I use the GameOver plugin to simulate "fainting" to avoid the gameover screen or to avoid going back to the title screen upon death so as to instead tp the player back to a tent for instance
VisuStella's UniqueTileEffects works seamlessly with the gameover plugin for all tile effects EXCEPT...
I'm looking for a plugin for MV that gives the option to retry after being defeated in battle.
I've tried all the plugins I could find, HimeWorks' GameOver Events, McKathlin's Custom Game Over and of course SumRndmDde's Game Over Core.
The last one works with random encounters but all my...
Commercial use: OK
Redistribution after processing: OK
For RPG Maker MV
Source (found on resource section)
Feel free to use these.
In my game, I created an item called "Medicinal Herbs", which would have the function of preventing a Game Over caused in battle, in case your life reached 0. To facilitate what point I would like to reach, here is the function I would like to have the item had: if during a battle the player was...
I am creating a small chase scene with multiple statues and i want to make it , that if one of them touchs you , its game over.
BUT here is the problem , i can make that with the the aprouch player mode , but i can´t do that with two space object because they will be separed. I will post...
Here are 69 Game Over Jingles to use, for free, in your projects.
You can listen and download them here
All tracks have been made while the Music Weeklies Challenge http://www.musicweeklieschallenge.com when a Game Over Jingle...
I am trying to create a conditional event wherein the pc will die/ receive a game-over when their hp=0.
I do not want to use the 'battle mode' that comes with RPG maker, rather when the pc runs into an object and looses health to the point where their hp =0, they will die.
How do I make the...
Hey I was working on a comedy based rpg and one of the mechanics I wanted to employ was that it would keep track of how many game overs you get in the game. I was hoping that it could keep track of the game overs even if you choose to quit instead of continue but I could live with it just...
Howdy y'all, so I'm trying to change the default game over screen to my custom one and it's giving me issues. I got the from SumRndmDde Game Over Core plugin, I followed the tutorial to change the image, and when I get a game over it just gives me an error that the file could not be loaded. I...
By: Casper Gaming (Casper667)
Last Update: 4/18/2018
Latest Version: 1.1
This plugin allows you to change gameover music/image based on a variable. It also adds a menu to the game over scene so the player can easily get back into the action without needing to go to the title...
Hello people, good night / afternoon / day.
I'm trying to create a checkpoint system, but I could not identify where Game Over is called to be able to replace the code. I imagine there are two ways: when the player loses a battle and when his character dies from damage on the map. The first one...
I know there's already some Game Over events scripts/plug-ins for RPGMV, notably Tsukihime's/himeworks' plugin, but I kinda wanted to do some kinda sorta unique game over events/plugins for one of my games that I trying to make.
1. Maybe like a Continue screen system that where you die/lose in...
Let's say I want to create custom game over text based on the last enemy that went (AKA the one to cause you to lose). But how would I do this with variables? Like, get the enemy ID of the last enemy that attacked, then make the variable equal to it. That, or am I missing something much easier?
I want to make a system in this game I'm making similar to Earthbound's where you lose half the money you have on you and are taken back to where you last saved. I have an idea of how to get this to work in game, and indeed I can get it to work when using Event Battles, but I was wondering if...
This script allows automatic gameovers to be disabled via switch.
It functions within all applicable scenes and includes an additional switch to disable in-battle victories.
A simplistic yet powerful tool.
See script header for details.
I've been thinking about doing a jokey submission for the Christmas jam in which, like a cartoon special where all the characters "play" a counterpart in A Christmas Carol, my MagiCats would each play a role from the C.A. Smith story The Coming of the White Worm, with Cyprian as Evagh, Rousalie as Dooni and so forth. But in the end, I figure all my development efforts should go toward the game proper.
Shower Thoughts: ". . . Scammers would be OP in the Elder Scrolls. They could just get speech 100 and blatantly ask everyone for all of their money, and everyone would think it's a great investment. And then after being robbed blind, they'd say, with a smile on their face, 'need something?' "