like for some attacks to have their damage lessened or halved if the target has Absoprtion Barrier points left. Most enemies start battle with some ammount of Barrier you need to fight through first with specialized skills. I'm not quite proficient in script, so I hope someone could...
I've looked at the tutorials for formulas and my eyes glaze over. Math is not my forte, at all. I don't even know where to start with this.
So I'm looking for magic damage formulas for player and enemy skills that scale to level of the player and enemy(since enemies have levels in my game due...
First off I want to apologize if this post is in the wrong section!
I am very new to this whole field and it is my first time making a game. What I am currently trying to do is make a skill that
increase a variable's value every time the skill is used. After a certain value...
Using the above mentioned, I tried setting the default Guard command to recover barrier equal to 10% of the character's max hp.
This is what I tried (along with some other variations of it):
<User Barrier: +(user.mhp * .1)>
Hey guys ! I use the action sequence pack (1-2-3) want to make a skill which power goes harder depending of the stacks of the States the enemy has been infected.
What I made. The skill executed adds once the state to the target (Let's call it minibomb)
and I made the skill trigger a common...
tv program always get the ratings (it's the reason why drama series has 1000+ episode),also full and nonsense of censorship (weird blur, a scene getting cut because the unconvenient viewer,but it unconvenient to me either. you never see what the original is)
i know the reason is to take cover the viewer from the negative thing,but i just laughing and mocking of them that they're always suck
My sister learned spanish the old fashioned way and saw my way of conjugating. I don't use the formal method and just wing it. I thought her heart might explode. Apparently, different words use different endings. Weird part is even though I never learned the difference, I still can tell when the endings "look wrong".