It is possible to some extent, but since the targeting is limited to 1 event targeting and 1 trigger at a time, you'd need to keep track of a value to attack multiple enemies with your towers. For example, you can store a health value, use a conditional branch, and target a specific event when...
Hello there. I had every type of problem with this plugin, and I need help. I posted at least three times about this plugin, but it didn't worked in any of the cases. Here the most complete and detailed screenshots I have. Please, I need somebody to tell me where's the problem and how I can...
Ei, estou tendo alguns problemas com este plugin. Eu queria fazer um sistema de batalha único, mas não está funcionando muito bem... Alguém pode me ajudar?
Aqui as capturas de tela da minha codificação:
(Desculpe pelo meu inglês terrível, não é minha primeira língua)
Recently I have installed both Galv's Map Projectiles plugin and (most of) the QPlugins pack into my project... (too broke for getting a commercial license for QJ Map Projectiles plugin though (and not sure whether this works with QPlugins))
But when I set up a sample enemy entity like this...
Whenever I try to use a script that requires the plugin, it just displays this:
I made sure I had the plugin enabled, and I even tried to use scripts from the demo project, but it still didn't work. At first, I thought that perhaps I had just forgotten the bullet image or something similar...
Hi people, I want to ask a question about the plugin of Galv Map Projectiles, I still cannot get my head around it.
I want to make a boss fight sequence with RPG Maker MV, but I can't really get the plugin to work with me. It is for my sonic fan game.
I don't want to use the standard battle...
Working on a game which I think will be awesome - in no small part thanks to the Galv's Map Projectiles plugin, which has allowed my character to fire a laser gun (a dream had by many).
If you aren't familiar with the plugin, you can find it here...
This just blew my mind.
RMMZ can choose Tilesize.
No complicated Plugin needed, it is a simple inbuild Option.
This means you could literally use all your rm2k3 or vx-ace Tilesets and Characktersets in RMMZ.
This also makes me curious about experimenting with smaler Tiles and higher Screen Resolutions for non RPG Games.
Did you know about this?