game variables

  1. Random Panda

    Determining the users state from within a plugin

    Hi all, I am mostly a beginner at writing code but I can usually fudge my way through simple things. I'm hoping some of you here can help with what I am trying to do. From within a plugin I would like to have a part that basically does this: if user has state (x) do A else do B The...
  2. ct_bolt

    OnChangeVariable

    Description: Run common event (and/or call script) when variable(s) is changed. How To Use: Set up the list of Variable & Common Event, and/or Script Call (Optional) Pairings Additional Features: Download: OnChangeVariable Plugin: Click Here to Download History Log: Version 1.00 Initial...
  3. Kino

    EIS - Cecilia Numerical Pad [Updated Version 1.03]

    Introduction This plugin creates a new numerical pad, which you can use in your game. This pad lets the player enter numbers, remove numbers from the buffer, and overall have a more robust numerical pad to use when they need to enter numbers. This can be great for things like...
  4. SumRndmDde

    Variable Rates (Have Game Variables changed by a certain rate in the background of your game!)

    Variable Rates Version 1.00 by SumRndmDde What This Plugin Does: In the simplest terms possible, it allows you to increase or decrease one or more Variables by a certain value every certain amount of frames. This Plugin groups everything into "Rates". Each Rate has...
  5. Kino

    Kino - SocialSystem [Version: 1.01]

    Intro: This plugin allows you to create a social system in your game; essentially, a list of contacts that you have on any map in your game. Version: 1.01 Change Log: Fixed the Scene, so you can back out accordingly back to the map. Features: Scrollable Contact Window...
  6. SumRndmDde

    How to find Variable with Highest Value?

    Pretty much, let's say I have a bunch of variables, and I wish to find out which one is the highest, how would I do so? I created this: var maxValue = Math.max($gameVariables[1], $gameVariables[2], $gameVariables[3], $gameVariables[4], $gameVariables[5]); if($gameVariables[1] ==...

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