fusion

  1. Demi_Fiend

    SMT-Like Fusion System

    Hello everybody! So, I'm looking for a character fusion system, similar to the Shin Megami Tensei series. The fusion menu should be accessible through an event. There are two basic kinds of fusion: 1) Normal Fusion: The game gives you a list of your characters (not counting the lead...
  2. DoubleX RMMV Unison Item Compatibility

    Note This plugin's available for commercial use Purpose Fixes DoubleX RMMV Unison Item compatibility issues Games using this plugin None so far Prerequisites Plugins: DoubleX RMMV Unison Item Config Abilities: 1. Nothing special Instructions Place this plugin below all DoubleX RMMV Unison...
  3. Demi_Fiend

    SMT-Like Fusion Script [Big Request ~ Willing to Trade]

    Hello everybody! So, I'm looking for a character fusion system, similar to the Shin Megami Tensei series. I know this script exists, but it doesn't have everything that I'm looking for. The fusion menu should be accessible through an event. There are two basic kinds of fusion: 1) Normal...
  4. Need to know how to fusing allies with item

    Sup. I'm working on a game highly based on the SMT series. One the features I want for this game is the possibility to fuse the demons in the party. Instead of doing it in a specific place, like the Cathedral of Shadows in SMT, I would like to do it through a purchasable item. So basicly...
  5. How to write unison skill/item plugins

    This topic aims to share my understanding about unison skill/item plugins and explore some ways to write some of them designed for respective battle systems. The 1st post focuses on covering stuffs that can be common to all unison skill/item plugins, while each subsequent post will...
  6. DoubleX RMMV Unison Item

    Note This plugin's available for commercial use Purpose Lets you set some skills/items needing mutiple battlers to use Introduction Compatibility Fix DoubleX RMMV Unison Item Compatibility Games using this plugin None so far Parameters Notetags Plugin Calls Configurations...
  7. DoubleX RMVXA Unison Addon to Yanfly Engine Ace - Ace Battle Engine

    Purpose Lets users make actor unison skills/items needing multiple actors to use Notetags Configurations Info Video Games Using This Script None so far Prerequisites Scripts: 1. Yanfly Engine Ace - Ace Battle Engine 2. DoubleX RMVXA Clear...
  8. Clockwarkgate

    Character Fusion in battle

    RGSS2; I have created a character morph and now is the time to make Fusions. -an actor uses a skill "Fusion". -replace caster and ONE specific actor in the database. (example; caster + actor2 OR actor1 +actor2) equals actor3 -vise versa, needs disintergrate mechanic. (actor3 splits into actor...
  9. Unite Skills / Fusion Skills / Combine Skills

    Hello. I'm trying to create a battle system centred around combining skills. As in, new turn starts, make Steve cast Fire, make Phil cast Wind, and when the round commences, the skills combine and Steve and Phil cast Firey Wind (or Firestorm or Inferno or something) together.  I'm aware of...
  10. DoubleX RMVXA Unison Skills/Items

    DoubleX RMVXA Unison Skills/Items  v1.01d by DoubleX Compatibility Fix DoubleX RMVXA Unison Item Compatibility Fix Introduction Allows users to create unison skills or items for actors Video Features Use of notetags(needs knowledge of notetag usage) to...

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Super stoked i just finished my first town in my project, by finished i mean i can always add more decorative aesthetics and the NPCs don't talk yet but the mapping is complete and all the important chess pieces are present!
My brain: Hey, I have an idea how to make the transition to the main story quest in The Wastes more natural!
Me: Good!
My brain: You need to remake the hotel you start out in, it's not realistic enough.
Me: Ok... This was unexpected, but I can do it.
My brain: Now make each hotel floor 5 times as large to match the main part. Oh, you also need to make a bunch of new npcs to fill in the space on these maps.
Me: Crap.
Should be able to release Haxe MV/MZ next weekend.
It look that somehow MZ tracks are messed up (for example battle4 is obviously a theme, castle2 is a ship, ship1 is a scene and so on..). Maybe they just named them after with some ambiguity.
is there a script call that return how much turn has passed in battle?

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