1. adder

    RMMV Skills learning cost scaling

    Hi, I am trying to create skills that require gold and JP to learn them, I am using the Skill Learn System (YEP) and Job Points (YEP), I have no problem setting the base costs, but I would like to make the cost of gold increase with each skill you buy, (Example: 100, 200, 350… etc.) so that all...
  2. tale

    shunroid - Dice Game Event

    With permission from shunroid, I'm sharing minigame tutorial in English here. I thought I'd come up with this event where some middle-aged dude challenges people randomly all around town to a duel of dices, so here it is. || Stuff I want to do with the dice duel There's this middle aged dude...
  3. Fifix

    RMMZ Gold/Silver/Copper plugin remake

    Hello. I'm looking for someone who can remake the Multiple Currency plugin by Shiggy to work with RPG Maker MZ. It works similar to the currency system used in the World of Warcraft where 100 copper coins equal 1 silver coin, and 100 silver coins equal 1 gold coin. The plugin is attached to this...
  4. tale

    Gold Icon (currency icon)

    MNKR_GoldIcon - 2020/03/30 Creator name: munokura Introduction Replace currency unit display with icon Note: if you only want to change gold icon only without using YEP_CoreEngine. Feature Parameter to set gold icon based on icon ID Preview Credit and Thanks: munokura Terms of Use- Free...
  5. tale

    kotonoha* - Escape Lost Gold (Escape Penalty)

    EscapeLostGold - 2016.05.16 ver1.1 Creator name: kotonoha* Overview You lose your gold when you run away in battle Amount of gold lost is calculated 25% of total gold amount from monsters in battle. Note1: Since escape rate has been modified, it may conflict with other battle plugins. Note2...
  6. tale

    Linkable Credits, Level Up with Gold [system related]

    Link Credits - 2019/04/17 (Ver3.0.0) Creator name: tomoaky (http://hikimoki.sakura.ne.jp/) Overview Adds a credit command to title screen. Features: - Credits can be displayed with a link to their website. - It's all set up through plugin parameters including: Texts for game version and...
  7. tale

    Metallic Chests, Coins and Medals by SalonTigro Drake

    I'm reposting with permission from SalonTigro Drake. Preview By- SalonTigro Drake Images are formatted to match with chest layout. Ex- !STG_Chest_Metallic_Gold_1 !STG_Coin, !STG_Medal Zip includes: 4 types of chests, 1 coin and 1 medal | 6 images total License- Attribution 4.0...
  8. JtheDuelist

    Gold displaying as Dollars and Cents?

    Is there a way to make gold display in the gold window, in shops, and battle reward as something like $10.50 instead of 1050G?
  9. tale

    Opposite of \lastGet (Plugin Edit)

    I try editing "Last Get" Text plugin for an opposite counterpart, "Loss Get" About "Last Get" Text plugin- When using \lastGet in Text, it'll display icon and item name in message. Features - Shows icon and item name in text - Also include text for gold increase Example- For "Loss Get" On...
  10. tale

    "Last Get" Text, "Loss Get" Text

    Torigoya_TextLastGet - Feb 20, 2016 Creator name: Ru/むっくRu (Rutan) Overview add "last get item" to message. (\lastGet) When using \lastGet in Text, it'll display icon and item name in message. Features - Shows icon and item name in text - Also include text for gold increase Example-...
  11. TriceratopsX

    Gold Showing up as NaN

    Alright so this is the weirdest problem I've run into thus far working on my game, until a day or two ago the gold was working fine, but now all of a sudden right after the tutorial battle the gold in the menu comes up as "NaN" even if the player doesn't get gold for completing the tutorial. And...
  12. Jeralt

    Questions on starting gold

    So I've been using RPGMMV for a short time now and I dont feel like I know enough to make an even half competent game. For example, I want to set an amount of starting gold. I know this involves creating an event (?) and manipulating a self switch or something like that, bit no matter what...
  13. CallMeKerrigan

    Gold and merchants without combat

    I have been wondering if it is possible to have purchasable items in a game that doesn't use combat or skills. How would purchasing items benefit you if they can't be used in combat, and what types of things could the player buy? If you use the model of purchasing things to advance in the game...
  14. leoroura

    Image location

    Hello everybody! I have tried different ways to approach this subject, i really hope anybody can give me a clue because i'm stuck on my game x.x So any kind of help would be appreciated! What i want to do is figure out a way to translate an image's XY to a variable location. How? For example, i...
  15. Bowmanimmortal

    Voice Line Request, Please Read!

    I'm re-uploading this due to the fact that nobody saw the last one, FYI. Hey, so I'm making a game called , and I need some VOICE LINES! Requirements: You have to be male, have a deep voice, and not mind your voice being in my game. You will have to record the voice line in two formats. The...
  16. Chef

    Gold burst on map

    Good evening, I was wondering if somebody knows how to pull off a gold burst like in the Lego games, SteamWorld Dig 2 or Treasurenauts? I already got working coins (on map) with animations and sound, but I would like to make some (or all) burst into smaller coins. Lucky enough such a tileset...
  17. sutorumie

    Decimal Currency

    Would it be possible to change the way money is displayed from, say, 1,000G to $10.00 ? Preferrably so it displays on the menu screen and the shop screen. There were a few scriplets like this for VXAce (here's one), to make it so the last two digits are behind a period and the currency symbol is...
  18. Bowmanimmortal

    Voice Line Request!

    Hey, so I'm making a game called , and I need some VOICE LINES! Requirements: You have to be male, have a deep voice, and not mind your voice being in my game. You will have to record the voice line in two formats. The voice line has to have a .m4a version and a .ogg version. This is what you...
  19. andrus

    Quest help: x Itens for x gold

    Hi people, I'm new in RPGM MV and i need some help! If you could help me, i'll appreciate it. I'm creating some kind of "collecting quest". So let's say the hero can harvest x numbers of an item. And then he can sell it for 2 golds to a man. So if the hero has 1 item its easy in event...
  20. captainette777

    No weapons to equip?

    Hi all, I kinda had a small epiphany when playtesting my game: I have a brief tutorial in my game where the player learns how to approach and battle enemies. Before they approach the enemy however, there are 3 items laid before them on the map-- a healing potion, some gold, and a weapon to...

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