game mechanics move boulder

  1. Runnyyy

    Creating "Boulder bridge" puzzle event help

    Hello again! I'm trying to make a puzzle where the player must push several (re: 3) boulders into the water to form a type of bridge to cross. I would also like to make it so that after (1)One boulder is placed into the water, the player may walk OVER the FIRST boulder (already submerged), and...
  2. Tanarex

    Having issue with things resetting after saving and exiting.

    So I made a boulder that you can move from one side but not another. But after saving it and exiting the game the boulder moved back and now I'm stuck. I could just remove the save option temporary. But that would just make the dungeon harder. Any advice?

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Just read the forum rules just for kicks and rule 14 reminds me of this:
I'm in the process of converting all locks and intimidate/persuade dialogue options into D20 DC based success/fail (modified by player skill). Before, it required a certain flat amount you had to meet, but with rolls, it offers more freedom. For instance, you can repeatedly try to unlock a door instead of just not meeting the requirement to unlock it.
Since we get very close: If you want to enjoy the advent calendar as it is intended, wait til your date and the day in the URL line up, so you have the final day on actual christmas and not the day before... time zones ;3
Crossover Inn is getting very crowded, and I love it
Climbing to the top #mapping

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