Good evening,
In terms of writing a damage formula, how do you set the value of an EX-Parameter, if at all possible? I am looking to change an xparam value of an actor to be inversely proportionate to their HP (in this case, CRI) when a status effect is active, and I can't seem to find a...
Okay, bottom line here, I have a bit of a mess on my hands. I want to use a formula to create a skill that applies an "Inverted" state to "Invert" the statistics of my characters for 3 turns (e.g. 70 atk at lv 50 would become 255-70 = 185 and 140 atk at lv 100 would become 510-140 = 370 etc)
As...
Hi guys, I'm new to the game and just started screwing around with it. I've been working towards fine-tuning my battle system and have come up against the sort of problems that googling doesn't seem to solve. I have three big problems at the moment that I just can't seem to fix, and I was hoping...
So if "if a.state?(16)" means "If the user has state 16 inflicted", how would I write it as "If the user DOES NOT have state 16 inflicted"?
Or if anyone knows a way to make an item unusable if a state is inflicted that would help too...
Thank you.
I googled for it and nothing came up, but...
Say I wanted to display how much damage a spell would do by using a formula in the description.
So it would look like "Does 120 damage."
But to get 120, say its the formula "100 + A.mat" and all I would have to do is type something like "Does...
Long time ago, I had found a thread here that explained how the TarGet Rate trait formula worked.
I tried searching both here, and on google, but instead all I got was, "How do i make someone get hit?" rather than a full explanation of the formula.
On Steam, the closest one was
Which was a...
Update: While it might not be possible to edit the hit rate formula, so it can include a variable, what you CAN do is create an common event, put in the value your variable holds and increase or decrease the evasion rate of the characters.
Is there a way to include variables in the hit rate...
Please note:
A discussion has already been started about different things you can do with these formulas so please direct those comments and question to the appropriate thread.
https://forums.rpgmakerweb.com/index.php?threads/rmmv-damage-formula-ideas-and-help.47099/
A link to the list of...
Hey there. I tried googling for this but couldn't find anything on it.
I'm looking for how to get a variable to be a formula, not in battle. For example: I want Variable 25 to be 10 * actor 1 MAT + 100
I am no scripter so my attempt failed. If anyone knows how to do this, your help is...
I want to make a formula that uses the next things:
User attack and the defense parameter of the shield equiped.
The problem is how can I add that defense parameter to the formula, I think it's not a way to do that. Any suggesstions?
I helped someone with this a while ago. This does not require eventing.
This is how you do it.
b.add_state(x) = State to Target
a.add_state(x) = State to Caster
add_state(x) adds a state. x = state ID
b.add_state(1); if b.state?(1); a.add_state(2); else; 0; end; damage formula
"b" is target...
The way I'm doing it is basically (not exactly) like this (I changed some syntax so it would show up in one screenshot):
It works if the target has higher/lower than 100% Physical Element, because of "user.atk * target.elementRate(1)"
However, this isn't a good solution for things that...
Hello,
So I was going to make a skill that can restore caster MP on use. But it does not work..
I already turn off all plugins, but still got the same result. I have tried to change the value to (200) too.
What is wrong with this formula?
If anyone know, please help. Thank you
This is my first real attempt at a plug in so I'm trying to do something simple but useful. Looking to be pointed in the right direction. Hopefully this is the right place to post it. There are active mods here they'll make sure I get it right.
Goal:
To keep track of the number of uses...
hi, im using yanfly base parameter formula plugin and im trying to gain HP based on + level and for each level you also gain half your DEF/2, but every formula i try it doesnt increment the HP based on DEF/2. i can only add HP based on level so per level you get +1 HP, but thats not what i...
So, I'm sort of grasping how the battle stats work, but I've never been good at getting it, so I tend to leave it at defaults.
I'm trying to work out a more rock-paper-scissors means of fighting. Instead of random number generators modifying everything, I more or less want things to have set...
So I'm trying to create a custom damage over time effect where the damage and turns it takes is based on the users MP at the time the skill is used (the MP shouldn't be a cost, but it clears once the effect hits the enemy. It's 5 as that's the characters max MP at all times).
I am using...
So quick question:
I know you can use the damage formula box for some pretty advanced and interesting things, such as a skill dealing more or less damage depending if a specific status effect is in place. My question then is: Is there anything in the damage formula box I can use that can...
Hello,
I am trying to make a skill that cause Unbalance/Faint state to the Actor after using the skill.
I already figure it out using Common Event, but can it be done on Damage Formula? Thought it can be useful in the versatility of making formula later on.
Shown in the attachment is...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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