A story about a lost boy who finds his origins through adventures and connections with others, with a dark twist and multiple endings based on a choice! Available for $2 USD (or more, up to you!) on my itchi.io page.
Classic style turn-based RPG gameplay and dungeon exploration. Gear up at...
I am considering designing my own menu in RPG Maker MZ for my game. I want to use HUD Maker Ultra Pro, but I’m not sure if the program can help me achieve what I want. I’ve noticed from a video that I watched that they were discussing creating a menu for the map and battles, but...
So, i wanna make the game over only appear when its a full party wipe, but when the MC dies, after the battle it triggers an auto game over... is there a way to remove/change the way the game overs work in the overworld? Or just, idk, always remove the "dead" status after the battles
Ok, so for my game, i've been trying to do a "Roulette" type of skill that basically is wild magic, but let me explain rq: An attack with various results, that are decided at random.
I have been trying to find a good way to do that for more than 2 hours and failed miserably, is there a way of...
Good day, everyone,
I've been making a bit of research on this, based on the fact that RPG Maker MV you allows to deploy games on Linux. However, I've found a few issues when trying to do the same for Steam Deck, which uses SteamOS (basically, Linux).
I don't think the tutorials and help...
What do you enjoy the most?
I would say drawing and pixel art but I must admit it gets tedious at some point, but I always enjoy writing because I can imagine all the scenes I want. (what I hate the most is looking for sound effects)
93 pages for now...
What about you?
Hello Game Makers!
I was wondering if players would prefer a game that is more story-heavy or light-hearted. I enjoy games with deep, immersive story that keeps me engaged and invested in the characters and world. On the other hand, I also enjoy light-hearted games that are more focused on...
i don't know how to explain this but for example let's say:
you have a project! and this project for example is a free game
and at some point you needed help with something let's say art or music!
and you asked for help to see if there's anyone interested and someone said they can help you but...
My name is William Crawford, and I'm a newcomer to game development in RPG Maker MZ, though I set my "Primarily Uses" version of RPG Maker to MV by mistake, whoops. I am a recent college graduate that earned a Bachelor's Degree in English with a Concentration in Creative Writing, and I'm...
Get ready to face the lands of Deitra. Choose your class and fight to change your destiny.
There is something strange about you, everyone fears you and many believe in you
behind that innocent face is a demon who wants control, free him.
Enter the immense lands of Deitra, face dungeons and...
I'm so upset right now, I shut off my computer ;last night and then, this afternoon, opened my computer to edit the game, and it's gone! Everytime I try to open it says actors.json error message. this has happened before and I never got to the bottom of it. Can someone please help me so I don't...
I've been trying to get more into DnD and RPGs with my friend group and new S.O. but i lack creativity and substance. Does anyone have ideas for things i could play or create with to help me figure out whats best for me? Id love any feedback beyond this as well!
Developed by: Askann
Creation Date: 08/09/2020
Engine: RPG Maker MZ
Before I say anything, I must warn that english is not my native language, the game has screenshots in brazilian-portuguese but I do pretend translate it to...
"This game contains themes of drug use, blood, and explicit murder."
A little demon who was entrusted with an important mission wakes up in a mysterious tower. His friend has disappeared and all he can see is a mysterious moon that seems to be watching him all the time.
Hello everyone, :kaohi:
I have a quick question. I want to create a conditional branch to check if the name of actor-1 is the same as actor-2.
More specifically: The player (actor-1) types their own name at the beginning of the game. When the player meets actor-2, the game asks them to give...
Firstly, this is a few questions in one so I apologise for such a loaded question.
Okay, so firstly how do I exactly export an RPG maker game? I deployed my game so my mate could try it but he could not load the .exe file and I'm not sure why. Does he need to have all the folders/ files for it...
Hello everyone, :kaohi:
I'm looking for a script to create a panic/sanity meter in the right corner of the screen.
The idea is to use variable 23 to change how the meter/counter behaves. When the variable is 0, the meter is also 0.
As the meter goes up to 100, the color gradually changes from...
Note that this is version 1.0, if I need to update the game or patch out any errors to fix that someone pointed out then I will make edit this thread with a version 1.5, 2.0 and so on if I need to.
Characters and Game Mechanics:
I ran into some issues while following the Eventing a QTE: Time Hits Minigame tutorial by Hiddenone. (I use VXACE, but the tutorial is for MV.)
For most of the tutorial, everything worked the way it was supposed to. But at the 'Checking if the player hits the goal' part, it...
New update for Battle Castle: Shadow from the Past A Shadow's Echo. No gameplay changes or new content, but lots of things got renamed, including the game title, for extra immersion. Some things related to sound too, like activating chests and taking things.
Well, if anyone has a funny, simple, easy RM game they want me to playtest/review, I would love it.
Someone close to me straight up told me they didn't think my relationship with my girlfriend would last. No lead up, very bluntly. Like it's obvious or something. Trying not to let it get to my head, but it's hard.
The distraction would be a life saver.
My first foray into a plugin that I plan to release. Working on something for those who want to set up a Dragon Quest style battle HUD with minimal fuss. Includes the ability to round the battleback corners to fit your windowskin and, of course, front-view animations.