formula

  1. Iliassine

    Need help for a skill

    Hey guys ! I use the action sequence pack (1-2-3) want to make a skill which power goes harder depending of the stacks of the States the enemy has been infected. What I made. The skill executed adds once the state to the target (Let's call it minibomb) and I made the skill trigger a common...
  2. Midnight Kitty

    Formula question

    I have a query about the damage formula in RPG maker mv. Can two if/else statements be used within each other. if (a.isActor()) 75 + (a.mat * (v[52] + v[54])) - b.mdf * 2; else 75 + (a.mat * 5) - [new if & else statement] b.mdf * 2; for example an if statement placed here;
  3. OmnislashXX

    Formula for Determing Self HPDrain

    So, I want to create a skill that will give the user 100 TP at the cost of their HP. What would be a good formula that would calculate about 35% of the user's total HP based on their level?!
  4. Sum total of in-battle enemies and active battlers formula

    Hello, this is my first post on these forums! I've been fiddling around with RMMV for a bit and would like to implement a custom HUD. Now I have a problem getting a specific element of the HUD to only show up at specific totals of enemies and actors using $gameTroop.members()[0] and...
  5. Damage formula assistance please.

    Hello. I have the following damage formula for my water spells, but It isn't working as intended. if (b.isStateAffected(13)) b.removeState(13); a.mat * 4 - b.mdf * 2 if (b.isStateAffected(13)) b.removeState(13); 0 : a.mat * 4 - b.mdf * 2 My goal is if the enemy is affected by state 13 (burn)...
  6. Add effect for a skill when using some skill buff

    Hello everyone, please help me solve this problem : Can I add a effect for a skill (none effect) when used a skill buff in Rpg maker MV ? Example: I have 2 skill : skill 1 not have any effect, when I use skill 1 attack monster, It only causes damage for monster. skill 2 will active effect...
  7. OmnislashXX

    Basic Formula for HP Drain

    Heya. I've got bats that Suck Blood. (Drain HP). What's a good formula For that?
  8. Vis_Mage

    [Ace] Help with Hime's Formula Effects

    Howdy! I'm hoping someone with a little bit of scripting knowledge could help me creating a skill effect using Hime's Formula Effects script. What I'm hoping to create is a skill that is set up like: If target has state 10 set_variable[1] = 3 elseif target has state 11 set_variable[1] = 2 else...
  9. Yawgmoth

    Enemy Skill that Damages Experience instead of Health?

    I would like to know if creating an enemy skill that deals damages to an actor's experience is possible and if that would require a formula, or script? I'm assuming script but am not sure where to start. I plan on this skill being used by the final boss in my game. Any help is much appreciated.
  10. Dcraft

    Weapon attack in formula

    Well I want to use the attack from a weapon in a formula and not the entire attack parameter, please notice that I'm using Yanfly Equip Core and Ramza Dual Wield and Im suposing that this two change how it works http://yanfly.moe/2015/10/15/yep-10-equip-core/...
  11. Weapon Formula

    Is there a plugin that allows weapons to use the same damage formulas as skills? So like if I wanted to make a weapon that did more damage based on how much HP the user has for instance.
  12. Lady_Elva

    Hp Regen Skill

    Hello all, I'm still trying to learn how MV works and game making in general and I could use some help. I am trying to create a skill that regenerates HP over time for a few turns (probably 5) and I'm not sure what to do or how to do it. I know there's a formula but I have no idea what the...
  13. Captain_Joshua

    Olivia sidebattle UI plugin formula

    Yanfly made a video regarding the octopath inspired plugins by Olivia a few days ago. I decided to use some of them (sideview battle ui, battle system, victory screen). I have managed to set up most things as I wanted, unfortunately I´ve run into a small problem now. https://imgur.com/a/ALQhayL...
  14. Trying to pull off certain types of spells.

    Ok I decided to open up my old Project where it is heavily Magic based. I have a question. I have a spell that I would like to do. It is like a damage undead spell. "Disrupt Undead" in D&D terms, essentially it is suppose to deal 1-6 damage to undead only. so if you use it on a goblin it either...
  15. Critical Rate issue with Yanfly's Critical Control plugin

    I am currently using Yanfly's critical plugin, and I can't seem to get my characters to crit like they're supposed to. I wanted to implement luck as the primary factor for critical rate so I tested out the formula "rate = user.cri + user.luk" but to no avail. The characters weren't critting at...
  16. How To Modify Status Effect Base Formula

    I have no actual idea where to go to edit a part of the game files so I can do this. What I want can't be changed through plugins or events, so I need to tinker around with the formula that determines the chance to inflict a status effect. Anyone know which file needs to be opened? Where to...
  17. Vis_Mage

    Hime's Learn Condition Formula Help

    Hey! :kaohi: In my project, I'm using Hime's Learn Condition Formulas script, which allows you to set formulas that determine if an actor can access a skill. Could someone help me create a condition that will only allow access to a skill if the actor already knows skill 170? Thank you...
  18. mardin

    Subtract 70% from a variable!

    Hey guys, I want to subtract 70% percent of my money variable in the game. Something like [Moneyvariable] - 0,7x[Moneyvariable]. But it looks like I'm only able to sub a number or random or another variable. So how do I do this? Thanks!
  19. JtheDuelist

    Making a weapon that deals more damage based on states?

    I am planning on making a weapon that works like this, where "foe that is a Calvary unit" is a state: Essentially, I want the attack with the weapon to do normal damage, but if the foe is "inflicted" with the "Calvary unit" state, the weapons does, say, 25% more damage than if the foe didn't...
  20. TheLordThyGod

    Default formula for Accuracy/Evasion (HIT/EVA)?

    I need some help understanding Accuracy/Evasion in RPG Maker VX Ace. I know there are invisible "ex-parameters" called HIT and EVA which default to 0% but can be modified in the Features or Effects sections of various tabs; however I have thus far been unable to find the formula for how this...

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