game design

  1. EidolonDreams

    Directional Portraits and Psychology

    So I've noticed something, and it's been bugging me. All of the stock character portraits and the vast majority of game devs have characters facing to the left, with a select few being changed to front-facing (toward the viewer). But my default instinct when drawing is to draw partially...
  2. LucaBicono

    How do you prefer the camera?

    Something I've recently been giving some thought to, is how the camera works in my game. It's a horror game, and I'm trying to instill a sense of claustrophobia in the player by having most of the maps be small and compact, so for a lot of them the camera is always centered on the middle of the...
  3. AeroPergold

    Why aren't there more Collectathon RPGs?

    So as you can guess with this thread name. Why haven't more people made an RPG in which you collect special items in themed worlds that unlock other themed worlds via a hub level. The reason I asked is because I made two games (OGMS and Numbskull Monotagari) that works like a collectathon a la...
  4. ProSuperSchool

    Hello

    Hi, how are you doing, fellas? I am hereby returning to game design passion which I slouchily dabbled and stalled with since the release of VX Ace. Faintly remembering the strong energy amongst warpers back then on RRR and VX(dot)net. But to my most online gratitude, the RPG Maker communities...
  5. AggroAzteca

    [Help] Looking for a tutorial for Battle Animations.

    Hello everyone I hope this is labelled correctly as I hope to get this problem solved quickly. I'm currently working on my first demo for my game "Glory's Fools" I've entered in to the animation generation section of my game development but I'm having trouble getting the files to import...
  6. KrimsonKatt

    Is it okay to include our own kinks in our games? (16+ ONLY)

    WARNING: THIS THREAD IS ONLY FOR PEOPLE AGED 16 YEARS OR OLDER. IF YOU ARE YOUNGER THAN THAT, PLEASE EXIST THIS THREAD IMMEDIATELY. THIS THREAD DISCUSSES ADULT TOPICS NOT SUITABLE FOR AGES UNDER 16! YOU HAVE BEEN WARNED! Okay so something has been on the back of my mind for a bit, and that's...
  7. KakonComp

    Audio Design in Our Games

    Hello friends who dabble in the dark arts of game creation; I come to you wishing to discuss how everyone's games can be enhanced by various forms of audio, or, are there any sounds common in RPGs that may annoy you to hear if overdone/in general. What runs through your mind when thinking of...
  8. Praygon

    In your opinion what are must have features for a modern RPG

    HI everybody, Rpg's have come a long way since the good ol days of plots you can sum up in 2 sentences, Savepoints, and the infinite grind. I've started taking a project I've been nursing for the past year much more seriously and I've learned from previous failed attempts that as tempting as...
  9. New to Game Design

    Hey everyone, I just wanted to post something about my plans for the rest of 2019 (the 4 months that are left anyway) game design-wise, and maybe ask for some advice. So, being as new to game design as I am, I am not that great at it yet. I've started using RPG maker MV since march of this year...
  10. Aerosys

    Crafting sucks?

    Hey all, I think we all know the thread about things to avoid in our games, and in this I red few times that some players dont like arbitrary crafting. And I still remeber that one guy who commented a NoMansSky Youtube video with "Oh it has crafting? I suddenly lost all my interest in this...
  11. Diarist

    Game without random encounters; alternate ways to make currency/exp?

    The game I'm making isn't gonna be very combat heavy, at all. The few fights that exist will be dedicated to boss battles (a few encounters with other stuff too but even then it's only like... 3, maybe?) which are intended to be very character driven anyway. As a result, the party leveling up...
  12. Kupotepo

    How to portray mastermind villains in RPG games?

    https://www.businessinsider.com/professions-with-the-most-psychopaths-2018-5 https://www.politico.com/magazine/story/2018/06/23/washington-dc-the-psychopath-capital-of-america-218892 https://mic.com/articles/44423/10-professions-that-attract-the-most-sociopaths#.Myv8S0pt3...
  13. Studio Blue

    DLC Not Included (Game Development Podcast)

    Hello everyone! Allow us to introduce Studio Blue's Game Development Podcast, "DLC Not Included". We created this podcast to further expand upon game development topics we come across while critiquing (doing Let's Plays of) various indie games. Our goal is to release a new podcast every Monday...
  14. esterk

    Thoughts on minimaps in RPGs?

    Hey everyone, I am currently working out some of the aspects of my game, and recently came to the decision of whether or not to implement a minimap system in it. I've been going back and forth on this from a gameplay perspective (I already have a working plugin, so the technical side isn't an...
  15. Kitsunekko

    Permadeath? Should it be done?

    I've had an idea for the past couple of days, but I'm unsure whether or not it'd seem 'fun' or 'fair' to the player character. The idea is basically this: When you first die (I'm unsure if it should be scripted or not), you'll encounter yourself in a horror setting where you have to escape from...
  16. Kitsunekko

    RMMV I'll Give You A Gift [In-Progress Prototype]

    Introduction This is the first RPG Maker game I'm committing to actually trying to complete. I'm currently making the prototype in RPG Maker MV but I might switch it over to ACE depending on if certain mechanics are more readily available for ACE rather than MV. The Premise Set in a fantasy...
  17. EmperorEnema

    RMMV 'Grim Mortality' Damage and Pain Framework

    Ay all For my up-and-coming mature post-apoc & cyberpunk adventure/action/psychological CTB RPG, I'm looking to add more layers into combat to supplement how frequent said combat is through the game. One of my primary ideas that I have been fleshing out over the last few weeks has been a...
  18. CallMeKerrigan

    How do you design your game?

    I'm just curious about if you are finished with a game, or mostly finished, what your process is. For me, I make a bunch of maps and then kind of get stuck once I lose interest making maps and start all over with a new game. (I know, that's terrible) The 2 games I ever got closest to finishing...
  19. Snake2557

    What's the point of Save Points; a discussion -

    Hello everyone, I've been thinking lately about save points. I mean obviously their purpose is to save the game; but what practical purposes do they serve. Why not allow the player unfettered access to the coveted save menu? What does the developer gain from having this mechanic? Why do I care...
  20. Canini

    Share fun development stories

    We all probably have some fun stories from your game creating, but have you some experience that you have actually incorporated into the game? Something that turned out being not a bug but a feature? My games is a real time action game that also uses a jumping script. This works well for fields...

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I created my own website for stuff I make. :D
Can hopefully move onto doing visual effects and sound design now. :kaophew:

The latest RPG Maker Games Critique with Studio Blue starts now! Let's jump into Kamigami: Clash of the Gods!

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