game design

  1. plubic_void21

    What are your thoughts on RM Games?

    *I hope this is the right forum to post this* Still new, so trying to learn where everything goes and all. Anyways, Most games aren't made for developers, as a matter of fact, especially in the indie scene, everyone wants to get their projects seen or heard, and most people, if ever plays...
  2. plubic_void21

    Experience and leveling

    hello, thanks for stopping by. I'm new to the RPG scenario so forgive me for any stupid questions/ topics I may or may not have asked or mention. I'm currently working on my first commercial project and came across a game development question; those gameplay questions you ask yourself while...
  3. hardytier

    Cross of Auria - Now on Steam!

    Cross of Auria - Version 1.0.0.1 is now live on Steam for Windows and Linux. Available on Steam for $0.99 @ About CoA's Plot... A plague known only as "the Scourge" has wiped the memories of everyone in the realm of Revan. Ruby, also affected, finds herself in the Veil - a realm between...
  4. lerugray

    Hi RPG MAKER

    Hey there My name is Ray, I had an imported copy of the PSX RPG maker as a kid, and have loved the software for years. I'm a recently established wargame designer (Rostov 41 for Multi Man Publishing) and designed a Pen & Paper rpg years ago called 'Everything is Dolphins' that was a minor cult...
  5. Lonewulf123

    How do you "execute" and "make" your RPG maker game?

    This is something that I've been thinking about for a while and I'm curious on how the rest of the community handles and creates their projects. You've created you game idea. You have your concept, your game design document, and all the details are hashed and planned out. The only thing left to...
  6. CallMeKerrigan

    Organizing your tasks

    This is probably a really simple question, but I'm having a lot of trouble with it. How do you decide what you're going to work on next in your game? This is a problem I have when I don't really have a deadline. I have all of my ideas mapped out in my head and I know exactly hpw to transition...
  7. CleanWater

    Translating Your Games is Worth It?

    Hi there, There's someone here who is not American/British that translates your game to English? Can you share your experiences? If your game was well accepted, if the cultural references were well received, etc? My main concern is that my games are strongly focused on jokes about cultural and...
  8. Seacliff

    'Entry Level' RPG How to be simple without being boring?

    Hey guys. After finishing my previous short-term project, this subject came to my mind. A couple months ago, I have finished Final Fantasy IV easy-type. It is often cited as an 'Entry Level' RPG that works well for those who want to get into the JRPG genre. This makes sense, as the gameplay is...
  9. Studio Blue

    Our Tips For a Good Game

    So we've been having a bunch of new developers contact us over Twitter and Facebook, asking what's the most important part of designing your game. The answer we give is effectively "everything", but after we all have a good laugh, we proceed to tell them that there are three things essential to...
  10. [request] Damage Calculator Tool that load database

    I'm not sure if this is the proper place for this request, but... Exists a damage calulator tool capable of read data from proyect data? I saw a simple html/js damage calculator and a awesome spreed sheet, but any of these fill my needs (and other, I guess), because: damage formulas are...
  11. LxCharon

    Favorite Video Game Design Learning Sources

    Being as most of us are game designers here I was wondering what sources you use to learn about video game design? I mostly use Youtube, but I do read a number of articles as well. Do you try to learn about game design or do you just wing it? I'm so very interested not only in creating games...
  12. LxCharon

    The Fine Art of Instant Gratification

    I was looking for opinions on instant vs delayed gratification when it comes to rewarding players.  While making the systems for my game I realized that I was relying very heavily on delayed rather than instant rewards. Such as much of my game takes place in a hogwarts-esque school for magic...
  13. dragoonwys

    What's your stand on 'easy' modes in lore heavy games?

    I have been replaying the Shadowrun trilogy recently. And in Shadowrun HK, under the difficulty settings they described the easy option as 'for new players or players who are here for the story.' Now I never touched this mode before, being one who enjoys the game's tactical combat system a lot...
  14. GoodSelf

    Rebuilding your game

    So, for the past couple of months I've been working two jobs - on top of all the other stuff life throws at you, I had to put my project on hold. Now that I have more time (when I'm not playing Final Fantasy 15), I was thinking about starting up the project again. However, I feel like changing...
  15. CallMeKerrigan

    Game Design To-Do List

    I've been working on my game for over a year, and I will admit that most of it that time spent has been struggling to cope with severe writer's block. I just recently took about a week off to give myself time to process, returned to the computer and still found that I was stuck. So I thought...
  16. How to go About Working on a Team

    This is a topic that has been in my mind for a while but I wasn't able to figure out a way to express it before. I want to eventually work with a team to make games. I figure the best way to go about this would be to make some games on my own and build up a portfolio to showcase the types of...
  17. A Question About Development

    This is a question that I've had about game development for a while. Which should come first: the story or the mechanics? With the ideas that I've had lately I've had a hard time coming up with a story to match game mechanics and vice versa. I was just wondering if there is a valid reason to...
  18. Titanhex

    [THex] Game Design Workshop: Part 3 - System Design Pt1

    Hey there game designers. This is another tutorial on Game Design and how to structure our game in a way that we can get real feedback on our ideas. This time I take you into the world of Scripting by showing you Systems Design. It's heavily related to scripting, but does not necessarily...
  19. Corfaisus

    Villain RPG: A Hero's Tale

    Villain RPG: A Hero's Tale Black, White and Gray   In every story and for every protagonist, there must be an antagonist. Whether this force that acts in the contrast of the "hero" is a physical being or simply a mental construct, conflict is what drives a story forward and what...
  20. Joronjo

    World Maps

    While I've been planning out my game I got myself into a small but hard decision: what kind of world map/hub should i go for my game. And the more i thought about I just started analyzing the pros and cons of most types of maps that you can find in an RPG game. I made a short list showing the...

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Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

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