graphic

  1. Black Pagan

    A Graphic Event - How do i design this ?

    I am making a Survival game where i want to hide some of the map along the edges. So, I want to include a Black Fog Graphic around the edges of the Screen, How do I event this ? Lets say I already have a Picture of a Black Fog Border on 4 edges that covers the entire Screen. How do i keep it...
  2. tale

    kotonoha* - Critical Animation, Actor State Color

    CriticalAnimation - 2016/03/10 Creator name: kotonoha* Overview Animation plays when a critical hit happens Feature - You can set Animation ID through parameter Animation ID plays when a critical hit occurs. Note: applies to all critical attacks, including from enemies. Preview Credit...
  3. tale

    Cethiel - Background Battlebacks

    From the details of background art, I think it looks similar to XP RTP battlebacks. It could be of use for projects with specific or minimal setting. Maybe dark fantasy? Battlebacks include: canyon 1-2, cloud, woods A-D License - Public Domain Credit not necessary, original artist...
  4. tale

    [Nidhoggn] Painterly Style Battlebacks (4 Resolutions)

    I'm sharing RPG backgrounds by Nidhoggn here since they're released under the Creative Commons Zero (CC0) license. Total of 10 images with parallax (9), no parallax for XP size 4 sizes are available: 640x320, 580x444, 1104x621, 1000x740 640x320 = RMXP | 580x444 = RMVA | 1104x621 = original |...
  5. tale

    Enemy Scale/Invert

    Enemy Scale/Invert - 2012/1/19 Creator name: mo-to Overview Scale / Invert effect can be used without directly editing the enemy graphics. How-to In the enemy Note box, put this note tag <scale> If you use <invert> inside the enemy Note box, the enemy graphic is flipped horizontal. Can be...
  6. tale

    Character Graphic Extension (Rotate)

    Character Graphic Extension 2016/05/05 Creator name: Triacontane Introduction Rotate a character image and adjust the display coordinates in pixels. Feature You don't have to use paint program to rotate sprite. How to Use Use "Script" from "Set Move Route..." event and put- self.rotate(90...
  7. tale

    Metallic Chests, Coins and Medals by SalonTigro Drake

    I'm reposting with permission from SalonTigro Drake. Preview By- SalonTigro Drake Images are formatted to match with chest layout. Ex- !STG_Chest_Metallic_Gold_1 !STG_Coin, !STG_Medal Zip includes: 4 types of chests, 1 coin and 1 medal | 6 images total License- Attribution 4.0...
  8. Jesse - PVGames

    Free Assets - Christmas Krampus

    I was thinking of making something fun for Christmas so I thought to myself: "who is the most beloved Christmas figure of all time?" -- The answer was simple. Krampus, of course! And then I asked myself: "what's better than Krampus?" The answer came quickly. Two Krampi! Of course, that begs...
  9. tale

    Graphical Design Mode

    GraphicalDesignMode - Version 2.10.3 (2019/11/02) Creator name: Triacontane ☆☆☆Getting started.☆☆☆ In design mode, you can set or arrange objects properties and design the screen ingame during playtest...
  10. Xyonel

    Taller battler generator(or graphic itself)

    Hi! 1. I'm looking for taller battler sprites(not in-game sprites, only battle) of course if we could work together to create a generator would be nice ( I can help with graphic) 2. I do not have sprite characters ready, so it's a work that need to be made throughout the way. 3. the style...
  11. ZEkA10000

    RPG Maker VX Ace resources in other Engines.

    I just interest, can I use RPG Maker VX Ace custom (or DLC) graphics in other engines? I don't know what written in license agreement of that graphics packs because tiles taken from other non-protected projects (it's old practice).
  12. tale

    [Pixel-boy] Battlebacks Pack (2 Resolutions)

    I'm sharing the battlebacks pack by Pixel-boy here since they're released under the Creative Commons Zero (CC0) license. Total of 24 images. (12 battlebacks with a night version) 2 sizes are available: 640x320, 640x480 640x320 are cropped version of the original resolution and maybe use for...
  13. Batch method - Converting multiple images to 8-Bit PNG

    FS-PR0.png --- Introduction: Learn how to convert batch graphics for use in Rm2k/2k3, Game Maker (Old Version), MMFusion (Old Version) and other engines that use 8-Bit graphics. An example is the images in this topic, originally the size of 378 Kb (24/32 bits), now the size of 120 Kb (8...
  14. Xyonel

    FREE character's related graphics

    Engine: RPG Maker MV, Synopsis: https://forums.rpgmakerweb.com/index.php?threads/cy-m-chapter-1-maes-elements.113513/ Positions/Roles Needed: I need help with graphis assets, primarily for character faces, battler bigger chibi, battleback(this is optional),and other related to party...
  15. tale

    Characters Sprite Battlers (RTP)

    Battlers based on characters sprite. For those who are looking for alternate style. For actors there are two views- front or back. They're in separate folders. Includes: 50 actors, 50 enemies Preview Terms of Use If you own a copy of RPG Maker XP- you can use them for RPG Maker...
  16. ValentinaSama67

    Val's Bust Graphic Workshop

    Hello! My name's Val (or Valentina as my username suggests) And since I've got a little bit of free time in my hands, I've decided to use my skills to help those who need it! :Terms and descriptions: As you must have noticed I do Bust Graphics! And that's what I'm offering in this workshop...
  17. Change event graphic

    I have the player fight some enemies, the event handling the plot changes the enemies event graphics to none via move route BUT if I leave the map and re-enter they revert to how they were initially. Does move route not save graphic changes between maps and I need to use switches to do this? I...
  18. tale

    14 Sci-Fi RTP Battle Busts

    Sci-Fi faces/ portraits based on enemies design. Includes: SF_Actor3-5: GothicLolita | SF_Actor3-6: SweetLolita SF_People2-1: Boss | SF_People2-4: Assassin SF_People2-5: Preacher | SF_People2-7: Yakuza SF_Others-4: DarkLord2000 | SF_Others-5: Bodyguard Also: SF_People2-6 | 2-8 SF_Others-3 | O-6...
  19. Milennin

    Program closes when setting event graphic

    So, it seems MV closes itself without warning or message when I try to set an event graphic, taking a map tile as graphic used for the event. Anyone else have this happen? Using MV 1.6.
  20. Juanita Star

    Templates For Wings (I just dont know how to use then)

    I’m trying to use both of this templates (angel wings, butterfly wings) with the mack templates down below. Problem is, I'm terrible with Photoshop or spritting in general. Instead of the smooth transition of a walking or flying sprite, I get a sprite with a personalized earthquake. Not a...

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