1. LawrenceindaSky

    Absorb Skill

    So I did see a post on this but I'm mainly confused on what to do with the formula I saw... x=a.mhp - a.hp; if b.hp <= x ;x=b.hp-1;end;a.hp+=x;x I'm trying to just have a variance of 100 or the standard attack damage, but I'm new to formulas so I don't quite understand how it all works. I do...
  2. PixelBoy360

    Adding bonus damage to an attack if the target is poisoned.

    So basically I want a skill to do 10% more damage if the enemy it's attacking is poisoned. None of the formulas do anything and I'm not sure if this is due to a plugin inhibiting it or my own negligence in finding the problem?
  3. Hero_Claive

    Balancing damage output with low stats (MV, Ace)

    Hey all, I'm here today to give an overview on how to create more balanced damage output using lower stats. If you've ever played bigger franchises like Final Fantasy or Pokemon, you'll notice that the stats intentionally begin very low (10-20) and end up in the multiple 100s range. The purpose...
  4. Need a formula for Checking states.

    I have tried using "if (b.states.size > 0) {a.atk * 8 - b.def * 2} else {a.atk * 4 - b.def * 2}" but this does not work, I cannot seem to get b.states.size to work for any formula. This particular formula is at least producing damage but is not increasing the damage when they are afflicted by a...
  5. Kino

    JSON Formulas and UI

    Hey guys, I'm wondering how formulas work in depth. I'm trying to use formulas to generate the properties of the UI elements, such as the text on buttons, but they don't seem to do anything to the current UI. It works for simple properties like text in ui.Text, but when I use them on buttons...
  6. Gredd18

    Yanfly Enchanced TP Formulas

    So, using Yanfly's Enhanced TP Formulas, I want to create a TP Mode where you gain TP for healing and dealing damage, but lose it for taking damage. At the moment, I'm really confused as to how the formulas work, and outright don't understand. I'm scared to experiment lest I mess something...
  7. Shion Kreth

    (MV) Referencing party position in a formula?

    Probably the wrong section to ask, but given that it's for non-plugin, in-engine use I'm not sure where else to put it. I haven't been able to find mention of what term would be used for what position in the party an actor is(as in 1st, 2nd, 3rd or 4th, by default) for MV. Does anyone know...
  8. Tsukihime

    Placeholder States

    Placeholder States are special states that use a formula to determine which state will be added, when they are actually being added to a battler. For example, let's say you had a state called "Freeze". When you first apply the freeze state, the enemy will be frozen. However, if you applied the...
  9.  Nova

    Formula to choose a variable using another variable

    Is it possible to set a variable to another variables ID and then use that in a formula? Example: variable 1 = 30. that would mean variable 1 equals whatever variable 30 equals.
  10. Health Potion Formulas?

    I've look around, but I can't find an answer to this problem. I'm trying to create a health potion that heals the player using the formula: (150 * ((a.def + 150)/100.0)).to_i I made a potion item like this: Item Type: Normal Consume: Yes Scope: The User Occasion: Always Damage Type: HP...
  11. Joronjo

    Changes in battle formula variables and script calls?

    Like the title implies, is there any significant change in the way that battle formula and script calls work between Ace and MV? can we still create complex formula that use things like x and s params or actor order?
  12. Dcraft

    Yanfly Extra Param Formulas

    Im using this scrip and i need a formula to make every 100 LUCK 1% critical hit. So when you have 10000 LUCK (max with yanfly adjust limits) you have 100% critic. Need help whit the formula plz
  13. Silenity

    Experience Overhaul

    So I'm looking for a script that changes a lot about how experience is given for battles. I'm not very good at explaining things so I will make an example. Slimes give 10 experience. Experience is split between everyone who does damage, killer receives 50% bonus experience. If enemy is killed...
  14. Jachan

    New here at RGSS3 (Ace).

    Bgillisp suggested me to post a new topic instead to derail. Is that how we write this way? I mean to form the final formula with multiple totals from few previous formulas? Like this? Base1 = form the formula of hero's attack power here Base2 = form the formula of enemy's defense power here...
  15. Nérylis

    [VXAce] Script skill formulas

    Hi all,   I would like to have a script to apply a multiplier to my skill formulas under certain conditions. Let me explain :   Currently, I use a weather system and a system day / night that I made myself with no script. These systems have an impact on the skills used. For example, when it...
  16. BlackLiquidSorrow

    Reference Weapon Type in Formula

    Is it possible to reference a character's weapon type in a formula? I want to have an ability for one of my characters that adds their attack to their defense when equipped with axes.
  17. Tsukihime

    Action Speed Formulas

    This script allows you to specify action speed formulas for your database objects. An action speed formula allows you to use a formula to calculate a battler’s action speed. For example, suppose you had a “Haste” state that doubles your action speed. In the default battle system, action...
  18. Tsukihime

    Conditional Effects

    This script allows you to assign custom conditions to skill or item effects. Effects are only executed if they meet the conditions. Conditions are specified as a formula, so you can create any condition that you can think of as long as you can write it. Get it at Hime Works!
  19. Tsukihime

    Equip Param Formulas

    This script allows you to use formulas to define parameters for weapons and armors. All attributes that the equip holds can be referenced, including custom attributes defined in other scripts. For example, if you were using a script that provided equip levels, you can define a formula...
  20. Tsukihime

    Enemy Action Conditions

    This script allows you to define multiple custom action conditions on top of the conditions provided by the database. The database does not allow you to set multiple conditions for a single action. This script addresses this issue by allowing you to create multiple conditions. In order to...

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