Hi guys,
Beginner here, so apologies if the question is basic.
I'm trying to make the player lose half its gold, on an specific event.
How do I do that? I didn't quite work out how gold and variables work together.
Thanks in advance,
Caio
First off: Hi, I'm new to rpg maker forums!
I dont know if I posted in the right thread but I've run into a little problem.
I made a mini game in a bar using Galv's wheel of fortune plug-in. It costs money in my game but I'm not sure how to set variables so you can't play if you have under 20...
i wanna make a shop system where each object you have to interact with to buy, but how do i make it so you can only interact if you have enough money. is there a way. also i'm new to the fourms here hi.
So I have an enemy that steals gold from the player via common event. The amount stolen is stored in a variable. How can I add the variable to the gold reward at battle end (if the player kills them (they also have an escape))?
Hello everyone !
I have a question about my game, High Chivalry. It's more about gameplay, but I know that gameplay must serve the story and the purpose of the game. And my game's purpose is all about an epic story, exploration and monsters hunting.
Since the beginning of my work, I haven't...
heyo. new to RPG maker and I was wondering if there's a way to give an NPC a player-inputted amount of gold. I know how to give a set amount (100 gold, 50 gold, etc.) but I'd like to make it the player's choice. They'd be rewarded for giving X amount, naturally, but I have no idea how to...
Greetings!
I'm looking for a little help with a skill for an enemy I'm tinkering around with. This encounter is going to be a greed demon/spirit, and I am trying to intially get the enemy to steal x amount of gold from the player, eventually I would like to have this be a percentage range...
Hi, first post on the forum, I'm sorry it comes off as one of those whiny help me threads, but I'm a little bit stumped.
I 'borrowed' a script from @mrcopra last night, to get some skills costing gold (thanks!) but I've run into a little issue with it and I don't know enough about javascript to...
[SSP] GoldSymbolExtension
by: Hiek
Introduction
This allows you to set your Gold Name/Symbol to the left of your currency or keep it on the right side of your currency.
This plugin also adds your gold name/symbol to the Shop's Buy List instead of showing only the price.
Examples of what this...
hi im trying to display Gold amount in battle using \v[#id] to display variable of gold set to control variable = gold from (other) menu.
problem is i get 0 gold or just [x] displayed where [x] is exactly whats displayed not the gold amount but the syntax.
im using yanfly's skill core with...
Hi, i started working on my RPG MAKER game and i stuck on some ideas (i could not make it with software) i really need to know how can i do it.
I want to change and add other sections such as
New Game
Online
About
Shutdown
etc.
how can i do that?
Thank you very much, i...
Hi, i started working on my RPG MAKER game and i stuck on some ideas (i could not make it with software) i really need to know how can i do it.
#1 - I want to put time in my game just one TIME in all maps. TIME should run and every 5 minutes i need to charge gold from actor. (player) how can...
So i tried to turn off gold and exp from an enemie i made.
What i did was to go to: Database-Enemies-Rewards. Then i put the EXP and Gold to zero.
But when i fight the monster it still gives my charachter EXP and Gold.
Can anyone help me?
It's meeee again!
Just wondering, rather then saying a monster gives X amount of XP / Gold.
Is there a way for a mob to have a range? so it can drop between x and y amount of gold and you can gain between x and y amound of XP?
Cheers :)
~ Gold & Drop Rate~
by Alistair
For the latest updates please visit my blog. This is merely an introduction topic.
By default, the editor only allows the party to have a "Double Item Rate" and "Double Gold" flag. This flag does not stack. There is an experience rate but...
I've been trying to create a class whose skills cost gold to use, but I'm having problems with this.
I'm using Yanfly's Skill core plugin, but since it doesn't have a preset for skills costing gold, this makes things difficult. I found little help with the skill costs items plugin either...
SEK_BattleTime&Rank - v 1.1
By SEK
Introduction
Get a fast victory and gain different amounts of exp and gold!
Features
You can set different multipliers for exp and gold based on battle time.
You can change multipliers, rank names and time with Plugin Commands.
End Battle Message...
Hypothetically speaking would it be possible (Without plugins) to make it so that, say a sword you gets strength boost is determined by how much gold you currently have?
I had the thought while working on my game, and I couldn't immediately come up with a way to do this.
Any and all help...
so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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