I am currently using Mog_TitleLayers and Mog_TitlePictureCom which I love - it gave me exactly what I wanted with my title. But I started thinking about whether or not there was a way to change what loads up as one's title screen based on the player's progress in the game - so the game would...
@bgillisp has raised a very interesting point in his status: How to use variables to define the course of a script? Explain your methods here, I'll start with mine:
I often use variables as score. Certain actions (missions / progress in the game / Level) increase the value of the variable. That...
I'm almost done my RPG. Finally :D
I was wondering if it's possible to show to the players their progress. Like in Castlevania, or Super Mario Wii.
At the end of the game, they show that you complete 86,9% of the game for example.
My game is full of hiden items, hiden chests, and...
..of the major old school series that began in the 80s- early 90s, I still haven't beaten 'a' Zelda game. Mario 64 was the first Mario I've beaten. I don't know if I should give that honor to Link to the Past or A Link Between Worlds(I currently own both). Well technically I've haven't beaten a Sonic either (Game Genie doesn't count =P).
Time to add the "headshot" concept into the game so that people may actually aim at the heads when shooting zombies and get massive damage and armor-pen bonus as rewards.
(The red area is just for visually debug purposes right now. But, it's possible that I will add something that displays the weak spots of enemies in the future.)
Worked on a cutscene skip domino effect using Maker Systems' script as the basis. Basically if I have a batch of cutscenes in a row on different maps, now when you skip one cutscene it will skip the entire set. No more spamming X to skip a scene every new map.
Oh and it will work regardless of where you do it from in the set. Convenient!