CSCA Game Over Options
By: Casper Gaming
Last Update: 3/21/2012
Latest Version: 1.0
This script will allow you to change the gameover music and image seperately by changing the value of a variable in game. It also adds a menu to the gameover sceen with options to return to title...
CGMZ Game Over
By: Casper Gaming
Last Update: 8/21/2020
Latest Version: 1.0
Provides the option to change the Game Over scene image/music based on a variable, and also allows you to add a command window to the Game Over scene which the player can use to quickly get back into the...
Not much too much to elaborate on from my title. but I'll make a few things a bit clearer. What I want is that when the player receives a game over, they will lose random items (excluding key items, armor and collectables) and a percentage of money. Is there any way to do this?
I just picked up sumrndmdde's Retry Cost Plugin from http://sumrndm.site/page/3/ this plugin works with the SRD Game Over Core plugin which is located above the Retry Cost Plugin and required for Retry Cost Plugin to work. I also picked up the SRD Retry Upgrade which is located beneath...
I'm working on a tutorial monster encounter of which is an NPC (event) on map that you can battle. I got the tutorial messaging within the battle and before the battle working great however I would like the player to still be alive and able to interact with this monster even if he...
Easy Continue (Continue from previous save after Game Over) 2014/06/12
Creator name: Nana
If there's a save file, you can continue where you last lefted off after Game Over.
2 work types to choose from under initial setting-
0 - Continue from last save/ cancel if no save...
Today I'd like to ask the community for advice on how to make sure that there is life after dying in a random encounter.
I already know that Makers can set a series of events after a programmed battle via events. I have yet to find out, however, how to make sure that the game does not end when...
Well shoot... Looks like it's curtains for me... :kaocry: I got my RPG Maker MV as a free gift from an old friend. After updating it my free stuff is expired. :kaosigh: I can't afford the game and haven't been in contact with that friend in ages... Meaning I can no longer work on my Projects...
Title says it all.
I am trying to recreate a mechanic present in some games (like Pokemon), where if you lose a battle your character is forced back to a safe point instead of getting a Game Over.
As of now I have been able to recreate this with Events that have a battle at some point, but not...
Yes, occasionally I make stuff. Mostly because I'm bored. So I figured I may as well share when this happens and maybe they're useful for someone.
Any source images I work with are CC0 - a highly permissive license and equivalent to Public Domain
I don't always remember where stuff...
By: Casper Gaming (Casper667)
Last Update: 4/18/2018
Latest Version: 1.1
This plugin allows you to change gameover music/image based on a variable. It also adds a menu to the game over scene so the player can easily get back into the action without needing to go to...
I'm new to the forums, so I hope I've placed this thread in the right place. I am trying to make a game for the RPG birthday event, but I've run into a problem. I am wanting to make it that, if any of your party members lose in battle, it ends the game (game over).
Any ideas as to...
This is a really weird thing I just happened to come by. I'm not quite sure if it's my software itself or if it's a common occurence.
But basically, any events where I have some kind of event trigger(like an enemy using a certain attack or text before the battle starts), I'm finding that, if...
I'm experiencing an issue with the combat system.
With event battles or random battles, my character does,'t die, even if get hit after reaching 0 HP.
As you can see in the picture, the game over screen doesn't come and the battle continues.
If needed, i'm using these following scripts...
I would really like it if somebody could make a plugin for me.
I would need it to make it so that, after a few deaths, the 'Game Over' screen text changes to something else. (In my project it would be 'Game Over' to 'Give Up', and possibly more text after that.) I would like it if...
I want to make a ATM. The reason for that is to put your money inside the ATM. If you get a game over, then you lose half of the money you have unless you had $0 in which nothing would be taken.
The question is how do I make a ATM, and how do I set it so there's that money taking death penalty?
I came across custom death states by Hime, but since I've been using yanfly's plugins as something crucial for my game, it just didn't work (frozen enemies die instantly, characters stay in their death stance and I can't recover them). I recently discovered yanfly's state categories and it...
I just spent a long time googling this and have yet to find a solution. I want my game to call a common event when I die outside of battle (I have no battles). I already have a common event that checks if I have a revival item in my inventory before deciding if I really go to the game over...
Finally! I've been puzzling over why it wasn't working for two days now. Turns out all of my calculations were correct, I just forgot to give some events hitboxes. Now my randomly generated maps check for collision errors, and move stuff around in real time if they finds any.