Hey guys ! I use the action sequence pack (1-2-3) want to make a skill which power goes harder depending of the stacks of the States the enemy has been infected.
What I made. The skill executed adds once the state to the target (Let's call it minibomb)
and I made the skill trigger a common...
I have a query about the damage formula in RPG maker mv.
Can two if/else statements be used within each other.
if (a.isActor()) 75 + (a.mat * (v[52] + v[54])) - b.mdf * 2; else 75 + (a.mat * 5) - [new if & else statement] b.mdf * 2;
for example an if statement placed here;
So, I want to create a skill that will give the user 100 TP at the cost of their HP. What would be a good formula that would calculate about 35% of the user's total HP based on their level?!
Hello, this is my first post on these forums! I've been fiddling around with RMMV for a bit and would like to implement a custom HUD. Now I have a problem getting a specific element of the HUD to only show up at specific totals of enemies and actors using $gameTroop.members()[0] and...
Hello.
I have the following damage formula for my water spells, but It isn't working as intended.
if (b.isStateAffected(13)) b.removeState(13); a.mat * 4 - b.mdf * 2
if (b.isStateAffected(13)) b.removeState(13); 0 : a.mat * 4 - b.mdf * 2
My goal is if the enemy is affected by state 13 (burn)...
Hello everyone, please help me solve this problem :
Can I add a effect for a skill (none effect) when used a skill buff in Rpg maker MV ?
Example: I have 2 skill :
skill 1 not have any effect, when I use skill 1 attack monster, It only causes damage for monster.
skill 2 will active effect...
Howdy!
I'm hoping someone with a little bit of scripting knowledge could help me creating a skill effect using Hime's Formula Effects script.
What I'm hoping to create is a skill that is set up like:
If target has state 10
set_variable[1] = 3
elseif target has state 11
set_variable[1] = 2
else...
I would like to know if creating an enemy skill that deals damages to an actor's experience is possible and if that would require a formula, or script? I'm assuming script but am not sure where to start. I plan on this skill being used by the final boss in my game. Any help is much appreciated.
Well I want to use the attack from a weapon in a formula and not the entire attack parameter, please notice that I'm using Yanfly Equip Core and Ramza Dual Wield and Im suposing that this two change how it works
http://yanfly.moe/2015/10/15/yep-10-equip-core/...
Is there a plugin that allows weapons to use the same damage formulas as skills? So like if I wanted to make a weapon that did more damage based on how much HP the user has for instance.
Hello all, I'm still trying to learn how MV works and game making in general and I could use some help. I am trying to create a skill that regenerates HP over time for a few turns (probably 5) and I'm not sure what to do or how to do it. I know there's a formula but I have no idea what the...
Yanfly made a video regarding the octopath inspired plugins by Olivia a few days ago. I decided to use some of them (sideview battle ui, battle system, victory screen). I have managed to set up most things as I wanted, unfortunately I´ve run into a small problem now.
https://imgur.com/a/ALQhayL...
Ok I decided to open up my old Project where it is heavily Magic based. I have a question. I have a spell that I would like to do. It is like a damage undead spell. "Disrupt Undead" in D&D terms, essentially it is suppose to deal 1-6 damage to undead only. so if you use it on a goblin it either...
I am currently using Yanfly's critical plugin, and I can't seem to get my characters to crit like they're supposed to.
I wanted to implement luck as the primary factor for critical rate so I tested out the formula "rate = user.cri + user.luk" but to no avail.
The characters weren't critting at...
I have no actual idea where to go to edit a part of the game files so I can do this. What I want can't be changed through plugins or events, so I need to tinker around with the formula that determines the chance to inflict a status effect.
Anyone know which file needs to be opened? Where to...
Hey! :kaohi:
In my project, I'm using Hime's Learn Condition Formulas script, which allows you to set formulas that determine if an actor can access a skill.
Could someone help me create a condition that will only allow access to a skill if the actor already knows skill 170?
Thank you...
Hey guys,
I want to subtract 70% percent of my money variable in the game. Something like [Moneyvariable] - 0,7x[Moneyvariable]. But it looks like I'm only able to sub a number or random or another variable. So how do I do this?
Thanks!
I am planning on making a weapon that works like this, where "foe that is a Calvary unit" is a state:
Essentially, I want the attack with the weapon to do normal damage, but if the foe is "inflicted" with the "Calvary unit" state, the weapons does, say, 25% more damage than if the foe didn't...
I need some help understanding Accuracy/Evasion in RPG Maker VX Ace.
I know there are invisible "ex-parameters" called HIT and EVA which default to 0% but can be modified in the Features or Effects sections of various tabs; however I have thus far been unable to find the formula for how this...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.