I am mostly a beginner at writing code but I can usually fudge my way through simple things. I'm hoping some of you here can help with what I am trying to do.
From within a plugin I would like to have a part that basically does this:
if user has state (x)
Run common event (and/or call script) when variable(s) is changed.
How To Use:
Set up the list of Variable & Common Event, and/or Script Call (Optional) Pairings
OnChangeVariable Plugin: Click Here to Download
Version 1.00 Initial...
This plugin creates a new numerical pad, which you can use in your game.
This pad lets the player enter numbers, remove numbers from the buffer, and overall have a more robust numerical pad to use when they need to enter numbers.
This can be great for things like...
What This Plugin Does:
In the simplest terms possible, it allows you to increase or decrease one or more Variables by a certain value every certain amount of frames.
This Plugin groups everything into "Rates".
Each Rate has...
This plugin allows you to create a social system in your game; essentially, a list of contacts that you have on any map in your game.
Fixed the Scene, so you can back out accordingly back to the map.
Scrollable Contact Window...
Pretty much, let's say I have a bunch of variables, and I wish to find out which one is the highest, how would I do so?
I created this:
var maxValue = Math.max($gameVariables, $gameVariables, $gameVariables, $gameVariables, $gameVariables); if($gameVariables ==...
I've started working on rpg maker again, and I can see a lot of improvement from when I was 13. I still have a long way to go, but I'm proud that I've gotten this far.
Animated Title screen is by SharkerrBlue(S
I am using the Nightmare Land pack.
I just can't walk to the store for lunch without walking past people smoking. It not only smells bad, it's probably poisoning me. I'm afraid I'll eventually have to be hospitalized. I can't take another path because there's too much traffic and drivers in the plaza are reckless sometimes. I almost got run over once, even after looking both ways.