1. Celianna

    Game & Map Screenshots 11

    Game & Map Screenshots 11 This thread is meant for showing off screenshots or maps made for your project, and to comment on or give advice to other members. Screenshots of any Maker (including Visual Novel Maker) is welcome. No other game engines are allowed. In-game screenshots and...
  2. castiger

    RMMV First Person Shooter - Knight of the Celestial Early Preview

    Just so everyone knows that it is possible, here's an early preview of the game i'm working on! Soon I'll show off the magic system, and the item system, as well as some magical weaponry, but lets start out with Autoguns and the Pingun. :)
  3. eluukkanen

    RMMV FPS Slowdown with 2880 Events, How to Improve FPS of this Massive Project?

    Hi RPG Maker Forum Members, THANK YOU beforehand already :kaoblush:, so many helpful people have helped me here in the past. I have a question about improving performance of a game I am making. I think I know how this issue comes, here is the information: I am making a game that has maps...
  4. [RPMMV] Low and dropping framerate on Dell XPS 15

    Hey there, I've tried a lot of potential solutions and the problem still exists so I'm hoping to get some help here. :) I had an old MSI laptop that used to run RPG Maker MV 1.61 perfectly. Playtests would run at 60fps and Deployment too. However the laptop itself was becoming unreliable, it...
  5. Dungeonmind

    Rpg maker MV fresh project plays at 30 fps on iOS

    Greetings. :) I have recently bought a Mac so that I could export for Macintosh computers and iPhone. I went through the instructions in the programs documentation carefully as instructed and I successfully built the game for my iPhone 8 plus. This phone is more than capable to play an rpg...
  6. Manjini

    144hz+ (High Refresh Monitor Issue)RMMV

    So, this seems to be a very known issue in the past threads here and there and everybody who has a decent high refresh monitor will probably have encountered similar issues like performance issues, stuttering etc. etc. The question is, is there a proper fix for it? I can run my game on the 60hz...
  7. DK

    FPS Meter

    Author: DK Version: 1.0 Description: Shows the extended FPS meter. Requirements and dependencies: Availability of working plugin DKTools version 5.0.0 or above Version of RPG Maker 1.6+ Features: Shows up to 300 points You can assign to any key on the keyboard Indicates the minimum...
  8. ovate

    FPSMeter Themes (2)

    SA_FPSMeter_Customizer - 2018/04/29 (Ver 18.2) Creator name: seea Overview 2 themes for FPS Meter Features - It's possible to select theme through parameter. Required - rpg_core.js v1.5.1 or v1.6.0 Preview 1.Default plus 2.Mini Credit and Thanks: seea Terms of Use- Free for...
  9. Canini

    The Overwatch Thread

    I know we had a Team Fortress 2 thread a while back, so I was thinking I should do one for the other game I greatly enjoy. The retribution event is wrapping up in a week or so and the new hero (Brigitte) will be released for competitive play. Anyone here playing Overwatch? Following the...
  10. Milennin

    Bad performance on town map

    I made a 100x75 map, but when I walk around on it, the framerate stutters. There are barely any events on it, and there are no parallel events running in the background. The game uses zero plugins. I'm playing on a pretty high-end PC that runs most modern games at 1080P/60FPS, so it's not that...
  11. boikish

    Huge Frame Drops, Freezing, and Crashing.

    Hello, I recently deployed a game for my friends to play and try out. However, I'm having a lot of lag/freezing issues. These happen randomly, when starting a battle (the screen will go black, and stay black, for upwards of 30 seconds), when checking the character's skills on the menu screen...
  12. gmestanley

    Customizing fpsmeter.js

    So, RPG Maker now has a plugin that adds a FPS meter, which is kind of great since games from nowadays use fps meters to show how fast or slow they are running. However, I want to customize this plugin to make it my way, adding a second number (for example: 60 FPS would become 60.00 FPS) so...
  13. Torqus

    Lag Spikes when opening/closing menu

    Hi, My problem doesn't come with a plugin or anything like that. Just by creating a new project, without doing anything, I playtest and when I open the menu I get down to 48 fps, closing it is even worse. In my legit project, using Yanfly Core plugin increases the spikes from 48 to 20 fps for...
  14. sephiroth976

    Android Optimization!

    Man.. i just spent 40 minutes making an epicly long thread here.. and it didnt save because as i hit submit it had logged me out and asked me to log back in.. and its 4:34am here as im starting to re-type this. Anyway i wanted to make a thread talking about optimization for android deployment...
  15. PresaDePrata

    Fps dropping on web hosted game

    I wasn't sure if this topic should be on support or deploy, but here we go. Hi, I have a hosted demo of my game, where i'm putting everything i have to test it first. Plugins, images, musics, movies, the whole thing. This is to narrow down any error on an easier way before i start to unite...
  16. PresaDePrata

    Common causes for fps drop on browser

    Hi folks, i'm testing some MV features and plugins (mostly Yanfly's) on a browser deployed game. It's actually a test but already have the core of what i pretend to do. I understand that some plugins might be interfering with other. Maybe some closure not done correctly, some namespace being...
  17. That Guy Who Does Stuff

    First Person?

    So a while back someone made a first person engine in Ace. Is this possible to recreate in MV? Thank you.
  18. SweetMeltyLove

    Battle hp and mp bars cause fps drop

    During battle I was getting 25~40 fps so I decided to investigate what was causing it. After a little bit I found out it's the hp and mp bars that cause it. Disabling them raised my fps to 55~57 With a little more snooping around, I found out it's the update_rate function the culprit. Seems...
  19. DerVVulfman

    First Person Engine (without external DLL)

    Greetings.  It's not often that you may see me actively making a request, but I am on the look for a first person system.  However, I am looking for one that does not rely on external DLL files.  So the FPLE (First Person Labyrinth Engine) by MGC and the Irrlicht systems are not suitable. One...
  20. Val

    Optimisation Code RPG Maker MV and performance issue? 60 FPS?

    Hi all fellow grand RPG Maker developpers, I want to know if the people behind the rpg maker mv will update the tool with more optimisation and other code release that globaly increase the performance of the game made by RPG Maker MV?  Because I know that a lot of us use scripts and plugins to...

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