It is here, it's free and it is ready.
It is tested and it works, rock steady.
Not so many typos anymore, thanks to the community.
Events MV is a full tutorial on RPG Maker MV, that contains:
A tour to the interface
A tour to all Event Commands
A tour to the Database
A tutorial on parallax...
I would like to make a game that can display full images that cut away from the main game screen such as those in you might find in a visual novel. I believe most of the tutorials I've found are to make images appear but not full screen. Also I'm not sure about how to change from image...
Is it possible to list it all for me here?
if not,how and where do I find them(full list)?
I've been making a project in RPG Maker VX Ace. In my previous post, I asked for help regarding why the play test window would crash when I tried to play test the game i've been making in full screen. While I appreciate the help I was given, I was unable to solve my problem and so continued to...
So, I am operating on windows 10 and my graphics card is a NIVIDIA GeForce GTX 650 Ti.
When trying to play test the game i'm making in RPG Maker VX Ace, I attempt to make the game full screen so I can see the small details in the game better. But when I push Alt + Enter at the same time, the...
Hi. Is it possible to check if the game is being run in full screen?
I'm thinking of having a horror-themed section in a game where there might be a jump scare. I figure it would be best effective if the screen was full so that nothing else can distract the player from the scare.
This is like my 1.2 day in rpg maker so far I think I have the majority of the basics down but this is something that I feel a lot of people struggle with, I have an image I want to display full screen can someone hold my hand and show me how this is done step by step? Thank You. My end...
This is for the request here.
But since it's only a demonstration of how things works. This script only force the game to run in full screen mode with no black borders. No window mode provided. Script writers, feel free to change it as you like.
 Force the game to run at full...
I have been using the Super Simple Mouse Script v1.10 by Shaz in conjunction with the Fullscreen++ v2.2 script by Zeus81.
SUPER SIMPLE MOUSE SCRIPT v1.10 by Shaz
Fullscreen++ v2.2 script by Zeus81
When testing my project, the Sword-like cursor disappears and reverts back to the...
If you were at the starting process developing a game, which would you choose as the development path until your game reaches completion?
Turn it into a part one or divide into chapters or acts and release it along with incoming episodic content with future DLC?
Pack and finalize...
In a world where two races had been
always in conflict with each other,
the exact same legend is told for millennia.
The rocks have handed it down to the rivers,
the rivers have handed it down to the trees and
the trees have handed it down to the squirrels.
Every fifteen hundred years...
My game is currently using movies at key moments in the game. While playing the game in full screen on my home computer (a tower, not a laptop), the movies play perfectly and are incorporated into the game just as I'd want them. However, when playing the game in full screen on a laptop, the...
Lunar Wish: Orbs Of Fate is an indie role-playing game developed by LusterMX for the RPG fan community. It provides a unique experience unlike other RPGs in the community and has been made to provide the most complete and fulfilling downloadable gameplay experiences players can enjoy.
In a kingdom covered in snow, in a kingdom where the snow never melts and never goes away, there lives a prince who keeps watch over his kingdom and resolves to maintain peace. When the prince learns that his family's history isn't as spotless as he had been told, he endeavors to fix what...
Apparently MZ lets you preview move routes in the move route editor without having to start up test game. That could save a lot of time during development compared to MV, especially for a long game that uses a lot of event movement for cutscenes.
Working on a Premium version of my minimap plugin that will have advanced functionalities such as drawing a Terrain map based completely on the users tilesets, whatever they may be, and drawing minimap radar icons automatically based on texture of the event the note is applied to.