Since I missed the Release SOMETHING Event, I decided to put this out for folks to have some fun with.
This is a RANDOM Alignment Generator. You can choose either the regular vanilla alignment (Lawful Good, Chaotic Evil) or something crazy like Iced Lemon. The choice is yours!
Hello, new to this whole 'make games' activity.
I'm making a project which can be explained as "Pokemon but with toys instead of animals" so the game has A LOT of playable characters but they do not need to move in SV Battles as they basically are figurines.
Is there a way to NOT have to...
I'm currently working on a non-commercial game. One of its desired features is an insanity system. I have it set up in such a way that when insanity (TP) is too high for an actor, bad things happen. The most common consequence of high insanity is disobedience (character having a chance...
What are some good free MMORPGS? And Steam doesn't let me play anything rated 18+ I want a story in it, as well as side-quests. I would prefer the style that you move around with in Neverwinter the (3d?) thing. Any MMOS are appreciated. :)
What if you started as a random character, having the ability to obtain super rare characters or normal one's
so..., the idea is for: party members, bosses and, maybe even the story to be chosen randomly.
maybe your first play through
your a legendary hero bent on taking down a dragon king...
As part of my interview series, I'm speaking to prominent developers/contributors in our RPG Maker Web community to gain insight on their inner workings. Today we speak to Deckiller, RPG Maker veteran and community VIP, contributor to a great many projects, manager of RPGMaker.net and staff here...
I typically ask this on my normal social media channels, but figured there may be good replies here. Anyone got any good horror movie recommendations? I've seen a lot, but I always love getting suggestions! Bonus points if you know which service it is streaming on (in the US) - bring on the spOoooOky!
After a few distractions (and my annual rough second week of October), I’m getting back on track with my OMGC project.
Am I overcomplicating it? Yes. Am I going to tone it down? Almost certainly not.
At least the dialogue stuff is almost done. I need to do the map itself, and then all that’s left is combat.