1. Gilles

    GDT Enemies use Items [v1.0 - 2019/09/08]

    Introduction The RPG Maker MV allows Enemies to use Skills, but not to use Items. Why should they use Items? Items can be used a limited times. For Example: If a bird monster has a stone in it's claws it may drop it into you. Even if it still has many HP left. Enemies with Bows can have a...
  2. Gilles

    [GDT] Event Timers

    GDT: TimeEvents v1.0   Introduction   This plugin allows you to set timers for an event. After the timer has passed a selfSwitch of this event is changed to ON or OFF (what you need). Plugin Commands * timeevent %timeToPass% %selfSwitchToSetOn% %useGameTime% * * - timeToPass: How much...
  3. Gilles

    GDT Core Utility - Lunatic Tags Parser, Better Notetag Parser

    GDT: Core v1.0   Introduction This plugin provides some useful Tag Parsing Features and a useful command for selfswitches. This plugin will be extended with Utility Features. Notetags Parser (built in. Nothing to do) The standard parser allows only one tag of the same kind in one...
  4. Gilles

    GDT Elements Leveling

    GDT: Elements Leveling v1.5   Introduction   This plugin gives your characters the possibility to level up their elements by using skills of this element. Leveling up elements can give you two advantages: Skills of this element get stronger Learn better Skills of this element (or...
  5. Gilles

    GDT: Message Window - Item Information

    GDT: Message Window -  Item Information   Introduction   This plugins allows you to write Item Informations in the Message Window via \Item You use it in the following way: \Item[itemId, itemProperty] The above example pic will output this: The following properties can be...

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Working on a case. Get all the evidence to prosecute some bad guys. :kaojoy:
But, the game development schedule delayed. :kaoswt2:
The moral of the story: No good deed goes unpunished... I guess...
Now, hopefully, some certain people will not be stupid enough to leak my name on the reports.
just beat ff7 original for the first time since 2010. having played remake last year, I have a much better appreciation for the original oddly enough. I still like some of the character presentation in remake more, but the original's got a lot going for it.
Ever reach that moment in your life when your juggling a dozen or more projects that you know will never be made but don't have the heart to delete them? Ugh, I hate those moments...
:kaosigh: Why must you hurt me so?
my main character isn't the warrior of light or the chosen one, he's a self righteous, invasive try hard who gets ahead of himself and makes a critical error, resulting in a downward moral spiral that, eventually, leads him to truths that make him a better man, and im DAMN proud of that.

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