game mechanic design

  1. Evertonest

    Bard Class - How to activate and deactivate skills?

    Hi! I have a Bard class, and I am having trouble implementing a game mechanic related to activating and deactivating certain skills during battle. The bard has two skill types: "VERSE" and "CHORUS". CHORUS skills are basically stronger versions of VERSE skills, but can only be used when a...
  2. junebearrs

    Show of Magic?

    Hello all! First-time dev here, and I'm a little bit stuck here. Currently producing one of five chapters for a Dating Sim/VN in MV, I've been wanting to show off the main witch's abilities somehow! But I'm not quite sure, I don't think I want a battle-type system in this project, though...
  3. Use of a Second Language in Game

    G'day All, I am very new to RPG Maker, but am really impressed with what I have seen. I am interested in using a second language within a game and am wondering if it is possible. I would love any of your thoughts and feedback on the idea. I want to caveate that I don't know what I am talking...
  4. Kitsunekko

    Permadeath? Should it be done?

    I've had an idea for the past couple of days, but I'm unsure whether or not it'd seem 'fun' or 'fair' to the player character. The idea is basically this: When you first die (I'm unsure if it should be scripted or not), you'll encounter yourself in a horror setting where you have to escape from...
  5. plubic_void21

    Sideview Endless Battle Scenes

    Hello there, thanks for stopping by to read this weird title and weird question overall. So, i'm currently working on a project that requires a feature i've never done before, I have no idea how to describe it, and after literally hours of googling, searching and trying to explain it in the...
  6. LightDiviner

    Power Core System

    Thanks to multiple Yanfly plugins, I have made a system of advancement for weapons in my game that I have called, "The Power Core System." I'm sure something similar has already been done but I wouldn't know about it, so I still kinda came up with it on my own. XD Anyway, let's get into the...
  7. LightDiviner

    Unlocking Levels

    One thing about RPG's that I find interesting, the level up system. Getting stronger by doing battles. But, if you do too much, like grinding, or just getting unlucky with random encounters, your level can sometimes become too why, and parts of the game may become too easy. Which is where my...
  8. BottleCapGames

    How Many Bosses?

    Okay, so I'm obsessed. With making bosses.:kaoluv: However, for the sake of length in a game, how many bosses do you think is enough? My game has a crazy amount of chapters, so could I put one for every chapter? However, most bosses aren't too long. (P.S: I'm developing a tactics game.)
  9. Dr. Delibird

    To thief or not to thief, that is the question...

    Pretty much the title. I have honestly yet to find a game that includes a thief/steal skill that doesn't result in one of 3 things: 1) Bosses have either a pool of stealables, of which only one can be stolen and the other just ends up not existing, or they are very stingy with letting you...

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