This script allows you to execute arbitrary formulas as an effect.
By default, you have a damage formula that allows you to execute scripts within the context of a damage formula object.
You can now move any non-damage-related logic from the damage formula into a formula effect.
Effect...
This script allows you to create "conditional states". A conditional state is simply a placeholder for other states, depending on the conditions at the time the state is applied.
For example, suppose you have a skill that adds a Weak Poison state to a target if it is not already poisoned, and...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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