I have two scripts by Galv: jumping ability and superman ability.
There's a small visual bug that happens when you have two of those scripts installed, that I would like to get rid of.
Here are two pictures to illustrate the issue:
.
I think I found the cause of this, but since I don't know...
So I realized after 6 months I've been using v1.0 of Galv's pixelmove plugin. I wanted to update it to the latest version, 1.2, to fix the issue with Move Event movement.
Problem is, no matter what I do, my game refuses to update the plugin in-program. I've downloaded the updated version twice...
Hey guys, i've been searching everywhere but i wasn't able to find the thing i need.
So i'm using Galvs Diagonal Sprites https://www.google.com/amp/s/galvs-scripts.com/2015/12/12/mv-diagonal-movement/amp/ and pixel movement https://galvs-scripts.com/category/rmmv-plugins/mv-on-map/#post-2022 ...
Hello! I'm working on an action adventure rpg which relies heavily on Galv's Map Projectiles plugin for enemy and player attacks and Altimit Pixel Movement to handle pixel movement and collision boxes. Recently I have noticed that the projectiles created by Galv's plugin don't seem to respect...
I recently installed Galv's idle animation plugin for RPGmaker Mv and I have absolutely no idea how to change the character sheet of the animation from walking on the spot to the one I made for that exact purpose. I am quite new to RPGmaker so if you could tell me how to edit it that would be great
Hey! :kaohi:
I was wondering if someone could help me create a script call add on for Galv's Magic Shards script.
What I'm hoping to have is a script call that can automatically equip an actor with a specific shard. Something along the lines of
shard_equip(x,y,z)
Where X is the actor ID, Y...
I have been working with Galv's Magic Shards for a while now, and it's been a blast.
However, I'm looking for a way to add a notetag/trait to the Weapons/Armors I use for Shards to make it so you can only have one of that particular trait.
For example, if you equipped a Shard with Trait A you...
Hello, does anyone have a copy of PK8's move during messages script?
If you do, could you send me a link please?
The original links are down and I can't find it anywhere else.
I know Galv has a similar script, but I'm using a different script to show busts while displaying text and Galv's script...
For my game, I'm using purely parallax mapping and no tiles.
Therefore, my game has no terrain tags, only regions.
Is it possibly to modify the Galv Footsteps plugin to use regions instead of terrain tags?
Or, is there another footsteps plugin that works similarly and only plays the footstep...
If this isn't the right location for this, I apologize.
Here's my issue:
My game makes use of diagonal sprite/character sets.
I am using GALV's diagonal movement set (plus character animation and frames, but the issue was with diagonal movement) and then I was using ChaseEvent by Yanfly with...
Okay! I'm going to ask help again! :kaohi:
I was able to fix some errors earlier that appeared as I test the game but there are still some things that are not right about it...
I've been going at it for hours now and I'm really tired since it's already night here...
Anyways, I created a new...
Howdy! :kaopride:
I was wondering if someone could help me create a small add on for Galv's Magic Shards script.
As it stands, the script is able to check if there's a combination of 2 shards equipped, and if so, you can unlock a bonus skill. I'm hoping to expand this to allow for a 3-part...
I need a plugin that handles the footstep sounds for me.
I thought Yanflys footstep sounds where the deal until I realized that there is no way to control the frequency in which the sound effect repeats.
Then I found out that Galvs plug do let you adjust your own frequency. BUT I soon realized...
(For Galv’s Character Animations V.2.1 https://galvs-scripts.com/galvs-character-animations/ )
How would someone set up a custom speed for the idle animation? (In my case, a slower animation speed).
Currently, the idle animation plays at whatever speed is set for the player's movement, which...
Please help me. Im already searching a week but i got nothing.
I ve problem when the turn each actor always step forward and i wanna to disable it. But i dont want to using yanfly plugin cause that's not support with my current scripts.
Thx before and please help me
Hi. I'm making an abs roguelike that uses Quxios' Qmovement for grid-free movement and Galv's event spawner to spawn enemies and chests whenever the player changes map. Both enemies and Chests spawn but I can't interact with the chests even though they still have their colliders. When I turn off...
I am wanting this script
https://www.rpgmakercentral.com/topic/8529-xs-menu-delux/
to show busts for characters in the middle, instead of faces.
Something like this:
https://galvs-scripts.com/2012/10/13/menu-layout/
I tried putting them together...
Now there are clearly problems. It wasn't as...
Hi, i need help with Galv's map travel plugin. Every time i open demo i get error Galv is not defined.
https://galvs-scripts.com/2017/08/25/mv-map-travel/
if anyone has mess with this scripte before would you know how to add other menu options to this? i tried adding one (with what i thought/think was the right call command to use ) but i keep getting errors.
also if you happen to know are there any comparability errors/limitations that i should...
Hi. I am using Galv's Explorer HUD here.
https://galvs-scripts.com/2012/11/05/explorers-hud/
So it shows the current states of the actor right above the weapon equipped.
But I want it to show the actor name instead of the states, but in the same place.
Galv has a screenshot of the HUD on the...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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