game mechanics

  1. Snayff

    What interesting skills have you used or seen?

    Hello all! I have recently started with RPG maker and the possibilities, whilst daunting, seem pretty limitless! I cannot art or compose but I have a reasonable grounding with stats and programming so I think the best place to start is with the skills. Having read around there seem some good...
  2. Wind.Force

    Considering to sell my services for Game Designing

    I'm a graduate holder of Diploma in Game Design and I want to offer my services for a close 1 to individual/team in giving my opinions in terms of Game Design, Mechanics and etc. Why? I seen a lot of people wanting to make games in RPGMAKER - and very often, they ended up being not that fun...
  3. KJ71484

    Game Design Choice thoughts?

    So while working on my game doc I came across a bit of a fork in the road these are the two choices.  Weapon/Armor/Accessory Smith to get better weapons in the game while the game would punish not doing so from shop weapons/armor and accessories not being able to truly match mobs you fight...
  4. Partial Mouse Support

    So in the game I am currently working on, I was wanting to enable the mouse during certain events (title screen, examining things, certain interactions, etc) but not during the majority of gameplay. Has this been done before? I've searched for scripts that are approved for commercial use but the...
  5. Vox Novus

    Poor Mechanics in RPGs

    Okay, so like many I've been playing IGMC games about 26 at the time of this post (although not all rpgs as this post is concerned about) and since many have just picked up rpg makers in the recent humble bundle offerings before the contest I thought it would be good to discuss what are poor...
  6. SpacemanFive

    Gear Progression and Weapon Proficiency

    I've been setting up a game to use a non-linear gear progression system, as I've been getting pretty tired of the tried and true method of constantly having to replace characters' gear over the course of a game. Instead, I'm putting together a system based on elements I personally enjoy using...
  7. Dragonspeech

    Class systems

    Ok, something that I have been toying with as an idea. I would like opinions from folks. I love leveling classes in an rpg and upgrading classes - it gives a certain choice snd pleasure for me. Ie adept to cleric to either a bishop or a necromancer. But how many is enough or how many classes...
  8. Tsukihime

    Daily Bonus

    This script provides a simple “daily bonus” mechanic, allowing players to receive bonus rewards once a day. It assumes that you can get a bonus on a new day, but you can write your conditions to use different periods if you want. It is intended for offline games and uses the player’s system...
  9. Creepy Pie

    Questions about possible mechanics

    Hey! As you can probably tell by my post count, I'm new to the forums, so I'm sorry if I'm posting this in the wrong forum. I got RPGMVXAce today and after brushing up on the basics (and remembering some of my experience with previous versions of the software), I have concluded it's time to...

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Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

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