galv animated battlers

  1. Killer_Van

    Visual Battlers with Dynamic Equip

    i'm trying to write a script that change the sprite of the animated battler wearing him with their equipment i took the Galv's animated battler script and i modified it like that: 1- I created a method that assign to the equipment a different png for each actor. class RPG::EquipItem def...
  2. Dragon Brother

    Conditional branches in Battle

    Greetings Forums! I have run into a snag concerning conditional branches in battle, I am attempting to simulate exploding barrels in one of My games the conditional branches in question is freezing My play test; I am running vista steam version RPGmaker vxa with galv Animated battlers 1.2...

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I just keep coming up with weird ideas, and then spend the time trying to make sense out of it.:kaocry:
Hi, Erm... My name is zozobie! I just had a snack.
Face masks are to be compulsory when inside shops in England from the 24th of July. People can be fined £100 if they fail to comply.
Making progress on the battle system for OOTM, very excited to have the battle processing phase be less dull and text-y.

Thinking this will be the layout:

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