Hi! I'm extremely new to RPG maker, currently I am using VX Ace. I ran into a little trouble while working out the resolution and screen size for a new game I'm planning. I found scripts that let me adjust the resolution and window size to my preference, but the pixels end up blurry whenever the...
Hey this is my first post so I apologize that this is probably in the wrong thread, but as the title suggests I'm having a problem with some missing graphics. It mainly occurs when I'm at the name input processing but also at other various points.
thanks heaps for your help!
Hey, everybody.
I'm developing an experimental system in MV and as such wanted to dress it up with some hand-made tilesets; I stubbed in some art and started hitting on a weird issue, though. Check this out...
...The image is mostly fine (some fixable tiling issues aside) but I have no...
Greetings, fellow bipeds! I'm experimenting with using larger characters in my game, which has led to a rather interesting problem.
When the characters are larger than a certain size, it seems as though they are not spaced accordingly on the map, and the followers tend to be too close to one...
This is the effect we are going for and will achieve in less than 5 minutes with no plugins or scripting!
How do we do it? I have made a video guide for you!
Hey guys, here's where I'll post any battlers I make, there are separate versions (size) for VX Ace & MV, but you can use them in any RPG Maker program you want as long as you give credit.
I currently have a problem which is driving me up the wall. If anyone could help me with this I would be so grateful.
My problem is that whenever I import custom "character" graphics, the display is always just a little bit off. Example in this picture below: (the part that has been circled is...
Brenda's Visual Battlers
Version: 2.0
Introduction
This system is designed to allow you, the programmer, to have battlers be able to change their appearance based on the weapons or gear being worn.
It is based on Me(tm)'s Visual Equipment system which in turn was based on the systems by...
Hi!
I am trying to dynamically add a tone (similar to the 'Tint Screen' event command) to only a certain area (rectangle) of the map.
Changing the tone of all characters within the rect was simple:
class Sprite_Character
alias update_alias update
def update #because characters can walk into...
Welcome to the A.W.E.S.O.M.E. Custom Spaceship Body Shop
Where your storytelling needs need in space vehicles and extra-vehicular activity in galactic environments might find just the little something you were looking for!
Terms of Use & Credit
I was searching what else I could do after...
This started out as a quick question on a status update, but it'll be better suited for a thread.
Here's the question: Does it bother you when there's multiple art styles within a single game? (RPG's, visual novels, or just games in general)
For me, personally, it depends. As long as...
Is there any way to do something like this during battles?:
(Watch the attack at the very beginning)
Say when you're using a specific attack, a large graphic of the character zooms across the screen for a second and then the actual "hit" animation plays on the enemies. Is there a script for...
I decided since I'm making a lot of these, I may as well drop them here for everyone else.
Rules and stuff:
All these battlers are 100% custom. I did not use anything other than borrowing from the color palletes of the DS resources so these are perfectly legal to use even if you don't have...
Hey-ho,
welcome to my "Planetary Workshop". So what's this all about you ask? Well, you propably can guess: It's all about planets!
Have you ever imagined your world map on a sphere, floating around in space, followed up by different planets you thought of and you would really like to make this...
Is there a way to make my 96x96 sprite anchored at the center of the event box instead of center bottom of the event?
(What for?) I'm gonna use it for oversized spaceship on my GTBS game, for target point accuracy. If its possible for VXace, you can also tell me.
I want to make a treasure chest, but the size is 2x1 tiles, so the chest is wider than the RTP chest.
I know that in editor, 2x1 graphic tiles will appear as one tile, but in game, the size will follow the size of the graphics (which is 2x1).
I run it and the graphic looks good in the game...
Welcome to
~SMASHARTIST'S ART WORKSHOP~
Open to make almost any art you need for your game! I'm here because I love helping projects grow! :kaojoy:
-------------------------------------------------------------------------
ANNOUNCEMENT
EVENT
Specific Characters
In this event requesters can give...
Apologies ahead of time if this doesn't quite fit the Workshop idea.
Alright, as some folks have probably noticed, I like to sketch. A lot.
Sketching is in fact my destresser of choice. The thing is that I sketch so much that I sometimes run out of ideas on what to sketch.
So this workshop is...
I need practice before I can open a Classifieds shop, so I have made this workshop in the mean time to get that needed practice.
====Samples====
====Request Template====
Name of Project Resource Will Be Used In: (The name of your game- so I can keep track of the game's I've helped with)...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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