1. Prandwood

    Monitor size

    Hi everyone, I would like to ask if anyone knows how to extrapolate the value of the monitor size, not the resolution, the physical size of the monitor (in inches). I've searched a bit on the web but can't find anything. I would like to create a command to disable "Graphics._stretch" from small...
  2. Play an animation from an event that isn't visible

    This is my first post on this site so I apologise for anything I do wrong. What I'm trying to do is: Have an animation play centred on an event that isn't visible so I can make it become visible halfway through the event. The animation is 12 frames long and I want the graphic of the event to...
  3. figdor5215

    Lighting affecting a popup message script

    I have an issue with the popup message script I found. Im using Khas awesome light effects and the messages are affected by the effects as if they were treated as an element of the map and not the ui. How can I modify the script to change the "layer" it's on? Or maybe there is some other...
  4. Patroso

    can someone explain all these icons one by one (IconSet)

  5. Hadria

    Help calculating resolutions/positions for Ultra Mode 7

    Hello, I've been messing with Ultra Mode 7 for my game. The idea is to make the game visually similar to games like Darkest Dungeon, where you look at kind of a 2D side view of rooms/corridors/scenes and move sideways. So far I've set it up correctly and have got some results. However, I'm...
  6. Need Oriental/Japanese Resources

    Hey friends, i am working on a samurai game on VX ACE and i need japanese and samurai graphics. i Already have the KADOKAWA samurai pack, but i would like more resources. can you guys help me? i really need more characters.
  7. [VXAce] Master list of names for the icons

    Hello, I was wondering if there exists a master list for the names of all the icons in the IconSet graphic? I know I could just make up what they are but I am curious as to what all the icons are supposed to represent (especially the plants), Thank you in advance in you can help me!
  8. Crashykk

    Crashykk's Workshop (MV/MZ, VX/VX Ace, 2003)

    Note: Tiles shown on this page are still work in progress and are subject to change. Usable in: MV/MZ, VX/VX Ace and 2003. Style: Retro Resolution: 16x16 Info: These tiles are created with RPG Maker MV/MZ in mind, although thanks to 16x16 (16 pixels per 16 pixels) it can be used in VX/VX...
  9. gizmo214

    RMMV MV3D tilesets not rendering properly

    Hey all, It's me again. I'm trying to use Cutievirus's MV3D plugin for my game to add an extra depth of graphics. However, When I try to post anything under the tileset tabs except for tab A, I get this result... I've tried looking on the wiki, but I don't really understand the code...
  10. ovate

    Overhead Icon

    Overhead Icon - 2020.10.23.0 Creator name: OneEyedEagle Overview Adds the ability to show icon above the character's head on the map. Features - Uses script call to show icon about the character or event. - Overhead icon fades consistently throughout. - A switch to turn "off" overhead icon...
  11. Black Pagan

    A Graphic Event - How do i design this ?

    I am making a Survival game where i want to hide some of the map along the edges. So, I want to include a Black Fog Graphic around the edges of the Screen, How do I event this ? Lets say I already have a Picture of a Black Fog Border on 4 edges that covers the entire Screen. How do i keep it...
  12. ovate

    kotonoha* - Critical Animation, Actor State Color

    CriticalAnimation - 2016/03/10 Creator name: kotonoha* Overview Animation plays when a critical hit happens Feature - You can set Animation ID through parameter Animation ID plays when a critical hit occurs. Note: applies to all critical attacks, including from enemies. Preview Credit...
  13. ovate

    Cethiel - Background Battlebacks

    From the details of background art, I think it looks similar to XP RTP battlebacks. It could be of use for projects with specific or minimal setting. Maybe dark fantasy? Battlebacks include: canyon 1-2, cloud, woods A-D License - Public Domain Credit not necessary, original artist...
  14. ovate

    [Nidhoggn] Painterly Style Battlebacks (4 Resolutions)

    I'm sharing RPG backgrounds by Nidhoggn here since they're released under the Creative Commons Zero (CC0) license. Total of 10 images with parallax (9), no parallax for XP size 4 sizes are available: 640x320, 580x444, 1104x621, 1000x740 640x320 = RMXP | 580x444 = RMVA | 1104x621 = original |...
  15. ovate

    Enemy Scale/Invert

    Enemy Scale/Invert - 2012/1/19 Creator name: mo-to Overview Scale / Invert effect can be used without directly editing the enemy graphics. How-to In the enemy Note box, put this note tag <scale> If you use <invert> inside the enemy Note box, the enemy graphic is flipped horizontal. Can be...
  16. ovate

    Character Graphic Extension (Rotate)

    Character Graphic Extension 2016/05/05 Creator name: Triacontane Introduction Rotate a character image and adjust the display coordinates in pixels. Feature You don't have to use paint program to rotate sprite. How to Use Use "Script" from "Set Move Route..." event and put- self.rotate(90...
  17. ovate

    Metallic Chests, Coins and Medals by SalonTigro Drake

    I'm reposting with permission from SalonTigro Drake. Preview By- SalonTigro Drake Images are formatted to match with chest layout. Ex- !STG_Chest_Metallic_Gold_1 !STG_Coin, !STG_Medal Zip includes: 4 types of chests, 1 coin and 1 medal | 6 images total License- Attribution 4.0...
  18. Jesse - PVGames

    Free Assets - Christmas Krampus

    I was thinking of making something fun for Christmas so I thought to myself: "who is the most beloved Christmas figure of all time?" -- The answer was simple. Krampus, of course! And then I asked myself: "what's better than Krampus?" The answer came quickly. Two Krampi! Of course, that begs...
  19. ovate

    Graphical Design Mode

    GraphicalDesignMode - Version 2.10.3 (2019/11/02) Creator name: Triacontane ☆☆☆Getting started.☆☆☆ In design mode, you can set or arrange objects properties and design the screen ingame during playtest...
  20. Xyonel

    Taller battler generator(or graphic itself)

    Hi! 1. I'm looking for taller battler sprites(not in-game sprites, only battle) of course if we could work together to create a generator would be nice ( I can help with graphic) 2. I do not have sprite characters ready, so it's a work that need to be made throughout the way. 3. the style...

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Me every time I leave my 11am class. I'm not a morning person.
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Spiffing up maps is actually a lot of fun.
So the concept for my Game Jam project is way more than I can complete before the deadline. But I think I found a way to get the core done and make the incomplete parts either not really noticeable or make them a part of the story for now. That sneaky, dastardly Krampus! Then I can complete the rest. Did I mention that this is fun?

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