Hey guys! Sorry again if this is in the wrong space, but I hope I put this in the right spot.
I've used Gameus Quest System in previous (unfinished) projects, but the current one I'm working on, I seem to be having issues. I can't find anything that looks different from the ones that worked...
I am trying to make my game work with Gameus's Quest System, and for now, it works like a charm. However, there is one problem regarding gathering quests. I got these really MMO'ey gathering quests in my game that involves getting certain loot from monsters you encounter. It is quite...
So because Gameus made a Quest System with potential, I recreated the Editor and Fixed the JS Plugin.
Windows Smartscreen may Warn you.
Mac Gatekepper will tell you that the app is from an Untrusted Developer, sadly
100% Compatible with Gameus JS Plugin...
I'm looking for a way to make Gameus's quest window transparent, then bind an image behind it. Same applied to Yep_Party System's party window.
Been looking in the JS but found nowhere to put in:
this._Window_Quest.opacity = 0;
For example Item Menu below. I basically...
Gameus' Quest System
This is a (for the most part) basic quest system. Has a basic layout to help players keep track of all the different quests they might encounter. Also gives you plenty of commands and script calls to manage and keep track of said...
I always see a few people asking for C# in next engine and I always thought: Do I not know enough about that language to tell it will affect extensibility and customizability to the negative? Watching a video from SumRndmDde today I feel confirmed.