So guys, I always had a lot of discussion with my friends about that:
I think there are 3 types of trailers that I see in the industry of games:
1) The OMG Cinematic:
What is this type of trailer?
So this trailer is something really simple: You open and then a HUGE CINEMATIC with the that...
In this GAMEPLAY DEMO, you join the four unlikely heroes of "Charon - Zhetan Chronicles" on a mission to investigate the mysterious Obsidian Grotto to vanquish the evil presence dwelling within...
Explore a brand-new area with new enemies and secrets
Fight exciting and...
Hey fellow game makers, so I decided to have the player decide the name of the main character of my game but the character does have a default name in “Ace”. I want to do a Final Fantasy VII type of name change. In the beginning of the game, Cloud’s name is known as “Ex-Soldier” but immediately...
I want to get RPG Maker MV to crash/throw up an authentic error message for a part of a game. How can I do this?
To be clear, I don't want to simulate a crash -- I want a genuine crash that'll put up an error message, and one that would be able to triggered at a certain point during gameplay...
Passing here to promote the gameplays I will make on my channel.
These gameplays will be from Rpg Maker games, but only for those developed for android. I will be giving priority for those who published in Google Play Store. But I will also play those who made apks to!
I would also like to...
Hi everyone! (Hope i'm posting on the right board)
(sorry in advance for any grammar errors)
I'm making a new project for some reason, and i have decided that the player will be able to evolve their character's class at a point in the game. And also, they will be able to choose between two 2nd...
I wanted to get a skill that could summon another character, but only for a short amount of time.
Since it's in LMBS, normal summon plugins won't work and also the summon is supposed to be automatically a CPU and you can't change to it. (It's fine if you can, as long as they can't stay forever.)
I have this joke character Sailor Albert, who's a penguin with the power to make costumes out of thin air. As you can guess he loves Sailor Moon and would give up his soul for her. Naturally, he buys all the merch he can find including a rare blue ray set that was produced on the moon for...
I am making a game where the character is stuck in a house and in order to leave he needs to collect certain objects,but i want to implement sort of a puzzle for each item and i'm out of ideas,i alredy made a charade to open a lock and a sliding image to collect a photo.
These are the items...
I'm working on a horror game based in a creepy love hotel and I'm trying to come up with some puzzle ideas that would fit that theme.
I've had a couple of thoughts but I am stuck. Can anyone help me think of any hotel themed puzzles?
I have a few questions regard to a mechanic in my own game.
You need to find and return nine stones to their temples, not to bring balance back to nature, but to lift a deadly force field around a magic sword.
How would I be able to be able to place these crystals without having it reset...
It's probably too much for the engine, but in brainstorming how to make dungeon gameplay less redundant, I began to wonder how crossing gaps with a grappling hook could work. Think the mechanics of the hookshot in LEGEND OF ZELDA: A LINK TO THE PAST.
I'm still early in my project, so I want to...
Twice Upon A Time
Latest Version: v0.1.1
Made in RPG Maker MV.
Available for Windows.
Current Gameplay: ~2-3 hours.
Genre: RPG, Fantasy
I appreciate your time for reading this thread, trying out my...
I had an idea similar to a CCG, but weaved into the gameplay of a traditional RPG. I was hoping to get some ideas or feedback to see if this is something the community would be interested in playing.
The idea is that you can only buy booster packs. These packs contain four cards of varying...
Many RPG Maker games' gameplay can usually be dumbed down to "Move from point A to point B, and attack the enemies when they appear." Of course this differs slightly from game to game, but to me they just seem... flat. There's little stimulation, and it probably gets bland after a while. Me? I'm...
The title says it all, the other day i was replaying dark souls and though that the combat is actually kind of turn based.
In the sense that the stamina bar limiting your actions forces you to think ahead and plan your steps while fighting.
So i was thinking maybe there is a way to give the...
This is my first forum post so forgive me in advance.
What I have been yearning to accomplish is some kind of resource system that could be spent only on certain abilities.
I want to make a class that, as they receive damage and deal damage and use...
Hi, there is a Completed Games forum where you can post your game. Or a Commercial Games forum if it's paid. The status feed is not where these belong. Just make sure to read the pinned threads and include all the required information in your post.
I was initially looking for some old archer design i made a few years ago, but couldn't find it...
but here's a sketch from some parade / festival I stumbled upon that i totally forgot
Not sure how i'll go about it, but i definitely want to incorporate some of it in my game
I haven't done much for composing over the last while, but I'm now back to work and I'm focusing on my music pack, Symphony Celestia: Prophecy of the Falling Stars, a music pack that describes an emotional story about a young heroine named Alisa and her journey to try and prevent a calamity.