RPGMaker MV uses some complex global variables, like $gameVariables, which are objects, or arrays, or arrays of objects. I'd like to do the same, but I can't figure out how to declare my own global variables to do the same thing.
I tried writing a script to do
var $Test = "value";
but when I...
I created a "Parameterized Common Events", with a global variable, that show on my screen the HP of my character and when I do hit the HP they go down without problems, but when I change scene, the HP reset themselves and return to the starting point ( for example if after the hit there were 995...
Im sure this has been asked but I dont find that specific thread. So, how can I create my own global variables that can be accessed and save their value after a save/load game. I created some variables on some events, just to realize that those variables are undefined the next time I...
I need some help understanding global varaibles scope in Rpg Maker MV. I'll enunciate the problem:
So, I have a global variable in my plugin file that I've set up:
var enableMHUD = false;
And I've tried to access it via the game interpreter:
But an error has...
Zombie is not the only thing people turned into in this town. There is also something else here. Something has many different names in history, the plague, the black oil, the purity, the filth. And now, it's called the shade.
(Maybe too much X-File reference. )