gameover

  1. tale

    Kagetora - GameOver screens & Titles2 frames

    Terms of Use- Commercial use: OK Redistribution: OK Processing: OK Redistribution after processing: OK For RPG Maker MV credit: Kagetora Source (found on resource section) https://tm.lucky-duet.com/viewforum.php?f=11 Feel free to use these. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_...
  2. totally remove game over

    There are many scripts that can run common events after gameover but i just want to make it so if you loose it just leaves the battle as if you won but without the xp and rewards.
  3. Event before Game Over

    In my game, I created an item called "Medicinal Herbs", which would have the function of preventing a Game Over caused in battle, in case your life reached 0. To facilitate what point I would like to reach, here is the function I would like to have the item had: if during a battle the player was...
  4. Mon_chu

    How can I put a own game over while a battle?

    Hey guys, today I was testing my game where there are the main player and two other members of the party. if a character of the three dies in a battle I can start a game over?
  5. MisterHex

    How did the developper of Changed did the transfur animation ?

    I've been trying to make an animation for the player getting assimilated with the living milk pudding, after getting a medium result. Now I'm here asking.
  6. Rafazcruz

    Chase Scene with two Space Objects

    Hello! I am creating a small chase scene with multiple statues and i want to make it , that if one of them touchs you , its game over. BUT here is the problem , i can make that with the the aprouch player mode , but i can´t do that with two space object because they will be separed. I will post...
  7. TheMuweeCollective

    69 Game Over Jingles (Free)

    Here are 69 Game Over Jingles to use, for free, in your projects. You can listen and download them here https://muweecollective.bandcamp.com/album/game-over-jingles-pack All tracks have been made while the Music Weeklies Challenge http://www.musicweeklieschallenge.com when a Game Over Jingle...
  8. Dolce99

    How do I trigger a condition switch?

    I am trying to create a conditional event wherein the pc will die/ receive a game-over when their hp=0. I do not want to use the 'battle mode' that comes with RPG maker, rather when the pc runs into an object and looses health to the point where their hp =0, they will die. How do I make the...
  9. Finmide

    Game counts how many Game Overs you had?

    Hey I was working on a comedy based rpg and one of the mechanics I wanted to employ was that it would keep track of how many game overs you get in the game. I was hoping that it could keep track of the game overs even if you choose to quit instead of continue but I could live with it just...
  10. rpghexe

    Changing Game Over Screen

    Howdy y'all, so I'm trying to change the default game over screen to my custom one and it's giving me issues. I got the from SumRndmDde Game Over Core plugin, I followed the tutorial to change the image, and when I get a game over it just gives me an error that the file could not be loaded. I...
  11. casper667

    CGMV GameOver

    CGMV GameOver By: Casper Gaming (Casper667) Last Update: 4/18/2018 Latest Version: 1.1 This plugin allows you to change gameover music/image based on a variable. It also adds a menu to the game over scene so the player can easily get back into the action without needing to go to the title...
  12. Faherya

    Checkpoint and GameOver

    Hello people, good night / afternoon / day. I'm trying to create a checkpoint system, but I could not identify where Game Over is called to be able to replace the code. I imagine there are two ways: when the player loses a battle and when his character dies from damage on the map. The first one...
  13. Custom music on Game Over screen

    Is it possible to add custom music to the Game Over screen?
  14. Some Game Over Events for RPG Maker MV

    I know there's already some Game Over events scripts/plug-ins for RPGMV, notably Tsukihime's/himeworks' plugin, but I kinda wanted to do some kinda sorta unique game over events/plugins for one of my games that I trying to make. 1. Maybe like a Continue screen system that where you die/lose in...
  15. AquaticChaos

    Upon Game Over, a variable becomes equal to last EnemyID

    Let's say I want to create custom game over text based on the last enemy that went (AKA the one to cause you to lose). But how would I do this with variables? Like, get the enemy ID of the last enemy that attacked, then make the variable equal to it. That, or am I missing something much easier?
  16. Fraki

    Skip Gameover / Lose Money After Random Encounter?

    I want to make a system in this game I'm making similar to Earthbound's where you lose half the money you have on you and are taken back to where you last saved. I have an idea of how to get this to work in game, and indeed I can get it to work when using Event Battles, but I was wondering if...
  17. Rinobi

    Manual Defeat / Gameover

    Manual Defeat by: Rinobi This script allows automatic gameovers to be disabled via switch. It functions within all applicable scenes and includes an additional switch to disable in-battle victories. A simplistic yet powerful tool. See script header for details.
  18. Sonic123amy1

    Trying to Change the Gameover music at a gameover. Help?

    I've been attempting to learn how to change the gameover music at the gameover in RPG Maker 2003, and I'm not even sure if I can. Can someone assist me please? Thanks.
  19. Help getting started. New bar and other stuff.

    Hi, this is my first post. I owned Rpg maker vx ace for a long time and I decided to start a proyect two days ago and I already came to a few things I don't know how to do. I wanted to add another bar, I want to have an hp bar, an mp bar and another extra one, and I want it to act similar to...
  20. How to do battle events before battle condition game over checks?

    I'm making a game where my main character cannot be killed by enemies. His technique is triggered when his HP falls below 1% where he gets back up says something and recovers his HP and MP to what it was at the beginning of the battle. If there are other party members he will also revive them as...

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