I'm sharing Bonsaiheldin's Treasure chests here that I formatted for VX Ace. I added two frames between closed & opened chest and back version.
- Gold, silver and wooden frames
- With and without locks
- Front and back
License- Creative Commons BY 4.0 license...
Battlers based on characters sprite. For those who are looking for alternate style.
For actors there are two views- front or back. They're in separate folders.
Includes: 50 actors, 50 enemies
If you own a copy of RPG Maker XP- you can use them for RPG Maker...
I reformatted XP Chest for compatibility with VX Ace. Despite the alternate style, direction of facing left/right are available.
If you own a copy of RPG Maker XP- you can use them for RPG Maker projects.
Free to use in...
I am looking for a plugin for MV that will allow a rear-view (a view from behind the party) battle system, using walking sprites (the ones that we use walking around the map). It doesn't need to be flashy - ideally I'd just like the party members to be at the bottom of the...
Hello, guys. I've been off and on learning about RPG Maker MV and XP and I love it. There's a few awesome people who make some really cool things and I want to bring my stuff to the table. I *plan* on updating this thread often so make sure you don't forget about me!
I'm looking to have animated front view enemies with a lot of frames and varied timing. So far the best thing I've seen is Yanfly's animated sideview enemies which also allows front view, but unless I'm mistaken it seems you're limited to the SV battler sprites which are limited to 3 frames...
I can remember how in VXace, there was a script by Victor called "Actor Battlers." This script would allow you to display static battler images for the actors in battle. You could also change the alignment so that they would display near the bottom of the screen horizontally. (Similar to...
Welcome to Ækashics Librarium ! a free resource repository for animated and static battler resources for your games!
We unveil new releases every two weeks on Tuesday of the running month, so...
Is there a way to make certain actions only doable if a particular character is in the lead?
Here's a few examples of what I'm talking about:
*You can only talk to animals if ranger Tiko is in the lead.
*You can only pick locks if thief Jean-Luc is in the lead.
*You can only read...
It does sometimes get a little embarrassing that I often come here to ask for help with something and seldom have anything to actually show for it. If there is one thing though I can commend myself for, it's for sticking with an idea I've been tinkering with for this long now and gradually making headways. Even though I've been reserved about my progress, I can say I'm farther now than where I initially started.
Haven't been on here actively in awhile, project is going strong my biggest issue is the STORY, i'm refining the plot and learning so much i decided to take a writers class to improve even more but the programming and functionality of the game is stepping up nicely!